Video Games : The Legend of Zelda: Twilight Princess

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Rating: 5 out of 5 stars - You haven't lived till you've tried...
This is the greatest game ever. I would say it is probably the best adventure game I have ever played in my life. The graphics are amazing, it is long and challenging, it tests your ability to solve logic puzzles, and it is just overall extremely entertaining. If you own a nintendo game system, this is a MUST HAVE. The only thing I could say against it is if you already own two or more zelda games, you may find that the plots are a bit repetitive. IT IS WORTH EVERY CENT.



Rating: 5 out of 5 stars - I love Zelda: Twilight Princess on both systems
When I got my Wii, I traded in my Gamecube version of Twilight Princess for the Wii version. Now I miss the Gamecube version, for one main reason: You don't get camera control in the Wii version!!! This is a minor difference, however, so I'd be happy with either version.

Most of the reviews I had read led me to think they are identical except for the control and being mirrored, but they left out the fact that in the Gamecube version, you can control the camera with the C-stick, whereas in the Wii version, you can't control it. So for me, that makes me like the Gamecube version slightly more (plus, I am left-handed, so I prefer the left-handed Gamecube Link to the right-handed Wii Link).

Of course, in every other way, the Wii version is better. Using the Wii remote makes it more fun and interactive (I love controlling the little fairy by pointing at the screen, which makes up for not having camera control), and it seems like the graphics are smoother somewhat on my Wii (can't really tell though, might just be my imagination), and you get more item buttons on the Wii.

I just thought I'd write this to make sure people realize the difference so they can choose for themselves. Either way, this is one of the greatest games of all time! For Zelda fans, it ranks up there with Ocarina of Time, although in my opinion, the SNES Link to the Past will always be the best.



Rating: 5 out of 5 stars - Almost as good as OOT . . . Almost.
Loved it. Fell short of Ocarina of Time (which has ruined me for all other Zelda games), but I still loved it.

Just a few things I really liked:

Epona looks fantastic and the animation is just right. I was a tad bit worried about how Epona would carry over, but she ended up being an improvement over the original. Link can finally use his sword while riding, so that's a super plus.

The graphics. Nintendo has always been known for using the Zelda titles to push their hardware to the max, and this is no exception. They surprised the heck outta me, even for a Gamecube title. Link has gotten a huge update and looks gorgeous, but he's still the same fairy-boy you know and love. The environments are almost life-like - attention to detail is phenomenal.

Sound is pretty much the same to me. Link is still silent, and I actually prefer it that way as I think a voice would ruin him.
The sound effects have almost all been updated, but the entire scheme still sounds very similiar to OOT.
There is one new addition, however, and that is Midna. She is the only fully voiced character in the game - speaking a fictional language.

Controls are still the same old same old, and they fit perfectly. Link still doesn't jump (which is fine), and rolling is still a bit faster than running.

The Story. A good one, to be sure, and there is plenty to it. Again, they have expanded on the Dark World/Light World scenario which has proven to be tried and true. In the Dark World (Twilight), Link assumes the form of a wolf. In the Light World, Link assumes the form of the Hero of Time.
It's all very similiar to LTTP - complete with an object that allows Link to remain Hylian in the Dark World, and a mirror that allows travel between the two Worlds.

The cinematics. They looked good, and there were more of them than in past games. There also seems to be an added element of drama that wasn't there in the past.



What I didn't like:

The music in this game wasn't all that great to me. All the past games have had several catchy or memorable tunes, and this one is really lacking in that. The only theme I enjoyed was the Kakariko theme, and I think I despised the Overworld theme. There are some returning OOT and LTTP themes, and they sound good, but the rest are average.

Epona's movement while using the bow. She still runs straight in first-person view. I don't think it would have been that hard to give the player use of a thumbstick here.

Rupees. There are way, way too many rupee chests in the dungeons. I do like that you can actually put them back if you can't carry them, but jeez louise what a waste of time and effort.
They weren't utilized very well in the gameplay either - the balance was off in my opinion. Either you never had enough, or you were always full. I never found a happy medium there.

The dungeons. Honestly, I found them to be somewhat linear. In LTTP and OOT - I remember being lost quite frequently and having to memorize several areas before getting through a certain dungeon. In Twilight Princess, you are almost given the route you should take instead of having to figure it out. They also seemed smaller to me, but I'm not so sure that is true. It's hard to say.

The Cave of Ordeals. I just didn't care for this at all. If the rooms had been full of puzzles instead of enemies, I would have enjoyed it. But, I found the hacking and slashing rather tedious after a bit.

Sword upgrade. Yes, you do get the Light Sword near the end of the game. But, you only get to use it (with the pretty sparkles and stuff) for a short amount of time. I was very disappointed with that.

Shield upgrade. Missing altogether. No Mirror Shield here, which I was sure would have been in the Gerudo desert.

The Sages. Bringing back the 6 from OOT would have really been a special treat, but the Sages in TP are just generic characters with no real use.

Comic relief. There is hardly any of it!

Finally, the characters. This time around, the characters left much to be desired in my experience, and this is the single biggest kicker for me in a Zelda game. I never really connected with any of them, and even though it is a long game, I hardly got to spend any moderate amount of time with any of them other than Midna.

The children were a complete waste of time, effort, and game space in my opinion. I didn't much care for them, and thought them to be very annoying. I found myself not giving a hoot whether Ilia was dead or alive, and I sure as heck didn't want to go searching for her. The parts of the story regarding them - very boring and merely a barrier to get past.

All others - with the exception of the Yeti couple, King Bulblin, The Hero Spirit, and Coro - were just pixels with a certain use.

Side quests, or lack of them. There are poes and golden bugs to be found, but that's pretty much it. I can't recall any special item quests.

Everything else was okay. Most of my dislikes are based on my expectations from the Zelda franchise, and Ocarina of Time, and are not based on poor or low quality development. This game is Game of the Year material for sure - it's just not OOT.

Also, in regards to the comments regarding LOTR. I can certainly see it. The orcish creatures added to the Overworld, the Great Fairy that looks almost identical to the Lady of the Wood, the cutscene showing the greed and betrayal over the Triforce, and a few other similarities here and there do give me a bit of that LOTR feel. I don't really find it to be a big deal, I just don't want it to become the norm in future installations of the franchise.










Rating: 4 out of 5 stars - A long and enduring swan song for the Gamecube
I bought this game one year ago. I usually finish games within a few weeks, so this game just sat in my gamecube wasting away. This game is long, sometimes frustrating, but very, very rewarding. Completing the game takes about 60 hours, and that is with some help from a gamefaq's walkthrough.

The first thing that strikes you is the atmosphere and graphics. Even for a last generation game, it is impressive. This and Resident Evil 4 really showed that the Gamecube was quit the superb little graphical powerhouse. The lighting, the water, all show new breakthroughs previously unseen in other games at that time. Each realm in the Zelda countryside all have an atmosphere that is both real and fitting.

The game has an open feel encompassing all of the countryside. You get snow, castles, villages, canyons, underwater residences, lakes, etc. The variation and the look is amazing. The amount of things to explore, like all Zelda games, is massive. There are plenty of things to do and plenty of places to explore.

This brings the most important thing - gameplay. Each dungeon is unique in its presentation and gameplay. Many of them are quite ingenious. For example, to pass a certain level, you need to hit a switch with an arrow, which would then turn on an electric current that turns a metallic cave's roof into a giant magnet, which you can climb when you put on magnetic boots. These are the types of "puzzles" that need to be solved. This game rewards thought, not just reflexes.

There are some problems though. I hate bosses in all games, because if you die in the middle, you have to restart it. Also, bosses tend to have one gimmick which you must find out about, and you will just die and die until you figure out the gimmick. Zelda's bosses fit this description. Fortunately, they are not difficult. Also, many levels require you to look at a certain place, or hook into some place that you would have never thought of. For example, in the last level, you have to shoot a painting, which looks like it's just part of the background. If there weren't any walkthroughs on the Internet, I would still be stuck there.

Finally, this is game is long. Way too long. For some people, that is a good thing. For me, not so much. I stopped caring about the story after a while. Not because it's wasn't compelling, but just I wanted to get this game over with.

All in all, a great adventure game that lives up to the Zelda name.

Pros:
Great graphics for a last gen game
Beautiful atmosphere
Nice looking cutscenes
Very balanced
Unique, inventive, and well thought out dungeons

Cons:
Needs a walkthrough at a few points
Could have been shorter
Time for Zelda to have voice acting

Difficulty: Medium

Time to Complete: 60 hours

Frustration level: Medium




Rating: 5 out of 5 stars - Fun!Fun!Fun!
Zeldia Twilight Princess is so much fun. THeir is villance and action and the graphics are great. The only thing I didn't like is that the characters don't talk so you have to read every thing they say. I think this game is worth the money it is very scary I would highly recomned this game for it is super fun.


Apple


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