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Gauntlet 2

Typed out by Marc.DeLeenheer@rug.ac.be DMG-G2-USA Gauntlet II Instruction Booklet --[Back of Cover]-------------------------------------------------------- LICENSED BY [Nintendo Logo] NINTENDO, GAME BOY, GAME LINK, AND THE OFFICIAL SEALS ARE TRADEMARKS OF NINTENDO OF AMERICA INC. C 1989 NINTENDO OF AMERICA INC. Gaultet II(tm) Atari Games Corp. Program copyright C 1990 Tengen. All rights reserved. Licensed to Mindscape Inc. Documentation copyright C 1990 Mindscape Inc. All rights reserved. Printed in Japan ------------------------------------------------------------------- Mindscape Inc. A Software Toolworks Company 60 Leveroni Court Novato, CA 94949 [Official Nintendo Seal of Quality] THIS OFFICIAL SEAL IS YOUR ASSURANCE THAT NINTENDO HAS APPROVED THE QUALITY OF THIS PRODUCT. ALWAYS LOOK FOR THIS SEAL WHEN BUYING GAMES AND ACCESORIES TO ENSURE COMPLETE COMPATABILITY WITH YOUR GAME BOY SYSTEM. --[Page 2]------------------------------------------------------------ The Game Step back into the mazes of the Dark Dungeons with Thor, Thyra, Questor, and Merlin. With over 100 new mazes to explore, experience all the action, graphics, and sound of the arcade. Use your powers to fend off your old enemies - ghosts, grunts, demons, lobbers, and sorcerers - along with a couple of new ones. As you delve deeper into the dungeons, you'll become enthralled with the world of Gauntlet II. Selecting a Character After the title screen, the copyright/character screen appears. At the bottom of the screen, the current character for each player is listed with player 1 at the left and player 2 at the right. Each player selects a desired character with the control pad. Press up --[Page 3]--------------------------------------------------------------- to select the Warrior, press down to select the Wizard, press left to select the Elf, or press right to select the Valkyrie. Press any button to start the game after both players have selected their characters. To bring a second player into a game already in progress, press the A button on the new player's Game Boy. NOTE: To play a 2-player game of Gauntlet II, you'll need 2 Game Boy units, 2 Gauntlet II Game Paks, and 1 Game Link cable. Connect the Game Link cable, insert the Game Paks, and then, turn on the power switches. --[Page 4]---------------------------------------------------------------- Playing the Game Search through as many mazes as you can, picking up treasures, potions, and magic amulets. You have unlimited fire power, so fire at will (be sure to get monster generators as well as the monsters). Players are immune to the other's shots, except as indicated on certain levels. Each player begins the game with 2000 Health points. You lose health as time elapses, and by taking hits from monsters. Health is regained by picking up food and cider - as long as it isn't poisoned! When your health runs out, your character will die. --[Page 5]-------------------------------------------------------------- The Heroes THOR the Warrior ARMOR: Tough skin - eliminates 20% of damage. SHOT POWER: Excellent - twice normal power. HAND TO HAND: Excellent (Battle Axe) - can destroy monster generators. MAGIC POWER: Poor - damages most monsters, no generators THYRA the Valkyrie ARMOR: Shield - eliminates 30% of damage. SHOT POWER: Poor HAND TO HAND: Good (Sword) - can destroy monster generators. MAGIC POWER: Moderate - damages most monsters and generators. --[Page 6]-------------------------------------------------------------------- MERLIN the Wizard ARMOR: None SHOT POWER: Good. HAND TO HAND: Poor (No Weapon) - cannot destroy monster generators. MAGIC POWER: Excellent - damages all monsters and generators. QUESTOR the Elf ARMOR: Leather - eliminates 10% of damage. SHOT POWER: Poor. HAND TO HAND: Moderate (Dagger) - cannot destroy monster generators. MAGIC POWER: Very Good - destroys almost all monsters and generators. --[Page 7]-------------------------------------------------------------------- The Villains Monsters pour out of generators which are found throughout the dungeons. Each generator creates a specific type of monster. There are three levels of generators. Depending on the strength of the generator, the monsters it produces can be killed with one, two, or three hits. Shoot the generators to destroy them. Ghosts: Stay away from ghosts - they will hit you only once, doing a lot of damage, and then disappear. You should shoot ghosts, as you cannot fight them hand to hand. Grunts: Grunts will run up to you and hit you over and over with their clubs. Shoot them, or fight hand to hand by pressing the control pad in their direction as they approach. --[Page 8]-------------------------------------------------------------------- Demons: Demons throw fireballs at you, or bite you over and over if they are close enough. (Fireballs do more damage than bites.) Shoot them, or fight hand to hand by pressing the control pad in their direction as they approach. Lobbers: Lobbers try to hit you by throwing rocks over walls. Since they run away if you get close, you must either shoot them or trap them in a corner and fight hand to hand. Sorcerers: Sorcerers try to fool you by disappearing as they move. Your shots cannot damage them when they're invisible. While they are visible, you can shoot them or fight hand to hand. Death: Death will drain your health, taking up to 200 points, and then die himself. The only way to get rid of Death is with magic - don't even think of fighting him hand to hand! --[Page 9]-------------------------------------------------------------------- Acid Puddles: Pools of acid that go after you. They'll hurt you if you touch them. "IT": When this glowing, spinning disk hits you, you become "It". All monsters are attracted to the player who is "It" until you leave the maze or touch the other player, who then becomes "It". The Dragons: Fire-breathing dragons appear rarely but should be approached with caution. You must hit them on the head with a weapon several times to destroy them. --[Page 10]------------------------------------------------------------------- Around the dungeons there are objects to collect and avoid. Potions: Give you the magic power to stun or destroy monsters and monster generators. If shot, their effect is less powerful than when they are collected and used. Special Potions: These behave as normal potions when shot, but give you special abilities if collected. They include: EXTRA ARMOR: Increases protection from hits. EXTRA MAGIC POWER: Increases the effect of all potions. EXTRA SPEED: Increases the speed of your hero. --[Page 11]------------------------------------------------------------------- EXTRA SHOT POWER: Increases the damage done by your weapon. EXTRA FIGHT POWER: Increases your hand to hand combat strength. EXTRA PICK-UP POWER: Increases your carrying ability from six to an unlimited number of items. Food: Plates of food increase your health by 100 points. Cider: Provides the same effect as food. Keys: Use to open doors in walls and locked treasure chests. When collected, 5 bonus points are added to your score. If you do not fight for about half a minute, all of the locked doors will open on their own. Treasure: 5 bonus points are added to your score when you collect a treasure chest. Some treasure chests are locked and need to be --[Page 12]------------------------------------------------------------------- opened with a key; locked treasure chests may contain food, money, a potion, or even death! Amulets: Magic devices that give the wearer special abilities for a short time. These abilities include: INVISIBILITY: Monsters cannot see you. INVULNERABILITY: Monsters cannot hurt you, but your health decreases twice as fast as normal. REPULSIVENESS: Monsters cannot stand you and run away. TRANSPORTABILITY: Allows you to pass through any solid object by running into it. 10 SUPER SHOTS: These shots eliminate all monsters in their path and keep travelling until they hit a wall. --[Page 13]------------------------------------------------------------------- REFLECTIVE SHOTS: These shots bounce off walls, allowing you to shoot around corners. Treasure Rooms: Treasure rooms appear randomly. When you enter a treasure room, you have a limited amount of time to collect as many valuables as possible. However, you are not allowed to keep the treasure unless you escape from the treasure room before time runs out. Traps: When you step on these glowing patterns on the floor, certain walls will disappear. (These walls may be invisible.) Transporters: Glowing tiles on the floor that transport you to the nearest visible transporter. If several transporters are the same distance away, one is chosen at random for your destination. See if you can find ways to influence the direction you take. Exits: These labeled passageways lead to the next level, or the level specified. Some levels have false exits; others have exits that move --[Page 14]------------------------------------------------------------------- around, closing and reopening at another location. If you stall long enough without fighting, all the walls on that level will become exits. Poisoned Cider: If shot, this will slow monsters down for a short time. If you consume this, you will lose 100 health points. Poisoned Potions: These behave like poisoned food. Walls: Most walls are solid, but some walls look a little different and will crumble when shot. Stun Tiles: When step on these glowing tiles, they stun your character and then disappear. Force Fields: These glowing floor sections turn on and off. If you enter a force field while it is turned on, your health will quickly drain. Force fields do not affect monsters, and cannot be destroyed. --[Page 15]------------------------------------------------------------------- Controls Control Pad Moves your character in the corresponding direction/Allows you to select a character. Start Begins the game/Pauses game. Select Pauses a game. B Button Fires your hero's weapon. A Button Activates magic power. [Picture of Game Boy] --[Page 16]------------------------------------------------------------------- LIMITED WARRANTY Mindscape Inc. warrants to the original purchaser of this product that the recording medium on which the Game Pak is recorded will be free from defects in material and workmanship for ninety (90) days from the date of purchase. Defective media returned by the purchaser during the ninety (90) day period will be replaced without charge, provided that the returned media have not been subjected to misuse, damage or excessive wear. Return defective media to point of purchase. You must include a dated proof of purchase, a brief statement describing the defect, and your return address. Mindscape Inc. does not warrant that the Game Pak will meet the purchaser's specific requirements. ANY STATEMENTS MADE CONCERNING THE UTILITY OF THE GAME PAK ARE NOT TO BE CONSTRUED AS EXPRESS OR IMPLIED WARRANTIES. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED. ANY IMPLIED WARRANTIES, INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE EXCLUDED. IN NO EVENT WILL MINDSCAPE INC. BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES OF ANY KIND IN CONNECTION WITH THE GAME PAK. Some states do not allow the exclusion or limitation of incidental or consequential damages or limitations on how long an implied warranty lasts, so the above limitation or exclusion may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state. Address all correspondence to: Mindscape Inc., 60 Leveroni Court, Novato, CA, 94949 or call Mindscape at: 415-833-5157


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