Video Games : Crisis Core: Final Fantasy VII with Limited Edition UMD Case

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Rating: 5 out of 5 stars - Best RPG for psp yet.
This game is the best game i have played for psp yet. This game have beautiful graphics, is easy to learn how to use the commands, and it have mission mode wich is good to get some extra items and learn a little more about the main char. I recomend this game to any 1 who like rpg or action games. 2 thumbs UP for the final fantasy 7 series creators.



Rating: 4 out of 5 stars - Surprisingly big for a handheld game
Crisis Core: Final Fantasy VII is a prequel to that 1997 PlayStation masterpiece. In it, the player controls Zack Fair, SOLDIER 2nd Class, as he tries to solve the mystery behind Project G.

Like most RPGs, the most important thing is the plot. It is interesting, then, that Crisis Core's story is at once both flawed, yet somehow satisfying.

The bulk of the plot has little to do with Final Fantasy VII. There are cameos (Yuffie makes an early appearance), and Zack does play a minor part in some events alluded to in the original game, but its strongest ties to Final Fantasy VII are shown in the late chapters during the infamous Nibelheim incident. The rest seems rather like an effort by the developers to delay getting to that pivotal point for as long as possible.

Thankfully, the story is saved by strong characterization and decent voice acting. Zack is a pretty likeable fellow, despite falling prey to some standard anime hero cliches. At the very least, he's a refreshing change of pace from the antiheros polluting the digital landscape today. Angeal and Genesis are two new characters. Unfortunately, both are a bit bland. Angeal is the stodgy, family-honor-above-all type, whereas Genesis is primarily a pretentious villain. All hype, but very little substance. Aerith is mostly like her Final Fantasy VII counterpart - kind, sweet, a bit ditzy. Sephiroth fills the brooding quota nicely, and actually has a much appreciated hint of dark humor.

The gameplay is most likely the attribute that will determine review scores. Materia makes a comeback, but opperates somewhat differently than it did in the original game. Materia are magic orbs that grant Zack both abilities (magical or otherwise) as well as stat boosts. He can equip six at a time. The most notable aspect of materia, however, is the ability to fuse two materia (and later, one item) into a new materia. This gives the player the ability to customize Zack's stats as well as grant him powerful new abilities. Zack can also equip up to four items which also impact his stats.

Combat is fun and simple, but has a twist. Everything is done in real time. You'll control Zack around the battlefield, automatically targetting the nearest target. The most notable feature of combat is the Digital Mind Wave, or DMW.

The DMW is a slot machine in the upper left of the screen that is always cycling through images and numbers. If two numbers are 7, you'll get a status boost for a short duration. If the first and last image are identical, combat will stop, and the slots will cover the entire screen. It is here where several things can happen: Zack's materia will gain a level, Zack himself will gain a level, or a limit break will be triggered, resulting in a special attack or summoned monster spell. The 'problem' with the DMW is that it's seemingly random (although one's EXP does seem to be counted in the background, so Zack will gain levels at a normal rate) and there's no way for the user to control the slots. There's a large amount of luck involved getting a useful limit break (or any limit break at all). I personally don't mind the DMW, but your mileage may vary.

Graphically, the game is a powerhouse. It looks very impressive, and makes the world of Final Fantasy VII seem very much alive. Action is fluid, and even the non-pre-rendered cutscenes are impressive. It's one of the best looking games of the year, regardless of platform.

Musically, Crisis Core is very strong. Between its original tracks and the reimagined originals, the game leaves little to be desired on that front. I actually got chills watching the title screen's movie, and much of that stems from the music. Simply great.

In closing, Crisis Core: Final Fantasy VII is a great game. Square-Enix crammed a whole lot of game in a tiny package, but it doesn't suffer for it. Instead, it's one of the best experiences of the year, a must for Final Fantasy VII fans, and a worthy addition to any gamer's library.



Rating: 5 out of 5 stars - Worth it
This game is the main reason I purchase PSP. If you are curious about Zack's role which was not fully revealed in FF7, you must play this game. The graphic is really good, and the control is very easy to get used to and fun. However, you may find yourself doing the missions more than doing the main story line, but I would still say it is worth to play it.



Rating: 4 out of 5 stars - Enjoyable!
My strongest impressions from FFVII:CC is:

Awesome story, but lacking in true "epicness" as it is way too short. This is fleshed out by a "missions-system" that allow you to instantly start a kind of mission-minigame. Unfortunately, these missions are somewhat repetitive and after the first ten or so, they're just plain boring.

The big pinch with this game is that so much playtime is laid at these missions, and not at the story! Otherwise I would have given this game a clear 5/5 stars.

As for gfx: Top notch for the psp-system.
As for music/sound: Lovely! Even the voice-acting is really good, though I miss the option to tweak settings to spoken language Japanese, and English subtitles.



Rating: 5 out of 5 stars - Fantastic Game
This is the first Final Fantatsy Game that I've ever played, and I love it. I'm 26, but I wish I had gotten into the series sooner, because this is just an all around great game. The storyline is great, the audio and visuals for the PSP are fantastic, and I really enjoy the combat modes. I'm only about 10% done with the game, but it's the best game I've played for PSP yet. Anyone who is into Action/RPG, get this!


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