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Tetris

Manual re-write by: VmprHntrD This is the manual to the GameBoy game..... Tetris (from: Nintendo) [CONTENTS]________________________________________________ WHAT IS TETRIS? ............................................................ 3 1. USING THE CONTROLS (Names and Functions of Parts ........................ 4 2. BEFORE YOU START PLAY ................................................... 5 3. HOW TO PLAY A 1-PLAYER GAME ............................................. 6 4. HOT TO PLAY A 2-PLAYER GAME ............................................ 10 5. TECHINQUE .............................................................. 13 6. OTHER OPERATIONS ....................................................... 15 7. ABOUT SCORING .......................................................... 16 [Page 2] [WHAT IS TETRIS?]_________________________________________________ TETRIS is a new type of puzzle game from the Soviet Union. It's really simple to play. Seven different shaped blocks fall down the game field one after the other. The object of the game is to keep the blocks from piling up to the top of the game field. To do this, you can move the blocks to the left and right, and rotate them as they fall. If you can completely fill in one horizontal line, that line disappears and you get points. If the blocks pile up to thetop of the game field, that's the end of the game. TETRIS is simple, easy-to-understand and difficult to drag yourself away from! TETRIS originally came from the word "tetra" meaning the number 4. By arranging four squares, you can make seven different shapes which are the pieces in this game. With the GAME BOY, you can play three types of games: endurance game A, game B where you play for the highest score at the 25th line, and a 2-player game where you can connect to another GAME BOY. [Page 3] [1. USING THE CONTROLS]_____________________________________________ Names and Functions of Parts (Picture of Game Boy shown which all the separate buttons named and pointed to.) How to Use the Controls <- Moves blocks to the left. -> Moves blocks to the right. v Makes the blocks fall down fast. Select which way to rotate the block while it is falling down: A Button Block rotates 90 degrees clockwise each time button is pressed. B Button Block rotates 90 degress counter-clockwise each time the button is pressed. [Page 4] [2. BEFORE YOU START PLAY]____________________________________________ [1] Before starting the game Insert the GAME BOY Game Pak correctly into the GAME BOY and turn the power ON. First "nintendo" will be displayed, followed by the TETRIS license scree and then the title screen. [2] Title Screen When the title screen has appeared, select a 1-player of 2-player game using the Control Pad and then press the START button. (You can only select a 2-player game when the exclusive Video Link(tm) cable is connected to another GAME BOY with Tetris.) [Page 5] [3. HOW TO PLAY A 1-PLAYER GAME]_______________________________________ TETRIS can be played in one of three ways: games A or B, or a 2-player game. Bring the cursor to 1-PLAYER and press the START Button. See the next chapter for details on how to play a 2-player game. GAME TYPE/MUSIC TYPE Selection Screens The flashing characters and numbers are the present settings. They will stop flashing when they have been set. * Pick GAME TYPE. * Use the Control Pad to pick either A-TYPE or B-TYPE. (To skip the MUSIC TYPE setting, press the START Button.) * To move to MUSIC selection press A. * Pick MUSIC TYPE. * Use the Control Pad to pick either A-TYPE, B-TYPE, C-TYPE, or OFF (no music) * Press START. Difficulty Selection Screen * Pick LEVEL. * Use the Control Pad to pick LEVEL (difficulty) then press A. * Pick how HIGH block pile begins (TYPE-B game only). * Use the Control Pad to pick how HIGH beginning block pile is. Challenge yourself or a friend. [Page 6] * A-YTPE game This is a test of your endurance where you must try to get the high score by completing as many lines as possible. Choose the LEVEL (falling speed of the blocks) on the LEVEL setting screen. (The higher the LEVEL, the faster the blocks fall down.) During the course of the game, the LEVEL gradually increases and the game gets increasingly harder. When the block have reached the top of the game field, that's the end of the game. Game Screen (Shows the SCORE, LEVEL, LINES, NEXT, and FIELD display.) SCORE Shows the score you have earned by completing the lines. LEVEL Shows the falling speed of the current block on screen. LINES Shows the total number of lines that have been completed since the start of the game. NEXT Shows the next block. FIELD This is where the action is. [Page 7] * B-TYPE game The object of this game is to complete 25 lines. Once all 25 lines are completed, the score will be calculated. First select and set the falling speed of the block (LEVEL) and the height of the beginning block pile (HIGH) at the LEVEL setting screen. The higher the HIGH setting, the more random blocks will be placed in the game field at the beginning of the game. When the blocks have reached the top of the game field, or when you have completed 25 lines, that's the end of the game. * Gane B differs from game A in that the level of the game does not change. Game Screen (Shows the LEVEL, HIGH, LINES, NEXT, and FIELD display.) LEVEL Shows the falling speed of the current block on screen. HIGH Shows the height of the beginning random blocks. LINES Shows the total number of lines remaining before you win the game. (Lines are counted down from 25.) [Page 8] NEXT Shows the next block. FIELD This is where the action is. * When level 9 in game B is cleared, a melody will play and a new screen will appear. This will change according to the HIGH setting. And when you clear LEVEL 9 and HIGH 5 .... well, that's something you can look forward to! * TOP SCORE The names (up to six letters) and the score of the top three for each LEVEL and HIGH can be registered for both games A and B. However, they disappear from memory when the power is turned OFF. To set your name, select the letters of the alphabet using the, left and right sides of the Control Pad, and the A Button. (If the B button is pressed, the display will return to the previous characters.) After you have input the six letters, you can go on to the LEVEL setting by pressing the A Button or the START Button. [Page 9] [4. HOW TO PLAY A 2-PLAYER GAME]___________________________________ The 2-player game is a completely new way of playing TETRIS developed exclusively for the GAME BOY that cannot be enjoyed anwhere else. With the reular TETRIS game, you test how far you can stand up to the blocks sent down the screen by the computer. However, in this 2-player game, an extra feature has been added, now the other player can send you their blocks! At the title screen, select 2-PLAYER and press the START Button The GAME BOY where START was pressed will be Mario and the other GAME BOY will be Luigi. After the game starts, the object is to complete lines. However, if you complete two lines at once (a double), you can add to the opponent's lines by one. If you complete three lines at once (a triple), you can add two to the opponents lines by two lines. If you complete four lines at once (a "TETRIS") you can add four (!) to the opponent's lines by four lines. A game is won by the first to either complete 30 lines or push all the opponent's lines up to the top of the game field. The first to win four games wins. In this 2-player game, you can give a weaker opponent a handicap to make play much more interesting. You can reduce the gap between a stronger player and a weaker player by using the HIGH setting, adding random blocks to the stronger player's game field before starting play. [Page 10] [1] Before starting play You need the following before starting a 2-player game. 2 GAME BOY units 2 TETRIS Game Paks 1 Video Link(tm) cable (1) Connect the Video Link(tm) cable, and check that the Game Paks have been inserted correctly in place. Then, turn the power switches ON. (2) First check that the title screens are displayed on both GAME BOY units. Then select 2-PLAYER on one of the GAME BOY units. Note: The game will stop if step (1) has not been carried out correctly, of if the Video Link(tm) cable is pulled out and inserted again during the game. If this happens, turn the power switches of both GAME BOY units OFF, and begin the set-up precedure from (1) again. [Page 11] [2] MUSIC TYPE setting screen The game music can be selected one on the Mario GAME BOY unit. [3] Handicap (HIGH) setting screen Set your handicaps on this screen. The game can be started by only the START Button on the Mario GAME BOY unit. [Page 12] [5] During the game and other screens When the blocks have piled up over a certain height, the music will get faster to inform you that you're in danger. Then one of you won, the screen will change like that on the right. The first to win four games is the winner. * If you both finish at the same time the game is a draw. That game will not be counted. [5. TECHNIQUE]_____________________________________________________ Remember the seven types of blocks. There are seven types of TETRIS blocks. [Page 13] Basic strategy * Align the blocks in a horizontal line making sure there are no gaps. * If a complete line with no gaps is formed, that line will disappear from the screen. * All the blocks remaining on the screen will fall down one line. * As you get better at the game, you can complete two lines (a double), three lines (a triple) or four lines (a "TETRIS") with the drop of one block. Boubles, triples, and TETRISes will result in a high score. What should I do when this happens? The situation shown at the left may occur during the game. First don't panic! You may be able to fix the hole with the next block. In this case, wait for the next block to land and the "thud" sound, and quickly slide that block across as shown at the right. Skillfully link the blocks together to turn a tight situation into a chance for extra points. [Page 14] [6. OTHER OPERATIONS]______________________________________________ [1] Pause Press the START Button during the game to pause. Press again to restart the game from the moment it was stopped. * Only the Mario GAME BOY unit can pause a 2-player game. [2] Resetting Press the A, B, SELECT and START Buttons simultaneously during the game to reset and return to the TETRIS license screen. The top score will not be erased. * The game cannot be played if only one of the GAME BOY units has been reset in a 2-player game. [3] How to play more difficult games: * To delete the NEXT display This mode is to deleting the NEXT display that shows you the shape of the next block. To delete the NEXT display, press the SELECT Button during the game. Press SELECT Button again to turn the NEXT display on! * For those of you who have mastered LEVEL 9 and HIGH 5: For those of you who think that TETRIS is too easy after mastering LEVEL 9 and HIGH 5, hold the Control Pad down and press the START Button during the title screen. You can enjoy a much faster and more demanding game. See chapter 2. for details on other operations. [Page 15] * When a game is started, a HEART will appear at the side of the LEVEL display. * When registering the top score, a HEART will be mixed in with the characters. This is for distinguishing between the top scores obtained at the normal speed and high speed. [7. ABOUT SCORING]__________________________________________________ * The higher the position that the block is dropped from the higher the score. If the blocks appearing at the top of the game field are dropped by pressing down on the Control Pad, the score obtained will change according to the height from with it was dropped. (DROP point) However, you will get no score if you quit while its falling. * Get a high score by completing 2, 3 or 4 lines at once. The deeper the pile of lines the is completed, the higher the score. Scores also differ according to the game level. LEVEL : 0 1 2 3 4 5 6 7 8 9 Single: 40 80 120 160 200 240 280 320 360 400 Double: 100 200 300 400 500 600 700 800 900 1000 Triple: 300 600 900 1200 1500 1800 2100 2400 2700 3000 TETRIS: 1200 2400 3600 4800 6000 7200 8400 9600 10800 12000 *This table applies to both game A and B. [Page 16] Score count up screen in game B Single number and score... (No. Completed) X 40pts. Double number and score... (No. Completed) X 100pts. Triple number and score... (No. Completed) X 300pts. TETRIS number and score... (No. Completed) X 1200pts. Drop Score................ Total Blocks Dropped Total Score............... Combined Points Score [Page 17]


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