Video Games : Geist

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Rating: 3 out of 5 stars - Ethereal Makeover Needed.
I feel sad for Geist, I really do. It's not that it's a bad game, it's actually pretty good. But it could have been so much MORE. Maybe it needed more time in development, maybe it needed a better team. For whatever reason, Geist's potential is clear to see, and while it remains satisfying, it just doesn't live up to it.

STORY: Not horrible. You're John Raimi, and you're having a really bad day. First you get sent in to rescue a friend from an evil corporation and maybe help save the world from its supposed bioweapon. Things go wrong, and you find yourself strapped to a huge machine that splits your spirit from your body. Apparently making ghosts by driving your victims into a frenzy of hate and killing them has gone out of fashion. Guided by a VERY CREEPY little girl ghost named Gigi, you have to figure out what in the world's going on and maybe, you know, get your body back and escape at some point.
Volks, the evil corporation, is pretty much your stereotypical evil corporation meddling with powers that none of them are smart enough to fully comprehend. If I were running a corporation which dealt with ghosts, even only occasionally, I would arm my guards with spirit-detecting equipment and effective weapons. You know how they detect ghosts at Volks?
With dogs.
Dogs that can be possessed.

GAMEPLAY: All right! Where to start?
Geist kind of feels like a quirky mixture between various FPS's. You've got the dorky scientist protagonist (Half-Life) who's friends with a seemingly unkillable black guy (Halo 2) and sneaks around a giant research facility trying to remain undetected (Metal Gear Solid. Yes, I know that's not an FPS) and fights evil soldiers and demons (Doom.)
Naturally, one of the most outstanding features of the game is the fact that you're a disembodied spirit. This means that you can't directly interact with the physical world most of the time. Most people can't see you (though you appear a rather vivid electric blue to yourself) and you can walk (er, float) right through them. What you can do is possess things. Objects are free for possession, and you can make them do unnatural things. You don't get a lot of choice as to what you make the object do, but it's still fun. My favorite one is messing with the cells under a microscope so they spell out DIE. Freaks scientists out like nothing else. Once you've used these abilities to scare the living daylights out of a creature, you can possess that creature. There's something very entertaining about frightening these poor virtual saps who have no idea what's going on.
Animal hosts can typically go places humans can't, while humans have one weapon (if any) and a special action (like running or crouching) apiece. Some hosts are expendable, you can let them die and move on to another, others must be kept from dying (fortunately, health packs are plentiful.) While each host has only a single weapon (sometimes with a secondary feature,) there's a fair amount of variety among hosts. Some weapons are the best you can find (ratchet gun,) other are ordinary (assault rifle.) More exotic guns do eventually appear: spirit-hunter guns and weapons made from materials most.... unorthodox.
The game has a noteable horror overtone (made ironic by the fact that the most prominent ghost is you, but I mean besides hauntings caused by the player.). The creepy old house you wander through at one point is spooky in a very classical way.
While there is a lot of stuff you can possess, I think the game would have been vastly improved if it gave greater freedom over what is possessable and allowed you to improvise your own ways to scare things.
One point of major lameness: When fighting a boss monster, the life-bar at the top of the screen almost invariably reads "Creature" or "Boss" rather than giving it a name. When you do find out the names of creatures, they're always something trite like "imp" or "hydra," or worst of all "tentacle monster." The names don't even fit the monsters particularly well (Geist's hydras have only one head each.)


VIOLENCE: Mild
While you will end up wiping out a significant percentage of Volks Corps. Employees, the violence in this game is not particularly harsh or graphic (with one exception towards the beginning.) Enemies just die, sometimes with an amusing line like "Aw, crap!" There's a lot of focus on sneaking around and remaining undetected, either as an invisible ghost or making your host body act "natural". You CAN usually wipe out everybody you see, but it's generally not a good idea. It's still not a game I'd give to an eight-year-old.
The "partial nudity" mentioned on the box is deserved; you do sneak into the womens' shower at one point, though towels and convenient bubbles guard the occupants from ethereal voyeurism. Not that the women are especially attractive polygons, see below.

GRAPHICS: Eww! The graphics would have been impressive maybe two or three years ago. It's just sad that they couldn't do better than these flat-faced avatars whose mouths don't move except in cutscenes. The most impressive images in the game are likely the final boss (very pretty) and Raimi himself, who's really very blue for being invisible.

MUSIC: Eh. Whatever.

MULTIPLAYER: Weird. That can be good or bad. They're a bit slower paced than most other FPS multiplayer modes. You've got Host Deathmatch (where you swap bodies instead of getting new guns,) Capture the Host (steal a host and take it to base) and Sprit Hunting (Ghost Vs. Host, the host shoots the ghost with a special and extremely slow gun while the ghost tries to lead the host into a trap.) Some will like it, but I don't think most folks will.

VERDICT: Geist is all right. It could seriously use a makeover, touch up the graphics, better the music, focus the gameplay more on possession and doing strange things with objects (even if they're useless.) If you can find it fairly cheap and are willing to try something new, give it a shot. If you want another cookie-cutter style just-kill-everything shooter, look someplace else.



Rating: 4 out of 5 stars - Not the best presentation, still a superb game
To the reviewer below: what game have you been playing? Sure as hell it wasn't Geist, as the controller complaints you mentioned are plain wrong. I almost didn't buy the game as I expected the sticks to be replaced where you'd have to walk and look around with the opposite controller layout which would suck indeed, but nah, it's the usual layout as found in every other 1st-Person shooter.

About GEIST: it's clear from the beginning that this game looks and feels a bit like a B-Movie. The graphics are very atmospheric but somehow lack a bit in breathtaking details and beauty. And the details are what might turn some people off while others are astonishing. The shooting portions are not that spectacular as enemies mostly react only if they see you, but their field of view seems not to go that far. You can get pretty close to enemies without being spottet, shoot one from this "distance" and the others are not gonna show any reactions at all unless they see you.

But then, this game obviously is not supposed to be another KILLZONE or Halo-clon. You don't exactly should want to play it because of the action. If you're a fan of the pace found in the DEUS EX-games you're in for the show. I love playing Adventures from the first-person-view where you need to talk to people, solve puzzles etc. with some action moments thrown in every now and then. So the pace is pretty relaxing and thrilling unless you decide to run throught the adventure.



Rating: 1 out of 5 stars - Controller Layout 101
Ok, my first thought for this review was to write an essay on the history of controller layout. I decided that I spent way too much time on this game already and thought I should just do a quick sum up instead.

I've been a gamer for over 19 years now, and as far back as I can remember, you've always controlled directional movement from the left side of the controller (or at least your left hand), not counting left/right handed joy-sticks. After 19 years of "always" using the left side of the controller to move up, down, left, right, forward, back (whatever the case may be) I was left hopeless with Geist.

I spent a good hour trying to get used to the controlls... which you move forward with the C-Stick. I tried both of the controll layouts provided for 30 minute periods and just couldn't click with either of them. Sure, I love the idea of putting in the option for having movement on the right side of the controller, but at least make it an option, not mandatory. I would have loved to gone further in this game, but was sadly turning off my GCUBE to put in another game instead.

I would have loved to play the game futher, but it was giving me a headache(literally) from how horrid the movement was. Moving forward while trying to look up. Looking up while trying to move forward.

I'm sorry to say that this possible master piece was laid to shame by bad control setup. Another game to fall victim to this.



Rating: 4 out of 5 stars - An Interesting Concept
Geist is not your average game. In fact, it is much more of a first person adventure in the genre of Metroid Prime than a first person shooter. And beyond that, it's more of an extended puzzle than it is an exploration-based game like Metroid.

In it, you play a disembodied spirit. Yes, a ghost, just like the title would make you believe. You're trapped in a government facility, looking for your body and a way out, but to do that, you have to possess various items and people to gain access to further areas of the complex.

It sounds fairly simple. And it is. But the execution is what makes this game unique. In your travels, you'll possess the obvious soldiers and technitions, but you'll also possess strange things such as control panels, rats, or even a bowl of dog food.

You'll jump from host to host, existing in a dream-like, slowed-down world while in your ghost form. Being inside of a host is important, as you lose health the more time you're outside of a body.

The game itself doesn't perhaps look that great, but it reminds me a lot of Eternal Darkness, which while not the best was still a fairly good looking game. What the game does have, however, is good atmosphere and layout, which are much more important things.

It's a strange game, and it's slower than normal first-person games, and I know it won't be very popular, but it's different and innovative and pretty fun. It's worth at least checking out, if not buying outright. It's got a very old-school feel, and I do recommend it.



Rating: 4 out of 5 stars - Buen juego
Esta bien el juego. Lo Ășnico es que tardas en acostumbrarte a la respuesta del control.


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