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Wizards & Warriors X: Fortress of Fear

Manual typed out by VmprHntrD Wizards & Warriors X: Fortress of Fear (from: Akklaim) [CONTENTS]_____________________________________________________ The Calm Before The Black Storm ............................................ 3 Preparing For Your Quest ................................................... 5 The Screens Before You ..................................................... 5 The Controls ............................................................... 8 The Objects Of Your Quest .................................................. 9 Inside The Fortress of Fear ............................................... 10 Your Magical Powers ....................................................... 11 The Wizard's Black Magic .................................................. 12 The Life Force And Lives Of Kuros ......................................... 13 Special Warnings .......................................................... 14 Our Faith Lies In You ..................................................... 15 [Page 2] [THE CALM BEFORE THE STORM]_____________________________________ You are Kuros. occasion (an even the Villag- One of the bravest warriors ers still live in fear of) Malkil ever to wield the IronSword. overtook the very forces of life And the only one itself: Earth, to successfully Wind, Fire, and challenge the Water. dark powers of And yet, in the evil Wizard Malkil. every confronta- The black tion, you were deesd of Malkil able to finally know no bounda- ovrecome the ries. The first time forces of his deadly black you encountered his wrath, he magic, weakening his powers, had captured the Crown bit by bit. But will you be able Princess and entrapped her in to do it again? Castle IronSpire. On another As of late, the Wizard Malkil [Page 3] has been quiet. Too quiet. No at the opposite end of the one has seen or heard from treacherous tangled woods of him in over ten and seven Zanifer. years. And the silence is deaf- It is precisely at times as quiet ening. as this, that Malkil What's more, strike with his the fair Princess darkest deeds. Elaine has disap- The calm before peared. There the storm... are no clus. No But this time, indications of Kuros, don't give where she has him a chance gone. to strike. Enter the But down in Fortress and the depths of catch him before your heart, you believe that it he can begin to execute his is Malkil who has abducted plan. But then again, brave her. And taken her back to warrior, maybe your little visit is the dreaded Fortress of Fear his plan... [Page 4] [PREPARING FOR YOUR QUEST]_____________________________________ 1. Make sure the GAME BOY 3. Turn the power switch ON. power switch is OFF. When you see the FORTRESS 2. Insert the FORTRESS OF FEAR OF FEAR title screen, press cartridge as described in the START BUTTON. your Nintendo GAME BOY instruction manual. [THE SCREENS BEFORE YOU]________________________________________ The Scroll of Honor before pressing the START BUTTON, yu will first see the If you wait a few seconds Scroll of Honor. Is is here that [Page 5] the scores of the greatest warriors ever to enter the Fortress of Fea are recorded. (One you turn your system off, these scores disappear, to give you a whole new chance at getting your name in the Scroll Of Honor the next time you turn it on.) Press the RIGHT or LEFT CONTROL PAD ARROWS to cycle through all the letters and Entering Your Initials characters for your first entry. When the letter you desire is To enter your 3-digit initials on displayed, press the A BUTTON. the Scroll of Honor, press the A then make the second and or B BUTTON when the game third entries in the same way. is over. If you've scored high When all the characters have enough, you will be taken to been correctly entered, press the Scroll Of Honor screen. the A BUTTON to continue. [Page 6] The Playing Screen Throughout your quest, the following information will be recorded across the top of the screen: [Here there is a picture of the top part of the scren which shows from left to right: Life Force, Lives Remaining, Level & Sector, Gems Collected, and Keys collected.] [Page 7] [THE CONTROLLER]___________________________________________ The illustraton shows you your control points and the actions that each BUTTON performs. Control Pad: Left & Right ... Move Kuros Left and Right Up ............. Enter Doors Down ........... Crouch Select ......... Not used Start .......... Start/Pause B Button ....... Stab A Button ....... Jump [Page 8] [THE OBJECTS OF YOUR QUEST]_______________________________________ There are five chapters you 3. Avoid flying weaponry like must conquer to complete your arrows, fireballs, acid drops, quest. Within each chapter are axes etc. several levels (18 in all). You must complete the following 4. Combat evil creatures (fish, deeds in each one: bats, snakes, etc.) Secondary Objectives: Primary Objective: Raise your Score - by 1. Search for keys and open fighting the Wizard's evil chests. henchmen. 2. Collect gems and magic Raise your Worth - by collect- spells. ing gems. [Page 9] Keep your Life Force Up - by Objects To Collect: eating and drinking. [Here are pictures of Keys, Gems, Increase your Magic Powers Food, and Ale.] - by collecting magic spells. [INSIDE THE FORTRESS OF FEAR]__________________________________________ Though none of the villagers The Bridge and Moat know anyone who's ever been insde the Fortress of Fear, "There are jumping fish - as everyone has stories about it. big as you and me - who'll Here is what they say about its bite your head off!" various chapters: [Page 10] The Dungeon The Parapet "Few warriors survived the "A giant bird guards the dungeon. And the bones of entryway - a bird who stands those who have tried are as tall as a man." abundant." Malkil's Chambers The Armory "The only way out is to defeat "Deadly axes seem to take the Wizard and his relentless on a life of their own." Black Magic." [YOUR MAGICAL POWERS]______________________________________________ Hidden throughout the locked chests) are Magic Fortress of Fear (mostly inside Spells that give you magical [Page 11] powers. Like the power to heal Shield of wounds. Or the power to jump Protection - exceptionally high. You will Helps protect encounter these spells you against along the way. enemies. The Potions of Spell of Healing - Will Invincibility - make your Makes you injured parts as invincible for a good as new. limited time. Boots of Jumping - These put the unreachable within reach. [Page 12] [THE LIFE FORCE AND LIVES OF KUROS]____________________________________ You begin the game with a To Increase Your full amount of life energy - as Life Force - Look for and indicated by the hearts in the pick up food and ale which Life Force Bar (See The Playing are scattered randomly Screen, page 7). But your Life throughout the fortress. Force goes down every time you're injured, or fall a great To Obtain An Extra Life - distance. Look for and pick up the miniature Kuros. When the Life Force of the energy bar has been used up, Kuros will lose a life. Other ways Kuros can lose a life include falling off the screen. [Page 13] [SPECIAL WARNINGS]_______________________________________________ * Sometimes, the best way across the top of the to go forward is to go screen). If you're running backward. The way up, out of it, gather food or ale down. And the way to ad- as soon as you can. vance, is to retreat. In the Fortess of Fear, very * Collect as many gems as you little is as it seems. can. Because you can never have too many riches. Or, * There are many secret for that matter, too many rooms in the Fortress of keys or too much magic. Fear. Explore them all, there may be treasures * Pick up every extra life awaiting you. (miniature Kuros) that you see. Don't let any of them * Keep an eye on your LIFE slip away. FORCE meter (the Hearts [Page 14] [OUR FAITH LIES IN YOU]________________________________________ For centuries, nothing but justice. Powers as pure as light. the forces of darkness have As strong as raw iron. survived the clutches of the Fortress of Fear. It has housed But remember, many have the vilest of creatures, the entered the Fortress of Fear... most monstrous of animals But none have returned alive. and most deadly weaponry. But you, Kuros, are about to change all that. For as you enter the fortress walls, you'll bring with you the strength and power of goodness and [Page 15]


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