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Rating:
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I can't say enough good things about this game. The game universe is huge. The whole game looks like a japanese painting, which is not only beautiful, but a nice change from other games. The characters are numerous. Using the Wii remote to control the brush is probably the best part of the game. The more you play, the more adept you become at using specific brush strokes. I particularly like the different enemies you fight, which are based on japanese folklore.
Rating:
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Having never owned a PS2, I had not ever played this game before. I certainly heard the critical acclaim that this game has received over the last couple of years, and was stoked to say the least about hearing its arrival on the Wii. I bought it for my 8 year old daughter, and have been fighting for time on this game ever since. She loves it. I love it. I am impressed with the depth and the intensity of the story. The Wii remote works perfectly with this game. I had reservations about how my daughter would pick up the "strokes" and movements in the game, but she hasn't missed a beat. This game cannot be described accurately in words. It's just beautiful. Stylized animation, a great story, along with a unique style of combat, using gestures and strokes of a giant brush, make for a gaming experience that I have fell in love with. These games do not come out very often. A joy to play.
Rating:
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This game is an incredible work of art and imagination. It is unfairly compared to Zelda games, yet it occupies a space of its own. It does not follow the familiar Zelda pattern of travel/dungeon/item/boss/heart. The feel is more open, and yet you never get lost.
The one thing that nobody can deny is that this is an amazing game to look at. Every frame looks like a hand drawn Japanese painting.
The game is extremely long and deep - perhaps even too much so. And yet there is a constant supply of new characters and locations, all meticulously detailed. As an example, even though the typical warp locations are available to move from point to point, I prefer to travel only by foot, because there will always be something I missed - and even if not, it's just nice to look at.
Some have complained about the controls. For combat, I use the rosaries and have never had a problem with getting the desired response. The game can be hard-headed about recognizing the intention of your ink strokes at times. However, you will discover that the practice of playing the game eliminates this as an issue. (I struggled with multiple power strokes and making trees bloom at first, but now those moves go off without a hitch - somehow you just lock in with the game)
As mentioned, the game is very long, and can be chatty at times. Sometimes you'll wish your little companion would let you figure things out on your own. However, it does eliminate the problem that plagues most games of this type - vague or misleading clues. No need to refer to internet guides here.
The music is wonderful and complements the game perfectly.
I should also say something about the enemies - although you acquire a number of brush techniques, weapons, scrolls etc. there is a great variety in enemy weaknesses and attack patterns. You can't just power button mash your way through. So save at every opportunity, because the game doesn't take you back to any place other than your last save spot. Also, the save "mirrors" are scattered quite unevenly. It would be better to have a Resident Evil 4 style continue system, but if nothing else, it increases the urgency of encounters.
Rating:
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The only way I can explain all the good reviews for this game is that clearly all the people who hate it are trying to forget that they dropped a chunk of change on it and it's absolutely awful. You might notice that other reviewers have said the controls are a bit finicky. That is an understatement. And think about it...it's a bit like saying, "hey, that's a really great-looking car...it's too bad THE STEERING WHEEL doesn't work!!!" Having responsive controls is pretty important to be able to enjoy a game, in my opinion. This game is incredibly frustrating. You can paint the same brush stroke 18 times and do absolutely nothing different on brush stroke 19, and for some reason, it will work. It's often also not at all apparent what you're supposed to do. Although there's a certain amount of (enjoyable) discovery required for other games, Okami takes this to a rather unenjoyable level. My partner bought it and was so frustrated with it after spending a few days trying to get into it that I ran out at 8:30 on a Sunday night to get her something she would actually enjoy. What did I buy? Zelda. She loves it. We'll be selling Okami on craigslist the first chance we get. The up-side to all of these misleading good reviews is that we shouldn't have any trouble unloading it!
Rating:
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First off, don't get me wrong. The artwork in this game is absolutely breathtaking and beautiful. Original to the extreme, and for awhile I did have fun. But in the end I was more frustrated than happy with the game. The tutorial in the game takes forever to get past, I know its necessary but it's a little long-winded if you ask me. Once you finally get past that you're free to play the game and defeat a TON of demons. I do mean a lot. It can get a little repetitive, at least for me it did. And sometimes I was at a loss for what to do next. Than I found out that once I beat the what I thought was main boss the game is only about half-way over. Sorry, its too long for me. Maybe it was because I rented it and only had a week to play and it was near finals week at school but I just don't think the game was the best it could of been. I gave it three stars for the artwork and story.
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