Video Games : Crisis Core: Final Fantasy VII with Limited Edition UMD Case

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Rating: 5 out of 5 stars - FFVII lovers great buy!
if you are a fan of FFVII from Play Station - this game is great! it explains a lot of the story from ff7 and from the movie advent children. the game play is really fun and it is not too short which was a concern when i first got this game - plus the graphics for the PSP is awesome. looks as good as advent children. once again, great buy for ff7 lovers



Rating: 5 out of 5 stars - Just barely short of perfect
Ah, the Final Fantasy series. Who can forget fine games like Final Fantasy VI, Final Fantasy X and Final Fantasy XII?

Of course no one can forget Final Fantasy VII. This is largely because Square-Enix won't let us forget it. We have games like "Before Crisis" and Final Fantasy VII: Dirge of Cerberus, and of course the incredibly well-done movie Final Fantasy VII - Advent Children (Limited Edition Collector's Set) (go find my review of it and vote it helpful! Please? I'll be your friend! ^_^ ). Now into this fray of Final Fantasy fantasticness, we have "Crisis Core: Final Fantasy VII".

Now, I never played "Before Crisis" (though neither did anyone else), and I haven't played "Dirge of Cerberus" either, so I can't compare this to those.

What I can do is say that this is one hellishly good game! The graphics are amazing. The music reminds one of the music from the original game without directly copying it (except for in a few places). The plot, at least so far, is compelling and interesting. Further the game really opens up the world we were introduced to way back in 1997.

The game isn't perfect. I still haven't found away to remove the annoying subtitles, and I do have to join in the complaints about how all you really have to do to win is press "X" a lot. Plus having the DMW screen pop up every few moments gets old. I'm also really sick of "Active Combat mode activated" message you get when you go into, well, active combat mode.

That said, this is, without a doubt, one of the finest games on the PSP, joined in competition only by God of War Chains of Olympus (which I also enjoyed). It's probably one of the best RPGs I've ever played.

Overall, if you like good action, great graphics, nice music and a plot you can chew your way through, then buy this game! If you don't like those things, well, heck, why would you buy ANY Final Fantasy game? :)



Rating: 5 out of 5 stars - The best the psp has to offer
This is by far the best psp game. While there are other great games (disgaea, silent hill, jeanne darc, etc) no other game offers this kind of production value.. I mean, the cgi is advent-children quality. Anybody THINKING about buying the game, dont think about it one more second and order it. Best 40 bucks Ive spent in a very long time.

Dont listen to anyone saying that it isnt challenging, put the game on hard and you will have a hard time (at least on some battles, not in every single one)



Rating: 4 out of 5 stars - Incredibly challenging extras
This game was made for those who already know what Final Fantasy is all about. I would not suggest playing this game unless you've played any Final Fantasy game before or at least Kingdom Hearts. The gameplay is easy to learn and you can customize your character to fit the needs of battle. However this is a warning for those who like to choose hard mode to show off...this game's hard mode is no joke. If you HAVE to try hard mode don't save at least. Even if you don't choose hard mode, the extra missions are still just as hard. This game is great overall but the difficulty of some of the extra missions is over the top, which isn't always a good thing in my opinion.



Rating: 3 out of 5 stars - Sorry Square Enix, but you've forced me.
OK.

So I bought this with the assumption that I would be given more insight into the world of Final Fantasy VII. Finally, a revisit to the world that ultimately kept me going on RPGs through the PlayStation era.

To save time, and not rehash what's already been said, allow me to just bullet out things for you. Then you can make up your own mind.

** What Crisis Core Does Right **

- The graphics. Easily, the most beautiful on the system. The cutscenes are up to the caliber of Final Fantasy XII and I'm not kidding here. It really pushes the power of the system to its limits just based on pure aesthetic beauty.

- The story. Final Fantasy VII had such a deep storyline, even though the cutscenes didn't have spoken text, that to revisit it WITH spoken text just gets you in an emotional spot if you played VII. I can say with certainty that this game will bring nostalgia if you let it. Not all questions are answered though.

- The challenge (some of it anyway). There are bosses and enemies that will give you a run for your money.

- The side missions. There are so many I actually got tired of doing them, which hasn't happened in a long time on any system, much less a handheld one.


** What Crisis Core Does Wrong **

- The DMW or whatever it's called. Basically, this is a glorified double slot machine, numbers and pictures. As the numbers match up, your materia does as well - or possibly, you do. Yes, you read that right...you don't control when you level up, it's all a gamble. This is problematic, because as you approach certain bosses, you can't really do anything about them if you happen to be underleveled, except try to do some missions and cross your fingers hoping you get a level up.

The other problem with the DMW: it controls your limit breaks, summons, and special attacks. That means you can't control what gets done when. When you're fighting that boss and he levels you, nearly killing you, you can't just use Aerith's Healing Wave to get you right back into the action; instead, you see that it used Sephiroth's Octaslash (great damage mind you, but healing is a priority here!). What's more, the enemy can use theirs over and over again without fault, putting you at a distinct disadvantage whether you care to have it or not. You feel out of control most of the time; you can use items, regular spells, and the attack button whenever you please, but that's it. Against a boss, that's just not sufficient.

2 - The story. "But you just praised the story!!" True. It is a good story - it's just not told the way I think it should have been. See, the way the story is told in CC, it's like Final Fantasy VII never existed. Which I suppose is the point but, it DID exist. We played it, some of us remember it quite vividly even to this day. I remember Aerith's surprise when Cloud dropped in on her unannounced. I remember other details where, in CC, these seem to have never happened - for example, the aforementioned Aerith detail...if CC is to be believed, it means Aerith must have lost her memory in Final Fantasy VII. It's hard to explain without spoiling it, but trust me - it's trying too hard to be a prequel, instead of a prequel with tribute qualities.

3 - No parties/teams. This is a personal pet peeve of mine. If Final Fantasy VII allowed you to have a 3 man team, I expect to have a 3 man team here. Sadly this is not the case. You're using Zack the whole time through, and while Zack is a proficient fighter, I can't help but wonder just how much more fun this game would be if I had some others assisting me during certain fights.

4 - Somewhat false expectations of the game. I mean, the cover of the game alone is false advertisement of the first half of the game.

Ultimately, the game has its moments, but it's definitely a let down for fans of Final Fantasy VII who actually enjoyed the battle engine and system. The materia system is there and everything is in place, but it just doesn't "feel" like Final Fantasy. It's like a completely different game. If at least the DMW weren't here, I could tolerate it, but as is...

Just don't go in with ANY expectations.


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