Video Games : Final Fantasy: Crystal Chronicles

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Rating: 5 out of 5 stars - My first Final Fantasy game!
Unfortunately, I have never had the privelege of owning a Playstation system nor have I had the privelege of playing a Final Fantasy game for the NES and SNES systems. However, I do thank god that I own a GCN for it would be shameful for me to miss out on this great RPG. I really have no experience with heavy RPg games (except for Dragon Warrior III) but you do have to admit, Final Fantasy made a great transition from the Playstation to the GCN. The whole idea behind the game was great, not revolutinary but great. However, the part that I liked and thought was interesting is the idea of holding a crystal chalice to protect you from the Miasma. Even my younger sister loved this game, but unfortunatley, I don't own nor do I plan to own a GCN/GBA link cable, so each of us are playing a seperate file. This game isn't as short as many people tend to think. It is actually a long game, considering that their is a boss known as Raem who is the most powerful boss in the game. He is very powerful and in order to defeat him, you need to collect all the artifacts in the game in order to be strong enough to defeat him. Overall, playing as a single player isn't boring as "someone" said. in fact it is exciting. Here's the ratings:

Music: old and has this ancient Celtic mood to it which matches pretty well with the settings. (10/10)

Graphics: Very detailed and crisp graphics. Great (10/10)

Gameplay: very good. but could be a little bit better though. (7/10)

Overall: 5/5

This is a must have RPG game for any GCN owner. Whoever doesn't own this game, shouldn't call him/herself a gamer for they are a disgrace to the gaming community.



Rating: 4 out of 5 stars - My review of the first FinalFantasy for the Gamecube

This game is really interesting, the graphics are beutyful, but the gameplay isnt that good. You start deciding what kind of character you want to be and then you can make him better by exploring the wonderful lands of the game, wich will perplex you at an instant. This game is not recommended for kids, not because of the rating, is because of the really hard way to play and frustration it may give them.

The game is a really good title for your library and is a well done game with great landscapes and fantastic music, and an excelent RPG for those who seek adventure.

The only way you can play with more than 1 player is by having at least two or more gameboyadvance's or gameboyadvance SP's with each a gameboy advance cable connector, wich is really dissapointing.



Rating: 5 out of 5 stars - A new style of Final Fantasy!
Finally! A game that you can walk around killing enemies. Unlike the other final fantasy games for PS2,you don't stand there waiting to get killed. In this game you can run around casting spells and attacking people with your weapon.
Also unlike the other PS2 FF games, you can choose a variety of charactors. There are four races that you can choose from (clavat, lilties, yukes, selkie). a clavat is ok in everything. A Lilty is good in speed. A Yuke is good in charging up focus attacks(a charged up attack that is 3x's the original attack).A lilty is good in speed but if you don't want a charater that lacks the speed of charging up spells and focus attacks,DO NOT PICK THIS CHARACTER!! A Selkie is long-ranged in his/her focus attack.
The ememies can look cool yet messed up. They usually attack you in twos or threes.
This Game is awesome. If you want a violent adventure game, get this!



Rating: 5 out of 5 stars - WOW the best
WOW this game is so awesome ok I did not buy it yet but my freind had it and he spent the night and we play it so much my mom made you go outside. the game play is the best but if you don't have any one to play with this is not all that good but it ok just hard. FFCC is just a good game a must have if you have freind or bothers or some one to play with. I have 2 bothers and my freind was all playing it.


Over all if you have alot of poeple to play with the you must have this game.



Rating: 5 out of 5 stars - Unexpected but Beautiful
Many fans of the Final Fantasy series complain that this is not a "true" FF, as it lacks any amount of substantive plot, character interaction and development, and the series' overall trademark epicness. This is all true; however, Final Fantasy: Crystal Chronicles, though it may be something totally new and completely unorthodox for the series, carries the same immense quality in art, music, and gameplay that have set the Final Fantasy series ahead of its competitors.
FF:CC is indeed an "action RPG", in that it has no set battle sequences and no experience system per se, but rather seems like a much, much updated spiritual sequel to The Secret of Mana. Like Secret of Mana, it encourages (practically requires) multiplayer teamwork to defeat monsters and solve puzzles.
Therein is the game's largest downfall as well: without a friend or three, FF:CC can be a downright boring experience. However, utilizing the GameBoy Advance link system to hook up GameBoys to a GameCube, FF:CC offers a unique and rewarding multiplayer experience. Because every player has his or her own private screen, FF:CC can offer a large amount of character customization and tweaking throughout the game (weapons, armor, items, etc.) without making every player wait while one sets up his character. This allows for a depth of gameplay that is unmatched by any other cooperative console multiplayer game.
FF:CC may have little plot and character depth, but this is because it is largely an open-ended RPG. That is to say, the characters are little more than avatars representing the players, and character interaction occurs between friends playing the game. The plot is original but not very fleshed-out; it serves mostly as a vehicle for the game to proceed, and for some of the more interesting gameplay elements. One such element is the much-maligned crystal chalice system, by which every character, when moving inside a dungeon, must remain within a set (and clearly marked) radius of whichever character is currently holding the "crystal chalice", an item which repels the poisonous atmosphere of the Crystal Chronicles world (reminiscent of Miyazaki's "NausicaƤ", which is coincidentally the source of certain staple of the Final Fantasy series...). The crystal chalice system, far from being an impediment to the game, rather adds a new and quite fun element to the teamwork required to succeed.
The game's artwork is exceptional, offering a rich and unique world that the player can immerse himself into. The world of Crystal Chronicles is immensely sad, almost post-apocalyptic, in that everywhere except small, isolated villages, a very deadly gas covers the entire planet. It is a testament to the game's artwork and music that FF:CC remains basically a light-hearted gameplay experience. The music itself is extraordinary, having no similarity to any other game or movie soundtrack. The composer chose an array of medieval instruments on which the soundtrack is based. The effect is superb and extremely unique.
All in all, while FF:CC may not resemble any other Final Fantasy game, an indeed be ambiguous as to whether it can be called an RPG or not, a player will not be disappointed, as long as there are others willing to play along.


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