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Rating:
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Of all games that I have ever played, this game is the perfect example, being the only known one, that can SAFELY (and I place a VERY heavy emphasis on "SAFELY")introduce the survival/horror genre to kids, while maintaining a VERY safe distance from the elements in those games which parents would often dislike. To use an analogy of sorts, I would speak of an old television program that long-time parents and young adults may remember: "Goosebumps", which was a relatively unique television series during its time on the air. It introduced kids to horror in a similar fashion, with just the right elements to win both kids and parents over, and spawning countless paperback children's books, despite being an equivalent to Rod Serling's "The Twilight Zone", and a more recent competing counterpart, "Tales from the Crypt", by delivering all of the punch by means of plot devices in the storyline, much like Alfred Hitchcock, as well as those traditional "scary ghost stories" that have often been told to kids (usually by their peers or parents) while camping, at scout activities, or at slumber parties.
All in all, I would say that before "Fusion", this was an untapped video game genre that required a very careful and special touch, which Nintendo, though versatile, has certainly had a knack for even when they were just producing "Game and Watch" games/timepieces before the days of the 8-bit NES. Nintendo was never an organization that would shy away from innovation OR quality, insisting on being the first in whatever they produced, whenever possible. Like the famed Baseball star Babe Ruth, they probably have one of the largest number of, and most spectacular FAILURES, (Babe Ruth struck out many more times than the average Joe) BUT, they also OUTSHONE any other organization as far as innovation, quality, versatility, honesty, and I could keep going on, but I'll cut it short by simply recommending a comparison between Babe Ruth and any other player of his time, where HOME RUN HITS are concerned.
You'll know what I'm talkin' about.
p.s., Metroid Fusion can be linked, not only with "Metroid Prime" for truly awesome unlockables, but after you complete FUSION, it can also be linked to "METROID: ZERO MISSION", and in so doing, allow you to view ALL of the different possible parting shots at the end of FUSION (on the ZERO MISSION cartridge, not the FUSION one), from the best, to the one that most people will end up seeing. If accurate information for doing this is not available in your ZERO MISSION game manual, "Nintendo Customer Support" has always helped me (in this very case I actually DID inquire for help, since I did not have the manual any longer, and still don't)
Rating:
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Metroid Fusion brought super space heroine Samus Aran back to life on the GBA hte only way you would expect to play her: blasing aliens, space pirates, and any other baddies in her way. The first thing you'll notice is that Metroid Fusion may resemble the classic Super Nintendo title, Super Metroid (regarded by many as the best Metroid game ever, and maybe the best game to ever grace the Super NES, which in itself is really saying something), but Super Metroid this is not. The game picks up with Samus trapped a maze like ship with alien life forms running amok, and it's your job to put them in their place. As the game goes on, you'll come across bigger and nastier baddies, as well as an enemy which bears a striking resemblance to our hero. Anyone familiar with any of the side scrolling Metroid games will have no problem at all getting into the game, as it features great graphics, sound effects, and tried but true gameplay that the series is best known for. The game's story is also something great as well, adding another layer to the Metroid mythology. If there's only one bad thing to say about Metroid Fusion, it's that it's a bit on the short side. Despite that though, Metroid Fusion still manages to be one of the best, original games to find on the GBA. All in all, if you can find this GBA gem, do yourself a favor and pick it up, you won't regret it.
Rating:
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i got stuck on this game so many times its not even funny but its still a KICKASS GAME!!!!!!!!!!!!!!! you get tons of weapons, missles, and you fight your own clone- how cool is that
(sorry for the spoiler :) anyway i highly recommend it its fun
Rating:
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'm not really that familiar with the Metroid series. The only other one I have ever played so far is Metroid Pinball, so I'm totally not clued-up on the original that appeared on the NES back in 1986. But I did go for this one because I heard that the original Turrican game was based partly on Metroid.
And while the similarities are plentiful this is still a great game in it's own right. Old-fashioned 2D platformers are always brilliant and it's one of my fave genres. Fusion involves lots of running around in a huge, abandoned space-station, visiting my departments and sub-departments, blasting away at alien scum and trying to figure out what happened to everyone. The level designs are awesome, with loads of hidden extras and secret passageways. You'll still be able to memorise your way around though.
The graphics and sound effects are dead cool but the generic music is a bit of a let-down. Some of the bosses are unbelievably hard and you'll end up having to stop yourself from smashing your Nintendo against the wall. Fight the urge, there is always a way, always a pattern to follow to kill them. But it's finding the courage to face it for the 86th time that really matters.
Definitely one of the best games on the GBA, but perhaps a bit too short. I would have liked to have kept going and gaining more and more and MORE power-ups. But hey, it's still worth the money.
Graphics A
Sound B
Gameplay A-
Lasting Appeal B+
Rating:
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This is the first Metriod game I have ever played, and after rI had finsihed it I felt compelled to play some of the other games in the series. This is one of the best games I have played in a while. The storyline is great and the weapons are awesome. Here's is what I thought of the game overall,
Controls: 7/10. The controls are pretty much okay, although they let me down in a few situations. One of the biggest problems is how you have to use the shoulder buttons (the L and R buttons) to fire missles (R) and to fire diagonally (L) I know that this was probably the most convientent way to do those things, but it is still very annoying. One of the most annoying things is when you have to fire missles diagonally. Otherwise, the controls are okay.
Storyline: 10/10. The storyline is the best I have seen in a Metroid game (I haven't played Metroid 2 or Super Metroid, so forgive if the storylines are better.) The story starts with Samus helping out a team for Biologic Space Labs capture some of the creatures of SR388. Since the metroids have been destroyed by Samus, the other creatures have had a chance to breed and flourish. One group of creatures in particular were the parsitic X's. Samus encounters an X, and before se can destroy it it infects her. After a near-death experience, she is transported to the Galactic Federation HQ. Everyone there though she was going to die because of the X, yet a vaccine made from a cell culture from the last metroid hatchling saved her. When she awoke, SAmus was sent to back to Biologic Space Labs to inspect a mysterious explosion there. When you arrive there you learn the the X's had taken over the station and it is up to you to stop them. Guided by your ships computer you try to elimate the X while recovering your abilties that you lost during the x infection.
Gameplay: 9/10. The gameplay is pretty solid. It is similar to the gameplay in Metriod Zero Mission. Basically you travel from the six sectors of BSL destroying the animals that the X are controlling and restoring abilties. You are given your missions by your ship computer. The gameplay is fun and easy to get used to.
Graphics: 9/10. Pretty good, nothing exceptional.
Music: 10/10. THe music in this game is really, really, really good.
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