Video Games : Pikmin

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Rating: 5 out of 5 stars - pikmin ROCKS!!!!!!!
This game rock because it is very addictive and fun. it is so cool because yu can defeat monsters. the easiest enemy is the wogpole and the hardest is Emperor Bulbax to me.I like this because it has fireworks in the game.(Hint:arrive in distant spring on day 15 and go south with blue pikmin and there will be an egg break it and a smokey progg will pop out and avoid his tail, it will look like a ghost frog kill it and take the pearl and is worth 100 pikmin.)



Rating: 1 out of 5 stars - Boring!
Honestly, the only good part about this game is the graphics.

The story: Some bald, fat guy is flying around in a spaceship and he gets hit by an astroid, then he lands on some weird planet and discovers Pikmin. Parts of the spaceship are scattered around the world and the guy decides to make the Pikmin help him. So, the Pikmin help him and he flies away like the happy little fat guy he is.

Oh, but Nintendo decides that leaving it there would make things too easy. So, they decide to throw in a time limit... what fun! *sarcasm* You have 30 "days" to get 30 parts and the day goes by in about 15 minutes. Ah, Nintendo, what a big mistake that was. You're forcing players to rush through the game, instead of just enjoying it. I wouldn't mind this so much if the time limit was longer, though. Because, let's not forget, you made the parts darn near IMPOSSIBLE to find!

And about the Pikmin... they die too easily, for one thing. I mean, if they get touched by an enemy... they're dead. If they touch water... they're dead. If you leave the planet to fly around in your spaceship for a night and you leave some Pikmin behind... they're dead. It's funny how we're supposed to depend on these little weaklings to defend us against giant... mushroom... dog things... that want to eat us.

In conclusion... If you want to be bored, this is the game for you. If you're looking for a game that is actually entertaining, look elsewhere... Because this probably wont satisfy you.



Rating: 2 out of 5 stars - Not so great.
Why everyone thinks this game is so much fun, I can't understand. Thats just the thing; the game isn't very fun. There is nothing very entertaining about walking around, finding ship parts, and bringing them back. A game needs challenges, which Pikmin doesn't have. Sure, there are monsters to kill, but all you do is lead your Pikmin to them and hope they come out on top. And the monsters are too silly-looking to be taken seriously. It can be fun to an extent, though. Commanding vast hoards of Pikmin do give you a certain type of pleasure. They do your bidding, and you relax. For example, you have one set carry back a ship part, another set carry a flower, have another set work on knocking down a wall, while you and another set scout ahead.

But the game just isn't entertaining or engaging. I was never eager to go back for more, whereas in other games I can't stay away. I'm glad I just rented it.



Rating: 4 out of 5 stars - Marketed Incorrectly as a Cornerstone Game
Shigeru Miyamoto is the owner of a fertile imagination. Very few who know his name will argue that point, and fewer still will argue the quality of his work. As perhaps the greatest asset still under Nintendo's grasp, his fame is surprisingly low-key. Little more than the most hard-core gamers know of his existence, but everyone who's ever seen a joystick has a pretty extensive knowledge of his creations. Super Mario Brothers. Donkey Kong. The Legend of Zelda. Mario Kart. F-Zero. Starfox. Super Smash Brothers. It reads like a top ten list of Nintendo's greatest achievements, and it all stems back to one man. So, naturally, when this guy's motivated to flesh out a new idea it's a pretty newsworthy event.

Such was the circumstance when Pikmin was revealed to the world near the launch of the GameCube in late 2001. It was promoted as the system's "must-have" launch title, a role in which any of the famed creator's previous titles would have soared. Unfortunately, Pikmin isn't a game I'd classify as a cornerstone in any sense of the word, which is what Nintendo desperately needed at that point in time. Every bit of the Miyamoto-trademarked addictive gameplay, uncensored originality and effortless simplicity is here in full force, but the game never took off because of the way it was marketed. As an understated, unheralded underground success released a year or two after the first-wave launch titles, this game would have taken the gaming world by storm. As the central focus of a next-gen console, it was horribly misplaced and, along with Nintendo itself, quickly lost in the shuffle.

Which is a shame, because this is a really enjoyable little package. It tackles a number of cliches that have plagued the gaming scene for years, gathers several completely unrelated genres and produces a game that you've never seen anything even remotely like. It successfully proves that higher framerates, larger numbers of polygons and faster processors haven't completely eliminated the kind of light hearted, inexplicably believable experience that used to fill every game on the old NES and Atari.

This isn't the best looking game on the market, nor does it need to be. The real magic of Pikmin is in its simplicity, which is something that's wisely protected by keeping the game's environments understated and clean. It is a little disconcerting to see how flat some of the textures are upon close inspection, but since the majority of the game is played from a distant overhead perspective, this is a minor qualm at best. The Pikmin, Olimar and the enemies, however, skirt this issue as they're all composed of flat colors with little noticeable detailing at all. And though that sounds like a blatant red flag, it's done consistently enough to ward off any presumptions that this might have been done as a last second method of cutting corners. This is a title that appears exactly as it was meant to, with the tiny, brightly colored creatures appearing eerily at home amongst the familiar, photorealistic blades of grass, twigs and soil. It's funny, the graphics of Pikmin fluctuate so easily between distinct realism and blatant oversimplification that the lines themselves start to blur. It becomes the meeting point between detail and simplicity, with an end product that's all the more believable because of that.

Upon his discovery of the Pikmin, Olimar also discovers their undying need to follow his direction. Unless he tells them otherwise, nearby Pikmin will follow our central character around the world. They'll put their lives on the line to defend him from much larger adversaries. They'll build bridges for him, or carry enormous objects with the proportionate strength of an ant if it'll aid his journeys. That the game's writers chose not to elaborate on these tiny creatures' undying love for the title's main character makes it all the more interesting and open for interpretation.

Whether they fall into the river and drown, attempt to run through a fountain of fire or stupidly assault the largest enemy in the forest on their lonesome, you WILL lose Pikmin in the field on a regular basis, which becomes a point of agony as the game progresses. It's strange to imagine, but after spending the time to create, uproot and command these little creatures, you develop a sort of parental attachment to them, which eventually becomes the real attraction as the hours go on. It's truly disturbing to watch a large forest creature devour a handful of them in one fell swoop, and that's an emotion I don't usually get from playing a video game.

It's this element of survival, mixed with a brief, thirty day timeframe (a game day lasts about half an hour) and a series of mind-teasing, difficult puzzles that really gives Pikmin its substantial appeal. There's a definite Lemmings vibe to some of the levels, both with their simplicity and their nerve-wracking addictive nature. You'll spend hours upon hours trying to sort your way through a particularly difficult puzzle, only to discover the answer was right in front of your face the whole time. Everything is arranged to follow a blatant learning curve, but it never really seems to get in the way or detract from the overall picture.

As I said before, Pikmin would've made a great second or third year addition to the GameCube's lineup. It's a much deeper game than the simplified graphics of the front cover would lead you to believe, always there to inspire thought rather than to sate your appetite for gratuitous violence. It straddles the action / adventure, strategy and puzzle genres, and stands head and shoulders above the leading titles in each category today. It's a deceptively addicting little package, and though it lacks a bit in length and replay value, it's more than worth the current asking price. There's a very solid concept here, which I hope to see fleshed out a little further in the forthcoming sequel.



Rating: 3 out of 5 stars - Hard
I find this game hard and a little frustrating. You have a time limit of 30 days each day is fifteen min to find 30 peices of your broken space ship in five levels with the help of pikmin.


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