Video Games : Sins of a Solar Empire

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Rating: 4 out of 5 stars - Good RTS game
Not too much amazing staff inside the game.
But total the game software system compelte rate of this game is perfect.
Although not have fantastic history background, the game itself still proivde a lot of fun.
Comparing with HomeWorld the game battfiled scale is been enlarged. You need to go though several plant space system in one mission. The military factor been reduced and economic factor been enlarged. The battle control also been simplified.
The vision inside the game is also good.
Total I will say it is a good game and can be played whatever the time.



Rating: 4 out of 5 stars - Nice space battling. A bit complex and impersonal.
I don't buy a lot of games but I'm an real-time simulation addict. So, I expect a game to draw me in and be a lot of fun. I prefer PC games over console games because they're more interactive with the ability to use the keyboard and mouse. This game has delivered on what I expected of it very well.

Basically, this is a space-ship battling game between 3 different types of ship-making cultures. There's 10 or so smaller fighting vessels and half as many big cruiser battleships that upgrade with experience.

There's missiles and bombs and lasers and big explosions and great exploding sound effectss (forget real-world space physics already will ya?), and there's also the science fiction standby of psychics or psionics or whatever its supposed to be called here.

Some repetitive human voice acting adds to the effects but I think the description is misleading that this is about different races with historical cultures, blahditty-blah. You don't ever get the feeling that you are "talking" to anyone. Perhaps the online version is better, but I've not tried that aspect yet.

Okay, who cares. Let's blow some stuff up. And you do. Lots and lots of other ships and space platforms and equipment, etc. But pretty much you have just two goals -- takeover everything by blowing up the enemies, and use the galactic marketplace to get other enemies to stop attacking you and start attacking the same enemies you're attacking.

It's quite complex at first, and no matter what, it's very time consuming. But if you have an interest, there's a lot here that's enjoyable and rich in the audio-visual experience and abilities to create strategic manipulations. It's easy to lose, and difficult to walk away from this game for someone like me. I will likely sell it just because it's TOO consuming.

I would have appreciated something more about on the smaller side of the scale -- captains & crew with personal appeal or planets with cranky government officials or even a view from inside an individual ship. Maybe just making one particular ship THE lead Admiral or something. But really, all that's nitpicking -- it's plenty good as it is.



Rating: 4 out of 5 stars - Stellar gameplay by far, but something's missing...
Sins of a Solar Empire is by far one of the top sci-fi RTS games of the year. It has amazing graphics (I was completely sold when I switched to cinematic mode) and a easy-to-use user interface, which allows you to command your empire at the simple click of a mouse. For those of you who are in love with strategy games, this is the game for you. Battles can go on for days through to weeks depending on the size of the map and your opponent's skill. Thankfully, you can always save your game and pick it back up right where you left off, so that you don't have to be glued to your screen for hours on end ( not that you woldn't want to).

I can go on and on about all the great things that SINS has to offer, however, I prefer to highlight one thing that I would have liked to know before purchasing the game. That is the absence of a campaign mode. I think that albeit an incredible game, a campaign mode would have really made it all the better. Apart from that, SINS is really a 9.5 out of 10!



Rating: 2 out of 5 stars - Poor support
The game itself is decent: slow but fun. The support is poor, however.

There is a serial # inside the box. This is a bother, but it's perfectly understandable. However, it's the beginning of an adventure, or was for me.

Installed the game and looked for updates. The update process uses a very sophisticated system, it closes the game and opens Internet Explorer. Given that even one-man business (like Baseball Mogul) manage downloads within the game, this is not impressive. At least you don't have to remember to type ",8,1".

Stardock then fails to recognize the serial #. There was only one "1" and two "0"s, so it didn't take long to try the variations. The entry form does not contain separate boxes for each number grouping, and it does not explain whether to manually type in the dashes. I tried both. I Tried to login (I own other games of theirs), and it timed out repeatedly, though my connection was fast and functioning fine. This last could be just bad luck, but it fit the experience. From the forums, it looks as though there was even a problem with the 1.04 update, so maybe its best that I have to wait.

It's not a good system for obtaining updates, it's not a user friendly system for entering the serial number, and it would help if their website was functioning properly. If you get the game, be aware that your first hour with it might consist of more frustration than fun.

Oh, the gameplay is decent, though you might want to have something to read while you wait between important events.



Rating: 5 out of 5 stars - Pretty dang good
I could never get into Total War, and I haven't played Galactic Civ, but I loved Homeworld. And ever since Homeworld came out, I've been looking for another space rts to match it.

This is the closest game so far.

From the gameplay side, it's good. You start out with a home planet and a couple ships, and build up your empire by researching, building more ships, and colonizing adjacent planets. It can take some time getting from planet to planet, but fear not, as you can actually research an upgrade to warp between stars. The diversity isn't what it could be...most of the differences between the three races are cosmetic, except for the special abilities of the capital ships (which are a little like those from Warcraft III -- take power (antimatter) and need to be unlocked). Ah, and capital ships have experience. The game AI is alright, but gets better with every patch (1.04 right now).

From a technical perspective, the game is also pretty fun and good, especially for an indie game. The graphics are fully acceptable by today's standards. The mod tools are also apparently pretty good, given the number of mods available. Also, don't be put off by the publisher being Stardock, which noticeably publishes ObjectDesktop and WindowBlinds -- the company is remarkably forward-thinking in believing that pirates shouldn't be allowed to make decisions about games. Translation? There's no copy protection. Nor do you need the CD in the drive to play. And you know what? The game is STILL #3 in sales in its category on Amazon and has done remarkably well in general.

Word of disclaimer: I wouldn't say this game is only for "hardcore" players, but I would say that it's deep enough that unless you put some time into learning the strategies, tech trees, gameplay mechanics for the different races, you will be disappointed. Also, there's no single player campaign. Sad, to be sure, but that's just the way it is.

Anyway, if you're looking for a strong, deep space RTS to sink your teeth into, consider Sins of a Solar Empire.


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