Video Games : Paper Mario: The Thousand-Year Door

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Rating: 4 out of 5 stars - A little hard for kids
I really like this game because there is lots of action. But it there is lots of reading and this game goes at a slow pace. But there are lots of cool grahics in this game. I liked the papaer mario for Nintendo 64 better though.



Rating: 3 out of 5 stars - Paper Mario2
My five year old grandson loves the Mario games. Paper Mario 2, however, requires a lot of reading. That meant that his mother had to sit with him while he played the game and read everything to him. She also said this game was more confusing for a young child than the other Mario games are.



Rating: 1 out of 5 stars - Not for Everyone!!!!
All I have to say is this game is not for 'EVERYONE'!! you have to be able to READ to play! Last time I checked not everyone can read. I bought this for my 13 year old son...who has autisum. He can master just about every game I get him but he can't read. So, for him this game was not much fun. I ended up playing more than he did and I didn't even enjoy it.



Rating: 4 out of 5 stars - Behind that cute and friendly exterior lies one of the most innovative games to ever grace the gamecube.
"Paper Mario:The Thousand-Year Door" is the sequel to the N64's "Paper Mario". It's a Mario RPG, so you'll be meeting and fighting characters from the Mario universe such as the Goombas, Koopa Troopas and Bob-ombs as you'd expect. What makes the game special is it's paper theme, you'll be transforming into a paper airplane, folding to go through tight corridors, and blowing away pieces of paper to reveal secret corridors and treasure boxes in this game.

This game is proof that you don't need fancy graphics and be able to see the characters sweat to make a superb looking game. The game takes on a paper theme, so the characters are all 2D and you can expect the game to look like a cartoon. The game exceeds in the graphics department, I say "exceeds" not in the "damn, that looks so real, I can see the sweat dripping from his forehead" kinda way, but in the "damn, that's very creative" way. The beauty in this game is how nicely detailed and drawn everything is. Many of the bosses are also pleasent to look at (like Hooktail and Cortez). I find it to be one of the better looking games around, it's all reminicent of "The Legend of Zelda:The Windwaker", in which the game doesn't try to look as real as possible, but as nice as possible. The art style in this game is very beautiful. This game definately has a ton of visual flair.

It's true that this game is an RPG, but it has many other elements thrown into it that make the game more engaging.

The games set like a theatercal production, moving in chapters. During each chapter, you'll usually be trying to retrieve one of the seven Crystal Stars (although not every chapter is about trying to retrieve a Crystal Star). How it works is that you have a map, and everytime you go to The Thousand-Year Door, the location of another Crystal Star is revealed. You'll have to make your way to the next location of the Star, sometimes having to go on some form of transportation but usually just having to take pipes and traversing the land onto the next town.

While on your adventures, you'll sometimes meet up with new teamates to add to your party. They'll join you for one reason or another, each with their own special abilities. These abilities will help you solve puzzles in certain areas. Their abilities can be used both in and out of battle. For example, Goombella, your first partner, can give you information on an area or people in the game, the information always comes in handy, so you'll be switching her out frequenty.

Mario also carries many abilities. Throughout the game, you'll be "cursed" with new abilities like being able to fold Mario and his teamate in half to go through tight corridors, or fold up into a paper airplane to be able to fly across areas where not even your partners can carry you across. You'll also level up your hammer and jump, allowing you to break certain items in your way and to jump and grab onto pipes or pull off a ground pound. When you gain new abilities and partners, you'll start noticing areas that were previously unreachable. So there is a bit of backtracking here, but it's subtle.

You'll usually find yourself trying to find hidden keys to open doors, traversing through areas with your or your partners abilities, finding hidden switches and areas, jumping from area to area and battling foes for Star Points which will level up whatever you choose to level up. You can choose to either level up your HP, FP (many of you and your partners moves cost FP, so more FP means more moves you're able to use more times) and, one of the most imortant parts of the game, Badge Points. In the game, you'll find a tremendous amount of badges, these badges can be equipped (with the proper amount of badge points) for new abilities in battle and to increase your HP/FP among other things. The badges represent the character builduing aspect in this game. Mario may not seem like much, but there is a massive amount of moves he can use with the badges, like hitting the ground with an earthquake (which flips over some enemies) and throwing fire at his enemies to burn them.

The battle system in this game is turn-based. When you see an enemy on-screen, you can sneak up to it and quickly pull out your hammer (yes, a hammer) and strike the foe first. Allowing you to attack it twice in the first turn (you can also jump on it first instead of hammering, but you have to time it well). Sometimes your enemy will attack first, so you have to be careful when approaching an enemy. In battle, you fight in front of a crowd on a stage. You can appeal to the crowd, which will allow you to use one of your specials (which you gain more of in the game) and sometimes the crowd might throw items at you. These items can range from mushrooms to restore some lost HP, to hammers to harm you to even money (to buy items).

In battle, you're only allowed to have one partner out at a time, each with their own unique abilities, and some of your partners attacks may not harm certain enemies, so you'll have to find which one of your partners causes damage to certain enemies. Likewise, some of Marios attacks may not harm enemies, so you'll be equipping various different badges and using many items to see what works on enemies. The combat isn't simply "push a button and watch Mario attack his foe" either. You must time button pushes for each unique move to pull off a technique. You can also guard against enemy attacks, but you have to time your button pushes well.

I find that this game has terrific scripting. This game has a lot of dialogue, so those who like very litte talk and a whole mess of action in their games will be put off a bit. But the dialogue isn't boring, it's quite entertaining. The game is filled with many jokes and many of the discussions are quite funny, I found mysef literally laughing out loud many times. They also did a good job in giving each character their very own unique personalities through the dialogue sequences. During cut scenes, whichever character you have out with you (you can only keep one out at a time) will speak about the situation or give you advice, I found myself restarting my gamecube many times just to hear what each character has to say. Goombellas sassy nature always gives me a laugh, as does...well, I don't wanna spoil anything, but a certain someones hotshot nature. Much of the dialogue in this game is just as entertaining as playing the game itself. Although the "computer doesn't know what love is, explain it to him" parts are very corny, but it won't kill you.

If you haven't realised this yet, "Paper Mario:The Thousand-Year Door" is a very deep story driven game with a lot of character and plot development. The game is a very lengthy game, clocking in about 40 hours, 50 with all the side quests and secret areas. The plot in the game may seem simple at first (which I won't be saying nothing about) but make no mistake, the plot thickens (a ton), which is strange coming from a Mario game. This isn't your traditional Mario game, where it's all about getting from start to finish. It keeps that distinct "Mario-feel" throughout it also, which is good. I can't possibly see how someone would not fall in love with this game if they gave it a chance. The very satisfying ending, the low price, it's a must-have for all Gamecube owners. I rank it somewhere up there with "The Windwaker".


It's true that this game doesn't have the most adult script around. Neither is it terribly difficult. But if you own a gamecube, you owe it to yourself to pick up this game.



Rating: 5 out of 5 stars - Easy? Kind of. Fun? yes. Long? About 30-60 some hours. For kids? If they aren't in grade 3.
This game is FUN. I've beaten it 3 times, and if I would play again, I would still love it.I'm over the age of 13 (barely), and it's not to kiddy for me. And, man, it's pretty hard! Seriously, everyone's saying that younger gamers would love it, because it's not to difficult. If they mean above the age of 10, then yes. If not, they're nuts. It's really fun, unfolding the story, until you finally reach the end. And, man, it's a long game. On my first try, it took me about 60 hours. On my second, it took about 50, and on my third, it took around 30. And some of the bosses are hard. Most are pretty easy, though. And Cortez, a huge, four-armed-possesed-skeleton-pirate-ghost, is just about the coolest guy ever. But seriously, how could a 5 year old beat this game? Mabye, if they've got near-advanced or advanced skills, mabye they'll get to the last boss. Or, if They're really good, beat it. But really, I can't imagine a kindergartener beating the last boss-the shadow queen. It's a demon's spirit-a huge, purple, woman figure with a crown- that posseses peach. Man, that thing's bad. The gameplay is excellent. A turn based game is what it is, but you have to successfuly press a button or do a certain action to do any real damage. The game is pretty hard. The only hard bosses are Grodus, and right after, bowser and kammy, cortez CAN be hard, Macho grubba may be a problem, the shadow queen is a pest if you don't know what to do, and Bonetail, the optional, huge, skeletal, powerful, demon's pet dragon is the hardest boss in the game. I also like the cutscenes. They're pretty funny. So, I'd recommend this game to anyone who can read, who can figure out a strategy fast, doesn't get frustrated, has a puzzle solving mind (or not), and isn't under the grade of 3. I just don't get it. This game is for all gamers. It's hard for everyone.


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