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Rating:
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This is a really fun game to play. It's the first RTS game that I've enjoyed in a long time. The rules are quite simple, but playable. I especially like the size of the maps which are reminiscent of games like Time of Defiance and Homeworld.
This isn't a game for people who like fancy graphics or lots of frenetic movement. I've found very little value in micromanaging the movement of my ships or even the placement of structures. I just send fleets of certain size and composition to certain places. You can zoom in on battles just for the fun of it, but I've found little playability value in doing that.
As others have said, the diplomacy with the computer is pretty lame. On a large map everybody eventually wants to be your friend. You spend more time deciding which treaty to violate than trying to obtain treaties.
Another negative is the multiplayer. It can be difficult to get it to work. It would be nice to see some improvements in this area.
Update: The multiplayer seems to have been fixed in the latest patch. I've had no problems with it lately.
Rating:
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Very good game. Loads of fun.
Multi-player is lots of fun as long as you don't fight against a ship spammer.
AI is good but has a few flaws that need patched.
This game is right on the edge of greatness, if they improve the AI in the next patch like they hope to and ballance the long range ships a bit more we will finnaly have a worthy successor to MoO.
Dan
AKA Sammual
Rating:
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this is the worst game EVER all it amounts to is a click fest on tiny unresponsive icons. You Cant really play the game in the total close up mode . ie: you rarely get to see the nice close ups of the ships.
The upgrade and tech trees stink and you cant build any thing , including the ships you need.
The game is not nearly as good as Galactic Civilations II.
I have spent about 12 hrs of last 24 trying to figure this loss out. al lyou do is respond to "pirate attacks", over and over etc.
DONT WASTE YOUR MONEY! look for
Galactic Civ II on sale! It has many of the same features and works much smoother and more logically!
Rating:
-
Don't like the space pirates? Thank goodness the latest release (downloadable from Stardock) has a series of "game options", including one to make them "inactive". In the (admittedly beginner-level) game I'm playing, they're still there on their maniacally-armed planet, but so far I haven't had them putting bounties on my head.
I leave it to the more experienced gamers to fathom how things work. Me - I'm puzzled that, as quickly as I can get a scout ship to start exploring my little corner of the solar system, the "other guys" all seem to have large fleets of frigates and cruisers, even battle cruisers (!), already assembled. And those damned PIRATES! One look at their "home world", and I'm simply ready to abandon all hope. Dozens of defensive platforms, and scores of ships! Does the game START with everyone BUT me ready for massive combat? (And yes, this is with "Easy" mode selected.)
As another reviewer has pointed out, things CAN get a bit tedious. I had a 2.5-hour space battle - I went through three capitol ships and countless frigates and cruisers, but somehow the "other guys" (playing in single-player mode) seemed able to match my output ship-for-ship, PLUS a few extra. Had I left it to AI strategy, it would have been a massacre. But after so long a battle, I simply wasn't enjoying it and bailed.
The system-building option also strikes me as a little unusual. I suppose you could use it to give yourself either a huge advantage or to handicap a game, but in normal play, I prefer the random assignments of resources. Your ability to acquire knowledge and to build ships depends on the availability of vital resources: metal and crystal. If you're fortunate enough to start with or conquer a planet with multiple crystal asteroids, you have a great head start over the poor slob with one or none.
Dedicated gamers will find scope enough to occupy them for weeks, probably months. Casual gamers: don't expect anything to get settled in just a couple of hours. The *smallest* game, a single-system scenario, takes about 8-10 hours of play. Unlike other games I've played, there's no "just putzing around and exploring" - this is definitely a hostile system, with most planets armed to the teeth and itching for a fight. (Diplomacy? Why does someone want to have me perform some oddball "mission" at the same time they're bombarding the bejeezus out of my home planet?)
All that said - yes, I'm having a good time. Very fluid graphics, lots of "good stuff" to work through, and great value for your gaming dollar. If you're on the fence, I hope a demo comes out soon, because it really is a fun and involving game.
Rating:
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The single player for this game is tricky, but it is also rewarding. This is an RTS that takes time, and is limitless for players who have an imagination - however, the game is slow and requires a lot of patience. The MOST important thing to know is that the multiplayer system is very buggy and very one sided. The Terran race of this game have researchable weapons with ranges that span across, not just solar systems, but galaxies. It reaches a point in which your fleet means NOTHING.
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