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Killer Instinct

Typed out by The Game Boy Brotherhood Killer Instinct Killer Intro The arcade hit goes portable! Nine of the original arcade characters have been faithfully recreated to deliver arcade excitement on Game Boy. Test your skills versus the computer in the Killer Instinct Tournament, or Game Link to Game Boy's and go head-to-head with an opponent. But beware, it will take more than radical moves and deadly special attacks to win this tournament. It will take a will, a desire; it will take a Killer Instinct. Killer Controls Up= Jump Down= Duck Left And Right= Move Back Or Away From Opponent= Block High Back And Down Away From Opponent= Block Low A Button (Default Setting) Tap= Weak Kick Hold= Fierce Kick B Button (Default Setting) Tap= Weak Punch Hold= Fierce Punch Start= Pause/Join-In Two Player Game (Super Game Boy Only) Select= NA Ground Rules Each player begins the fight with two life bars. The first player to eliminate the opponents life bars within 100 seconds wins the fight. At the end of 100 seconds, the player with the most energy remaining in his or her life bar wins. FIGHT ON Start Game Selecting this option will take you to the character selection screen. From here you can select your character and battle the computer in the Killer Instinct tournament. If you are using the Super Game Boy, a second player can start at any time by pressing START on his/her controller. Options Selecting this allows you to access the OPTIONS screen and customize the game. Use left and right on the control pad to change your options. Level Selects the difficultly level of the computer opponent. Screen Changes the screen display between LIGHT and NORMAL. The LIGHT option makes the characters easier to see on the Game Boy. Music Turns the music ON or OFF. P1- allows player one to change his or her punch and kick buttons P2- allows player two to change his or her punch and kick buttons Practice This mode allows you to practice moves against a defenseless computer opponent which cannot be defeated. Press START to exit PRACTICE mode and return to the main menu screen. Game Link This mode allows two players to play against each other using the Game Boy game link cable. This will only work if your Game Boy is connected to another Game Boy with a Killer Instinct pak via a Game Boy Game Link cable. Once both players have highlighted the Game link option, the first player to press START will be player 1. FIGHT ON! Killer Moves Special Moves Each character has his or her own set of special moves. Special moves are more effective than normal punches but are harder to execute. Charge Moves Require holding a direction on the control pad for one or two seconds then pressing the opposite direction on the control pad with a button. Roll Moves Rolls are done by performing a rolling motion on the control pad and then pressing a button. The instructions under the Character Profiles indicate the key directional points you must hit during the rolling motion, but you should try to hit all points in between. Combos Combos are basically a combination of buttons and moves that, when strung together properly, award the player with extra hits. The best way to start a combo is by performing an "Opener."Jump-in attacks, as well as some of the Special moves can act as openers. To open with a jump-in attack, jump into your opponent with a jump punch or a jump kick, and immediately follow it up with the opposite button to receive an Auto-Double. An Auto-Double can be produces multiple hits and can be performed by pressing the correct button after successfully hitting your opponent with an opener. Even more moves can be added to a combo after the auto double to get 20 or more hits! Combo Breakers There is nothing worse than being on the end of a big combo. But if you have what it takes, you can stop them cold with a combo breaker. Each character has a special move which they can use as a combo breaker. the combo breaker can be executed between the opener and auto-double, as well as the extended hits of a combo. Ultra Combos The Ultra Combo requires a specific ending move on the end of a combo. The move depends on the character being used and can only be done when the opponent's life bar is flashing. An extremely humbling experience, a victim can only watch as his or her character is beaten mercilessly. Character Profiles Key D= Down U= Up L= Left R= Right DR= Down Right (Diagonal) etc. TJ Combo Age= 25 Height= 6'1" Weight= 220 lbs Special Moves Powerline: Charge L, R, Hold Punch Runstop: L, Punch during run Run to Roll: D, Punch During Run Roller Coaster: Charge L, R, Tap Punch Knee K.O: Charge L, R, Kick Turn Punch: R, L, Punch Cyclone: Hold Punch three seconds and release + Punch again Opener: Charge L, R, Tap punch, Kick Combo Breaker: L, R Ultra Combo: R, L, Punch Fulgore Age= 1 Height= 6'5" Weight= 560 lbs Special Moves Laser Storm D, DR, R, Punch Double Laser Storm L, L, D, DR, R Punch Triple Laser Storm R, L, L, D, DR, R, Punch Plasmaslice R, D, DR, Punch Plasma-Port L, D, DL, Punch (in front) or Kick (behind) Reflect D, DL, L, Punch Cyberdash: Charge L, R, Kick Eyelaser: DR, D, DL, Kick Opener: Charge L, R, Kick, Kick Combo Breaker: R, D, DR Ultra Combo: R, D, DR, Punch Jago Age= 21 Height= 5'6" Weight= 190 lbs Special Moves Endokuken: D, DR, R, Punch Tiger Fury: R, D, DR, Punch Wind Kick: DR, D, DL, Kick Laser Blade: DR, D, DL, Punch Opener: DR, D, Dl, Kick, Kick Combo Breaker: R, D, DR, (Tiger Fury) Ultra Combo: DR, D, DL, Kick B.Orchid Age= 23 Height= 5'6" Weight= 125 lbs Special Moves Lasaken: D, DR, R, Punch Ichi (Ni-San): DR, D, DL, Tap Punch Niguu Giri: DR, D, DL, Hold Punch Flik Flak: Charge L, R, Kick Fire Cat: Charge L, R, Punch Opener: Charge L, R, Punch, Kick Combo Breaker: L, R Ultra Combo: L, R, Punch Chief Thunder Age= 42 Height= 6'2" Weight= 280 lbs Special Moves Triplax: Charge L, R, Punch Sammamish: R, DR, D, DL, L, Punch Phoenix: D, DR, R, Kick Tomahawk: (in air) D, DL, L, Punch Opener: Charge L, R, Punch, Kick Combo Breaker: R, DR, D, DL, L Ultra Combo: L, R, Punch Spinal Age= 2650 Height= 5'5" Weight= 110 lbs Special Moves Boneshaker: R, R, Punch Soulsword: Charge, L, R, Punch Skele-port: D, D, Punch (in front) or Kick (behind) Power Devour: Hold L, Kick Searing Skull: (after absorbing an opponents special move) D, DR, R, Kick Sliding Kick: DL, D, DR, Kick Opener: R, R Punch, Kick Combo Breaker: R, R Ultra Combo: D, DR, DL, Punch Sabrewulf Age= 45 Height= 5'9" Weight= 900 lbs Special Moves Sabrecut: Charge, L, R, Punch Sabrepounce: Charge, L, R, Kick Sabrespin: R, L, Punch Sabreroll: R, L, Kick Firebat: D, DL, L, Punch Howl: DR, D, DL, Kick Opener: R, L, Kick, Punch Combo Breaker: L, R Ultra Combo: R, L, Kick Glacius Age= Unknown Height= 6'3" Weight= 300lbs Special Moves Shockwave: D, DR, R, Punch Ice Lance: DR, D, DL, Punch Cold Shoulder: L, R, Punch Liquidize: D, DR, L, Hold Kick (in front) Tap Kick (Behind) Opener: L, R, Punch, Kick Combo Breaker: L, R, Ultra Combo: L, R, Punch Super Game Boy If you have a super Game Boy adapter, you can play Killer Instinct through your TV and Super Nintendo System. Not only will this make it easier to see the details of the fully rendered graphics of the game, you will also get a more varied color selection and a fully rendered screen border! Please see your Super Game Boy instruction manual for more details on how to use your super Game Boy.


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