Video Games : Metroid: Zero Mission

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Rating: 4 out of 5 stars - Hand in Hand with Metroid Fusion
THE GOOD: Classic 2D platformer Metroid; crips controls and gameplay; sweet graphics and awesome remixed music; challenging

THE BAD: Non-priority storyline; too many power-ups without equal payoff; almost equivelant to Metroid Fusion; short

DIFFICULTY: Medium

Zero Mission is basically a re-telling, or re-imagining of the original Metroid that came out for the NES back in the late 80's. Now, don't go expecting the EXACT same level design with simply gussied up graphics. While some areas look familiar, there is a lot of new stuff in this one, a more reasonable challenge, more responsive controls, and greatly improved graphics and sound. Additionally, the vertical portions that were notorious for their length in the original Metroid are now reasonably smaller, mostly because the platforms are way bigger as well as is Samus Aran.
While Metroid Fusion was a lot more of a story-driven game, this one has a basic storyline the same as the original Metroid - go off and investigate an alien race brewing no good in some far off planet of Zebes. This gives way to further exploration, thankfully unlike the more force-ahead storyline of Fusion, which left much less time to go and explore areas that were not yet attainable. The fundementals still lie within: start off weak, explore the areas, gain new abilities to open up new paths, and also be given both a map AND icons for which to follow throughout the game, this way you always know where to go next. Sure as hell beats the no-map-for-you approach of the original, near impossible to defeat, Metroid. Now, while fans of Fusion definitely will notice a small step behind graphically, as more pixels are present and backgrounds aren't as polished, they'll most definitely appreciate the gameplay, which remains just as iron tight as all 2D Metroids. The music is a remixed bunch from the original NES Metroid, and quite nostalgic and enjoyable to listen to (albeit more repetitive). So because of all this new stuff, the game is A LOT easier to go through and beat than the original NES version... not to mention shorter, on first try, it took me just under 4 hours to beat the game.
So, what does this game in fact give to you that Fusion didn't? Not much. If you've played Fusion, you've played this game. And if you've played the original NES version to death, don't bother with this one. The cut-scenes aren't as pretty or dramatic, and Samus herself lacks personality as a result. BUT if you're thinking of buying the "classic NES series" of Metroid for the GBA, don't bother, just get this one. With its new lower price and unlockable original Metroid within, there's no point in getting a different copy for a few dollars less. Still, once you beat this game though, playing through the original Metroid will be so unappealing you probably won't make it past the first room.
One final complaint to make about Zero Mission is the power-ups. Now, while it's great that Samus eventually gets all her powers back, it's annoying that once they're all back, you don't really get to exploit them as much as you'd like to. There just aren't all that many enemies at a time to kill or tough obstacles to overcome.
My complaints are pretty minor though, and I have to admit to having a lot more fun at some points playing this game that I did with Fusion. There's simply a bigger sense of freedom with this one because of the non-prioritized storyline.

BOTTOM LINE: If you've played through Fusion or the classic NES Metroid, this is a waste. If you haven't and would love some good, challenging Metroid, buy this. It's not long, but handhelds aren't really meant to be.



Rating: 4 out of 5 stars - Metroid Zero Mission
Overall, this game isn't as good as everyone has said. At first it seems pretty fun, but after a while it just becomes a bit repeitive. Basically, you run into Chozo Statues which tells you where a ability is.(example: ice beam, hi-jump, bombs.) Then, after you get the ability you play around with it a bit and run into another Chozo Statue which tells you where another ability is, and then the rest of the game goes on like that. Occansionally that will change, like when you are supposed to face Kraid or Ridley.(two of the bosses in the game.) While we're on the subject of bosses, I felt this game didn't have as much as the other Metroid game on GBA.(Metroid Fusion.) There's only about 5 bosses in this game. One thing I did enjoy about this game is the extra chapter that wasn't in the orginal Metroid. I'm not going to give way anything, but when you start that part you do not have your suit, so all you have to hurt Space Pirates is a stunning gun. Since that doesn't damage them, you have to avoid them, so they usual shoot-everything gameplay in the game turns itno stealth gameplay.

Pros

-Great remake
-extra chapter
-good graphics
-good music

Cons

-repeitive gameplay
-SHORT (I beat it in two and a half hours)
-replay value isn't that good
-game starts on easy, and you can't change it to normal mode until you beat it on easy. you can't play on hard mode until you beat it on normal.




Rating: 5 out of 5 stars - Nothing else comes close to this
This game is the best gamboy advance game I have played. Its a great overall game. You'll find yourself actually getting into the game as you fight motherbrain ( one of the big baddies in the game) and her minions. Believe me buying this game is something you WON'T regret.



Rating: 3 out of 5 stars - fun
This game is not as difficult as some of the other games in the Metroid series. I think that anyone who liked any of the Metroid games would like this. I strongly reccomend that you start on the normal difficulty level. It has it's pros and cons but really it's a fun game. The camera angle won't get screwy because it's a sidescroll game. I think it can be a lot like the original one. It does have some issues with getting stuck for the rest of the game but otherwise it doesn't have bugs. as I said it takes skill but otherwise pretty easy. I suggest you start with this game if you are new to the series. Here is a rating on a scale of one to ten

Sound 2/10
The music is bad everywhere, but volume control exists for a reason.

Graphics 4/10
The graphics are mediocre, but graphics don't make a game.

Gameplay 8/10
The controls are easy to understand, and the damage ratio is well done.

Difficulty 4/10
This game is pretty easy except timing to avoid stuff.

Overall 5/10
Fun but not terribly hard. I beat it after 10 hours of gameplay.

Afterthoughts
This game is not the best in the series. but is the easiest in the series. So it's good for beginners with the Metroid series.



Rating: 5 out of 5 stars - great game
basicly the point of this game is to blow as many things up as you can. I think that it was quite fun because it wasn't drool on floor easy. It is confusing so if you get frustrated easily with video games, I don't recommend it. but what I main ly like about this game is that, you aren't invincible if you're good at video games it is although a lot like the one made in 1986 for the NES in the beginning. other games you would like if you like this one: Metroid Fusion, Metroid prime 1 and 2, and Megaman network transmission. Here is an overall rating on a scale of one to ten
on physical appereance and stuff.
Sound---4.1
Graphics---
Difficulty---7.3
Overall---6.2

Now I can't say the graphics and sound are good but it is really darn fun.


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