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Rating:
-
Overall, the game is a great addition to the Final Fantasy line. I've read a few reviews that criticize this as a very short game - about ten hours. This is only true if you don't do all of the Missions. There are 300 Missions, which are almost all optional. The Missions give experience and unique items that are not available elsewhere. I did all of the Missions as soon as they became available, and spent about 110 hours on this game before beating the final Boss.
My criticisms are few, but I feel they are significant. First, you really have no control over the Limit Breaks and their special Summons. Neither do you have much control over leveling up. Experience and the bizarre leveling up system are integral to Limit Breaks. Once I raised the character to the maximum level 99, I had fewer Limit Breaks, which made some of the side missions more difficult (such as obtaining the Genji Shield, which requires a Limit Break of a specific kind at a specific time). The system for initiating the Limit Breaks, a kind of automatic lottery called the DMW, is also not under your control. This DMW interfered more with my fights than anything else, and at times the interruption was beyond annoying.
There are many cut scenes, and you cannot skip them. At the end of the game, the cut scenes take forever before the credits roll, and the credits are also very long. Between watching the movie/cut scenes at the end of my first game and starting a new game, I wasted about 45 minutes. You must wait through these if you wish to start a "New Game +", with your character level and equipment preserved. The New Game+, however, is too easy, and you can't level up beyond the level 99, so there is little point in playing through a second time for someone like me (who got all of the rare items the first time I played).
If not for these flaws, I would have given this game 5 stars. The interface is simple, the game sufficiently complex, and the graphics are the best I've ever seen in a handheld gaming system. Of course, you can't actually "win" at the end of the game, as this game is a prequel to the Final Fantasy VII game for the Playstation. I hope they either reissue FF7 or remake it for the PSP. I never played FF7 when it was easily available, and this game makes me want to follow through with FF7.
Rating:
-
Crisis Core is the most fun I've had with a game in years. Sure there are some flaws in the gameplay, but the story, characters, side quests (missions + materia fusing), and the music (my favorite OST in years!) absolutely rock me. The ending is just immensely well done and makes up for any gripes I had with the Digital Mind Wave (DMW). It's just such a beautifully tragic finale.
Unlike most PSP RPGs, this game can be played in quick bursts, making it ideal for a portable system. The game has a group of bonus missions that can be played any time you're at a save point. Most of them take five to ten minutes, with the later ones requiring more time. It actually takes more time to complete all the bonus missions than it does to beat the story mode. Of course the missions aren't as exquisite an experience as the story mode.
I guess that's what's so unique about the game -- it's an emotionally moving tragedy. From Zack to Genesis to Angeal to Sephiroth, things just end on such a sad note. It was nice seeing how awesome Sephiroth was before he lost it. It just makes his character in FFVII all the more pitiful. And poor Aerith...she just can't get more than two days of happiness at a time.
I've beaten the game twice -- once to experience the story and a second time to complete all the missions and bonus quests. I'm actually halfway through a third run since the game is fantastic for quick bursts of play. I don't see the game coming out of my PSP for a long, long time.
Rating:
-
This is a awesome game that features great promise in new age RPGs. The style is a mixture of action and role playing with a little spice of luck with the chance of either hitting multiple, critical, or just getting lucky from the slots that is always rolling in the action. Controls are smoothly done and the detailed art of the games portray the Final Fantasy 7's setting pretty accurately. Overall, the game play magnificent and the story has promising upbringing toward the future Final Fantasies.
Rating:
-
Simply put, it is a cg movie that you watch. In order to advance to the next scene you have to push the x button 5000 times. They call this button mashing 'combat mode'. There is nothing fun, interactive or engaging about it in my opinion. This is coming from a guy that really enjoys rpg's.
This is something for fans only. Or 12 year olds who liked Kingdom Hearts and want something 'edgier'. Pure simpleminded garbage.
Rating:
-
[..]
Why?
THIS GAME IS TOO TOO SHORT. THREE OR FOUR DISC'S WOULD HAVE BEEN GREAT. IF THEY WERE LOOKING FOR A GREAT RPG TO PUT ON THE PSP, FFVII WAS THE RIGHT CHOICE. SO, WHY DIDN'T THEY JUST USE THE ORIGINAL FFVII'S IDEAS AND PERFORMANCE IN CRISIS CORE????? THAT WOULD HAVE MADE CRISIS CORE AN EVEN BIGGER SUCCESS.
WHAT I WOULD LIKE TO SEE IS AN UPDATED VERSION OF THE ORIGINAL FFVII MADE SPECIALLY FOR THE PSP AND AN UPDATED VERSION OF FFVII: CRISIS CORE TO CLEAR UP THE SHORT COMING'S THAT HAS MADE MANY GAMERS SOO UPSET.
The graphics are great, story line is good but is very lacking (FFVII has a number of spinoff stories that can be told if THE RIGHT PEOPLE would get serious about FFVII CRISIS CORE and do it right!!!!!), the play control really needs work, the camera angles are bad, there are no party members, there is not enough character interaction, THE LINEAR STYLE OF GAME PLAY is a BIG NO NO, there are not enough areas to explore.
Let me know if I left anything out.
CRISIS CORE needs to be sent back to the drawing board and redone from the ground up. IF THEY NEED INSPIRATION, WHY THE HECK DID THEY NOT JUST USE THE ORIGINAL FFVII??????
THIS GAME IS NOTHING MORE THAN A ----HACK AND SLASH BEAT'EM UP BUTTON MASHER----WITH SOME NICE EYE CANDY.
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