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Rating:
-
PROS: Great game overall. Unique game play and easy to play.
CONS: Too short. Just like any other Square-Enix game, some grinding will be required in order to acquire more powerful items.
Rating:
-
Like most good Wii games, "it's a good game, but..." At the new clearance price, the game is a good buy for some sword swinging fun. Don't expect an RPG. It's like a lightgun game with slashing instead of shooting. If you can forgive the less than accurate controls, you'll like this game. It's not too long, but for my off and on wii play, it's just right.
The bad:
-The controls in the town are ridiculous. Where in the world are my nunchuk controls? Use left and right on the wiimote to turn (rotate) left and right and use forward and back to move forward and back. What where they thinking? Why didn't this change in the US version? These controls, the large movement area to cover in the town, and the slight load between sections of town make the game seem amateurish. It also makes me dread my time in the town.
-The wiimote sword swinging controls just aren't good enough. They expect a robot to swinging the remote. People don't move in perfect movement. We tend to twist. Our hands bounce a little bit when we stop. Any deviation from a perfect movement and it comes out wrong. It's also hard to stab.
The good:
-It's entertaining
-It's humorous
-it looks good
-even with the bad controls, it's completely playable
-the story isn't bad
-voices in the main cutscenes
Rating:
-
I think this game stands up really well as an introduction the the "Japanese RPG" genre of console games. It utilizes the Wii-mote very effectively game play is solid and fun. The visuals are bright and beautiful and the voice acting the best I've heard in a Japanese-to-English port. The story is a fun and typical entry in the genre and works well. I am a "casual" gamer ... with little more than a few hours at a time to commit to playing the game and I found the length to be satisfactory. I find nothing to complain about in the game and enjoyed playing it immensely. Bonus, as the interface is so very simple, my 3 year old daughter was able to play through an entire "dungeon level" with very little assistance from me. She was so excited to be able to play "daddy's" game. I was pretty proud of that myself. I am a fan of old school RPGs and give this a strong recommendation.
Rating:
-
So we bought this game because we played the prior Dragon Quest VIII -- and loved it! We couldn't stop playing it until we finally beat it.
I pre-ordered this game, convinced that it would be just as awesome and consuming on the Wii.
However, I wish I had waited and rented it. We loved Dragon Quest VIII because of the unlimited freedom to explore. This game's rail system ends all of that. Oh, you can turn left or right every so often when exploring an area, but you still have to go back to the intersection and take the correct path. The swordplay feature is ok, although not very accurate. Loading between areas is also time-consuming, even in areas of the one town where you play.
For an RPG, this game is terribly confining. If you want a good RPG for the Wii, I would highly recommend Zelda. I know I'll be trading this game in as soon as possible.
Rating:
-
Having played and enjoyed previous Dragon Quest games, I bought Dragon Quest: Swords for my Wii hoping for an engaging, well-developed game. Unfortunately, like many other reviewers, I was disappointed with most aspects of the game.
The biggest disappointment was the game's length. As others have said, the game is simply too short. As a rather meticulous gamer, I explore every portion of a game while playing. I even took some time to level up characters by replaying a few chapters. Even with my exploring (which was severely limited by the game's length) and leveling up, the game was incredibly short. Even in the cutscenes after the "Final Battle" I kept hoping that the game would have some twist that would provide more playing time.
Another disappointment was how easy the game was to beat. It was not challenging at all. Each of the bosses had an easy-to-find weakness and were predictable in their attacks. Even the final boss battle, though longer than the previous ones, was easy.
The game did not live up to previous Dragon Quest games. I would strongely recommend not buying this game. It doesn't provide the development or challenges that I had hoped for. As a previous reviewer pointed out, the game has almost no replay value. In fact, I finished the game yesterday and will be selling it today.
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