T2: The Arcade Game
* Inside cover
Nintendo SAFETY FIRST...
This is a high precision game with
* Nintendo's Seal of complex electronic circuitry. It
Quality logo is here... should not be stored or used in
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* Advisory page
READ BEFORE USING YOUR GAME BOY SYSTEM
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* Page 1
3 billion human lives ended on August 29th, 1997. The survivors of the
nuclear fire called the war Judgment Day. They lived only to face a new
nightmare, the war against the machines...
It has raged endlessly for three decades...but the tide is turning. The human
Resistance scores greater victories with every day.
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SKYNET-the supercomputer responsible for the nuclear holocaust and that
controls the machines-has been forced into a last desperate effort to
destroy its enemy. It has sent two terminators back through time to eliminate
the future leader of the Resistance...John Connor.
The first terminator was programmed to strike his mother, Sarah Connor, in
the year 1984...before he was born. It failed.
The second-a T-1000 Advanced Prototype-was sent to strike John himself when
he was 10 years old.
As before, the Resistance must send a lone warrior to protect him.
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The only question is who will reach John first: the T-1000 or you...a
Cyberdyne Systems Model 101 T-800 Terminator captured and reprogrammed by
the Resistance? Your skin of living tissue allows you to blend in with humans
unnoticed while your metal endoskeleton provides virtual invincibility. Your
lethal efficiency as a terminator makes you, a machine, the only warrior who
can save John and mankind!
* Page 4
MISSION 1: Los Angeles 2029. Battle the machines in the ruins of Los Angeles
and within the Resistance hideout, and the penetrate SKYNET. At its center
lies the Time Field Generator; the sole means of sending you back to the past
to protect the young John Connor. Failure will mean the end of the human
Resistance before it has even begun!
MISSION 2: Los Angeles, Today. Save the future...in the present! Unaware
their research will create a doomsday machine, Cyberdyne Systems is racing
to develop the computer prototypes that will lead to SKYNET. Stop their
progress...permanently. Destroy Cyberdyne Systems, immobilize the SWAT teams
and teminate the liquid metal T-1000. If it targets John Connor, humanity
The future is not set. There is no fate but what we make!
* Page 5
1. Make sure the GAME BOY(R) power switch is OFF.
2. Insert the T2(TM) Game Pak as described in your NINTENDO(R) GAME BOY(R)
3. Turn the power switch ON.
You will then see the title and high scores screens. To begin the story
screens, press the START BUTTON at any time. To scroll through the story,
press the START BUTTON again or the A BUTTON.
NOTE: T2(TM): The Arcade Game(TM) is a one player game only.
* Page 6
The control points for both missions are as follows:
FIRE MAIN WEAPON: A BUTTON
FIRE ROCKETS (Mission 1)/FIRE SHOTGUN/GRENADES (Mission 2): B BUTTON
MOVE ON-SCREEN SIGHT: CONTROL PAD ARROWS
PAUSE/RESTART: START BUTTON
NOTE: To fire grenades, you must first get the Grenade Launcher Pick-Up. (See
PICK-UPS on pages 10-12.)
* Page 7
* Note: this page was a screenshot with everything pointed out. I tried to
translate the best I could...
ON THE SCREEN...
The Game play information appears on the screen as follows:
| [o] (-------------|---- ON-SCREEN
| | SIGHTS
| ROCKET/ SHOTGUN SHELL/ |
| GRENADE STOCK |
| | |
LIVES ------)0 UP !032 059500(----- SCORE
ENERGY MAIN GUN STATUS
* Page 8
In both missions your main weapon is a machine gun. Its supply of ammunition
is limitless, however, constant use gradually overheats it and decreases its
efficiency as shown in the main gun status indicator in the bottom right of
the screen. To cool the gun and restore it to maximum efficiency, quit
burning rounds until the indicator is back at 8 squares...but don't get
wasted in the interim!
In Mission 1 your secondary and most destructive weapon is a rocket
launcher. It will blow apart Aerial and Ground Hunter Killers, blast walls,
bunkers, and more. In Mission 2, you can carry a lever-action shotgun, plus,
if you can find them at the Steel Mill, M-79 grenade launchers each with 3
rounds of high explosive ammunition! The shotgun will
* Page 9
destroy equipment, tear gashes in tanker trucks, and slow even a T-1000.
But for serious damage...go with the heavy artillery!
Note: Your secondary weapon stocks of rockets and shotgun shells get the
appropriate pick-ups as described in the section PICK-UPS on pages 10-12.
* Page 10
The Pick-Ups scattered throughout both missions will provide vital bonuses,
like body armour, weapon coolant, and secondary weapon ammunition.
The Pick-Ups are as follows:
PICK-UP: MISSION FUNCTION:
EXTENDED 1 & 2 Temporarily allows you to
RAPID FIRE fire your machine gun with-
COOLANT out overheating or loss of
RAPID FIRE 1 & 2 Instantly restores your
RECHARGE machine gun to maximum
efficiency (without the
need to stop firing).
* Page 11
PICK-UP: MISSION: FUNCTION:
BODY 1 & 2 Temporarily reduces the
SHIELD damage inflicted on you by
SMART 1 Destroys all enemies on
BOMB the screen.
EXTRA 1 & 2 Bonus life.
* Page 12
PICK-UP MISSION FUNCTION
ROCKET 1 Adds 16 rockets to your total.
SHOTGUN 2 Adds 4 shells to your total.
M-79 2 Temporarily makes your
GRENADE secondary weapon a grenade
LAUNCHER launcher with 3 rounds of
40mm HE ammunition for
the first pick-up, and 1
round after that.
TO GET ANY PICK UP, shoot it.
* Page 13
1. The Battlefield
Where once stooda city, now stretches mile after mile of shattered concrete,
charred ruins, and the advancing ranks of the machines! Blast the T-800
endoskeletons with your machine gun. Pound missile firing Aerial and Ground
HK's with your rockets. The Resistance have no more cover than a few feet of
bricks in the foreground...but their determination has thwarted SKYNET for
thirty years. Every soldier is crucial. Don't hit one of your own.
* Page 14
2. The Human Hideout
Model 101 T-800 Infiltrator Units have invaded the Resistance hideout in your
sector and are now leading a full scale attack assisted by lethal Orbs.
Protect all human life. Eliminate the machines!
3. SKYNET Area 1
SKYNET has used the Time Field Generator to send a T-1000 back through time
to terminate John Connor when he was 10 years old. You must penetrate SKYNET
so the resistance can also use the Generator to send you back to protect the
future leader. The SKYNET perimeter defenses are dense with endoskeletons,
Model 101's, and Aerial HK's. Destroy them, and anything else you can find!
* Page 15
4. SKYNET Area 2
Within SKYNET's defenses are squadrons of machine troops, Orb storage bays,
and more! Inflict the maximum damage possible. Every blow at SKYNET is a
Resistance life saved. But, remember the mission. Even a crippled SKYNET is
worthless if you don't reach the Time Field Generator. Defeat the Ground HK
and you're through to the heart of the machine! Blast it with every rocket
* Page 16
LOS ANGELES, TODAY
1. Cyberdyne Systems
Cyberdyne Systems came into possession of the arm and Central Processing Unit
(CPU) of the first terminator sent back to destroy Sarah Connor. Its unique
design revolutionized their approach to computer science.
Led by Miles Dyson, their Special Projects Team is on the brink of creating
the neural net processor-the first computer to think and learn like a human.
They will then develop SKYNET, a supercomputer that will remove all human
decisions from strategic defense. On August 29,
* Page 17
1997, SKYNET will become aware of its own power. Cyberdyne will try to shut
it down. In self-defense, SKYNET will initiate global thermonuclear warfare.
The rest is history...that you must rewrite!
Help Sarah and John Connor by destroying every piece of research at
Cyberdyne. Even one work station left could be enough to carry on SKYNET's
development. You must destroy everything...while also immobilizing the M-16
armed SWAT teams intent on reducing you to scrap!
2. The Steel Mill
You, John Connor, and Sarah Connor escaped from Cyberdyne in a SWAT team van.
However, the T-1000 followed you in an 18-wheeler chemicals tanker and now
has you cornered in a steel mill. The only way
* Page 18
to save John is to blast open the tanker and freeze the liquid lugnet in a
-230° hoarfrost of liquid nitrogen. The only way to terminate it is to get
the shape-changing assassin into a molten steel! Then it's "Hasta la vista,
* Page 19
The ultimate soldiers; no fear, no pain, and no compassion! Armed with their
massive battle rifles, these high-tech skeletons are the backbone of SKYNET's
MODEL 101 T-800 INFILTRATOR UNITS
Part man, part machine! Microprocessor controlled and composed of living
tissue over a hyper-alloy combat chassis, the purpose of these cybernetic
organisms is to pass as humans in order to infiltrate and terminate the
* Page 20
Their huge floodlights sweep the ground searching for Resistance strongholds.
Their speed, multi-launch missile systems, and unerring accuracy make them
Created by SKYNET in the automated factories that survived Judgment Day,
these future tanks carry twin beam weapons and a limitless supply of
missiles. John Connor was the first to perfect their destruction. Follow in
his footsteps. Take it apart, piece by piece.
* Page 21
Ignorant of your aim to save humankind from destruction, these crack police
squads only see you as a heavily armed threat bearing an uncanny resemblance
to someone who tore apart a police station ten years ago. They will attack
on every front. Immobilize them.
T-1000 ADVANCED PROTOTYPE
The ultimate terminator! Built from mimetic polyalloy-liquid metal-it can
change its shape at will and absorb any blow...even the blast of a 10-gauge
at point blank range! It cannot be reasoned with or bargained with. It will
not stop until it acquires its target...or it is terminated!
* Page 22
Judgment Day ended 3 billion lives. The war against the machines will soon
close the chapter on human life on earth...unless you help the John Connor
of the future and the John Connor of the present! Waste the soulless T-800's
in the war torn ruins of Los Angeles. Penetrate the invincible ring of
SKYNET's ground and air defenses. Obliterate Cyberdyne Systems. Terminate the
T-1000! You are a machine...but without you, mankind has no tomorrow. There
is no fate but what you make!
* Page 23
* Note: The top of this page is a "Notes" page. But why?!?
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* Page 24
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