Sent in by Jeff
To get treasure "A", first you have to beat the game, then go back to
Rice Beach. On the 3rd level go until you get to the treasure chest.
You must have dragon power, then go until you get to the box on the
ground. In that box will be the key. Go back and get the treasure.
Sent in by James Norrie
On the second level of MT. Teapot (it is a cave) at the end of it a two rats
who throw knives will be there. Kill them, (***YOU MUST BE JET WARIO
TO DO THIS!***) and jump at the arrow of coins and press B to jet. Face
the way you came from when you jet, you will come to small platform
where you will bump in to a face block and get a heart. get on top of the block
and face the way to the end of the level and jump as far as you can go and
press B to jet. You will then go to a passage and come to a different end-of-level
door and you shall come to Sherbut Land.
Sent in by James Norrie
On the second last level on Stove Canyon (The one on train carts) in the last
train cart jump and hold on to the LEFT button or if you are very clever get
Jet hat and jet and you will get on to a lower platform. Walk on a sun block
and you will get up another platform and walk on that sun block. Finally open
the different end-of-level door. ***The first bit will take a LOT of practise!***
Sent in by James Norrie
Level 1, Rice beach: Turtle, takes some practice, get him off on his non spiked bit
EARLY. About 3 hits to make him mad.
Level 2, MT. Teapot: Minatour, the easeyist of the lot. Boddy-slam him, pick him
up and throw him in the ice water.
Level 3, Stove Canyon: Devils head, when he shoots the stuff from his nose and
get in your hand and throw it at him. He needs about 4 hits ***If they hit you
before the first bounce it will hit you.***
Level 4, SS Tea cup: Bird-shooting bird, hit or fire with Dragon pot as quickly as
you can on his bear chest. Do it quickly!
Level 5, Parley Woods: Ghost, who is camouflaged and if he touches you he will
temporally freeze you. When he shoots the ghost gooms ( You'll here a coin sound.)
jump on them and throw the one in your hand at the ghost.
Level 6, Syrup Castle: Genie, throw the lamp so it lands correct way up and jump
on the cloud. When you get higher enough jump on the Genie's head. Six or so 'al get 'im
off. ***Do a long jump to go safely across the Shots***
Level *, Sherbut Land: Penguin, jump on his head, then the penguin will get a spiked
helmet on so boddy-slam him in the back to knock the helmet off. Repeat until dead.
Sent in by John Bush
About the "Select 16" code, did you know that if you held A and B
down and moved the cursor over the icon of Warios head next to your
lives, that you will power up? You go from: small-big-bull-jet-dragon.
This works once each time you use the select 16. You have to enter
that code for every power up you wish!
While you are playing, pause the game and press Select 16 times. Now
you should see a square cursor. Hold A, and B, and press Left and
Right to move it. Press up and Down to change the number of Lives,
Coins, Hearts, and time, then press Start to play again. You can do
this over and over!