Rating:
- Hand in Hand with Metroid Fusion
THE GOOD: Classic 2D platformer Metroid; crips controls and gameplay; sweet graphics and awesome remixed music; challenging
THE BAD: Non-priority storyline; too many power-ups without equal payoff; almost equivelant to Metroid Fusion; short
DIFFICULTY: Medium
Zero Mission is basically a re-telling, or re-imagining of the original Metroid that came out for the NES back in the late 80's. Now, don't go expecting the EXACT same level design with simply gussied up graphics. While some areas look familiar, there is a lot of new stuff in this one, a more reasonable challenge, more responsive controls, and greatly improved graphics and sound. Additionally, the vertical portions that were notorious for their length in the original Metroid are now reasonably smaller, mostly because the platforms are way bigger as well as is Samus Aran.
While Metroid Fusion was a lot more of a story-driven game, this one has a basic storyline the same as the original Metroid - go off and investigate an alien race brewing no good in some far off planet of Zebes. This gives way to further exploration, thankfully unlike the more force-ahead storyline of Fusion, which left much less time to go and explore areas that were not yet attainable. The fundementals still lie within: start off weak, explore the areas, gain new abilities to open up new paths, and also be given both a map AND icons for which to follow throughout the game, this way you always know where to go next. Sure as hell beats the no-map-for-you approach of the original, near impossible to defeat, Metroid. Now, while fans of Fusion definitely will notice a small step behind graphically, as more pixels are present and backgrounds aren't as polished, they'll most definitely appreciate the gameplay, which remains just as iron tight as all 2D Metroids. The music is a remixed bunch from the original NES Metroid, and quite nostalgic and enjoyable to listen to (albeit more repetitive). So because of all this new stuff, the game is A LOT easier to go through and beat than the original NES version... not to mention shorter, on first try, it took me just under 4 hours to beat the game.
So, what does this game in fact give to you that Fusion didn't? Not much. If you've played Fusion, you've played this game. And if you've played the original NES version to death, don't bother with this one. The cut-scenes aren't as pretty or dramatic, and Samus herself lacks personality as a result. BUT if you're thinking of buying the "classic NES series" of Metroid for the GBA, don't bother, just get this one. With its new lower price and unlockable original Metroid within, there's no point in getting a different copy for a few dollars less. Still, once you beat this game though, playing through the original Metroid will be so unappealing you probably won't make it past the first room.
One final complaint to make about Zero Mission is the power-ups. Now, while it's great that Samus eventually gets all her powers back, it's annoying that once they're all back, you don't really get to exploit them as much as you'd like to. There just aren't all that many enemies at a time to kill or tough obstacles to overcome.
My complaints are pretty minor though, and I have to admit to having a lot more fun at some points playing this game that I did with Fusion. There's simply a bigger sense of freedom with this one because of the non-prioritized storyline.
BOTTOM LINE: If you've played through Fusion or the classic NES Metroid, this is a waste. If you haven't and would love some good, challenging Metroid, buy this. It's not long, but handhelds aren't really meant to be.
- Metroid Zero Mission
- Nothing else comes close to this
- fun
- great game
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