Rating:
- Overall a Must-play Zelda Experience.
I may just be a kid, but that's the beauty of it. As a kid, I know games. Knowing games, I know that this game is one of the best I have played in a long while.
The game starts out like most of the Zelda games, Zelda is kidnapped by *insert villan here*, this time it's Vaati. You go into the Minish woods and meet a talking hat. This hat, who goes by the name Ezlo, can shrink on you on secret pedestals such as stumps or upside-down pots. With this you have a whole new side of the game, but you stay in the same realm, unlike the Overworld and Dark World from A Link to the Past. New dangers unfold as this realm of tiny-ness is accessed, and you go on a quest to find the great and all powerful sword(again). When you collect all the pieces needed to bring the sword to the height of its power, there is little time left to save Zelda. The final boss battle approaches, and forces you to use your mastery of being both tiny and huge, giving the final destruction of Vaati even more satisfaction.
The dungeons are amazing, with many puzzles. These puzzles are hard enough to have you twist and tweak your mind, but not hard enough to make you chuck your Game Boy out the window. The boss battles are not hard in the sense of executing a plan, but in figuring out how to destroy the boss in the first place. They require you think outside the box, and use being puny as an advantage.
Another addition to the fun of this game is kinstone fusion. Throughout the game you will meet people who have small thought bubbles floating above their heads if you walk up to them. Press the L button and you will start a kinstone fusion. You will collect your own kinstones on your journey, and see if they fit together with anyone else's. If you succesfully fuse kinstones, something will occur in Hyrule, be it a chest appearing, a new way opening, or a golden monster spawning, it always holds a new thing to go check out, so there's stuff to do even when you've beaten the game. And whenever something appears like a chest or path, the age-old "passageway" sound occurs.
Getting every single thing the game has for you to find can be hard if you don't use a guide. However, I suggest using a guide/FAQ's for a later runthrough of the game. Your first time should be unassisted, that's what makes it fun! ^_^
Well, if you decide to buy The Minish Cap, rest easy knowing that you picked a really great game, one that my friends and I have played over and over again.
~Knoll
- Great Zelda
- Best graphics yet!
- Kinstones are tedious, but the game is refreshing on GBA
- hello and good day.
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