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Rating:
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This is the 3rd installment to the metroid series. And probally one of the best. It was the first of the metroid games to have a map of the areas and a section that told what you have collected so far. It takes place after samus aran finishes off the metroids on the planet SR388 which is roughly about oh maybe 6 months-1 year after the origional metroid. Ridley, a massive teridacle like creature (also from the origional metroid) goes to the space coloney (a massive research station used by the intergalactic federation police) to take the baby metroid which latches itself to samus in metroid 2. after samus lays some damage on ridley it takes off with the metroid and selfdestructs the coloney. samus then escapes and follows the flying feind to the space pirates own base....the origional home of samus aran! (i found that out reading some metroid manga, japanese comics) the game is outstanding. if you have a super nintendo you have to get this game. but if you dont have patience and cant exept a defeat here and there you will probally smash this game in a mad rage. but this game is the best with some seeings of some old enimes such as ridley, kraid, and the mother brain. and some new ones such as draygon, crocomire, and phantoon. this game is amazing the name is super metroid, the platform is super nintendo, and the fun level is infinity!
Rating:
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3D is good and so is 2D, people should not display ignorance in themselves by saying simply because humans mastered one artform prior to another, the prior is inferior. 2D is not inferior because that is the same as saying blue is more primitive than red. It makes no sense. They are both rendered differently and express game content differently. Besides, it is not as if 3D is really 3D anyways since you use a flat 2D TV screen to view the fake 3D environment. If you could pass your hand through the TV into the environment it would be 3D.
So in conclusion, 2D is valid and "3D" is valid as plausible TV game options. Don't make yourself look immature by disputing irrelevant information.
Rating:
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Greetings everyone,
How is everyone? I'm doing quite well. So the time has come for me to voice my opinion of Super Metroid.
This is the absolute greatest game ever!!! I've been playing video games for most of my life...say 16 years or so. In my 16 years of playing games I've yet to play a game that's better than Super Metroid.
Why is that? Super Metroid is the most addicting game ever. I've played it (probably) 55 times since I've owned it. It never ever gets old. No matter how many times you beat it...you want more. Most games don't have that kind of replay value. In fact, no other game has that kind of replay value. I still play the game quite often. The only game close to having this kind of replay value is The Legend of Zelda: A Link to the Past.
Graphically I think this is one of the best looking SNES games ever. A lot of people whine and moan that it could have looked better, but it looks perfect for what they were going for. Their vision of Zebes is absolutly gorgeous. My favourite area of Zebes is Norfair. They did a great job at conveying the insanely hot temperatures of Norfair.
The control scheme is good because you can adjust it to your liking. I personally I like having B/jump, A/speed dash, Y/shoot, X/cancel, and select/change gadgets. The use of the shoulder buttons to aim diagonally is just brilliant.
It's time to analyze my two favourite aspects of this game.
The power-ups: The amount of power-ups in the game is just awesome. My favourite power-up is definitely the Speed Booster. That is just amazingly fun to use. I remember the first time I got it in Norfair and then proceeded to haul ass back up the route Samus comes in. That was one of the greatest moments in gaming history. The screw attack and space jump are obviously Metroid staples. They are used to great effect in this particular Metroid because you have to use the screw attack and space jump to blast through "ceilings" to access certain areas. Each power-up for Samus' arm cannon is incredible. The spazer and plasma beam are a deadly combo along with the ice beam. Fun stuff man. Then there is the introduction of the X-Ray Scope and the Grappling Beam. Those two power-ups added all new elements to the game. With the X-Ray Scope you get to search areas like crazy for secret entrances or power-ups. The grappling beam helps you reach distance ledges with ease. The power bomb is yet another great power-up. The ability to blast everything on the screen is so great. The super missles are fun as well because they do like 5 times the damage of a regular missle.
My absolute favourite aspect of the game is the music and sound. Super Metroid has the coolest game music ever. The best music in the game is "Ridley's theme" in the second part of Norfair. That is just amazing game music. It really gets my adrenaline going. Every region of Zebes has it's own unique music and each piece is incredible. The boss music is amazing as well. All of the sounds in the game are great. The sound of the power bomb going off cannot be mistaken. The sound of the screw attack and speed booster are the same, but that's a good thing because it's a cool sound. The sound of the ice beam is quite fun too. All the bosses make some really freaky shrieking sounds which is pretty cool. The sound of the doors opening is one of my favourite sounds in any game I've ever played.
The story is another great part of the game. This Metroid has what is probably my favourite story of all the Metroid games. The game opens with a recap of what Samus has encountered thus far and how she's dealt with these "problems." Then Samus delivers the Metroid larva to some scientists on the Cirrus (I believe that's the name) Space Colony. They are going to try and find a way to use the Metroid's energy for good. Samus leaves and thinks that all is well...but then she gets a distress call. The station is under attack!! Samus goes back and finds that everyone has been killed. You run to the last room and there is the Metroid in it's container. You approach it and then Ridley's eyes appear, followed by the rest of his body. You square off with Ridley until he beats you up quite a bit and then he flies away. Then you have 1 minute to escape the colony before it blows up. After making it out you follow Ridley to the Planet Zebes. There you must track him down and figure out what the Space Pirates want with the Metroid. The story that unfolds is great.
I loved running into Kraid, Ridley, and the Mother Brain. That brought back some good memories. One of the coolest parts of the game was finding the energy tank in the ceiling in Brinstar. Lots of good nostalgia in this one.
All in all this is the greatest game ever. I've never enjoyed playing a game so much in all of my life. This is the game that made me a gamer for life. I can't recommend this enough. Just buy it, play it, and saver the flavor.
Thanks for your time,
Zach Graves
Rating:
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What makes this game so fun, so classic?
A slow beginning that recaps the previous metroids; being dumped into a HUGE, absolutely MASSIVE world filled to the brim with secret passages, secret items, secret weapons, freaky enemies, and surprise after surprise. When this first came out, there was no gamefaq.com to help you; you were on your own, and chances were you didn't beat the game in under 3 hours the first time you played. This is the game that inspired Symphony of the Night and all the GBA Castlevania games.
Personally: This was the first game that I ever played for five hours without getting anywhere. How frustrating! To get to the end of a looong passageway only to find a dead end. But wait.... just shoot the ceiling in the right spot... or roll into ball mode and go through a fake wall... voila! There's the elusive speed boost, or the space jump, or any of the dozens of pickups, and another portion of the map became available, granted that you could find it.
Another thing other reviewers missed is the inclusion of all kinds of 'secret moves'; such as the wall jump, bomb jump, power bomb health refill, the energy jump, the power bomb beams, etc. There was often a second way to beat a boss other than attacking head-on. These were NOT mentioned in the manual. The player figures these moves out almost intuitively.
This is a perfect game. The graphics and sound are perfectly matched; the gameplay is incredible and easy thanks to Nintendo's trademark flawless controls; unless you don't like exploring new worlds and blasting space vermin, this is a classic.
First timers, be aware that though the enemies are pushovers, this game is NOT easy the first time; you WILL spend hours shooting walls and floors and ceilings looking for an energy tank or a missile upgrade..... that is, until you find the Search Scope, which reveals all the secrets for you....
And after you get the good ending, try going back and getting 100% item pickups; Gotta Catch 'Em All!
(Suck on that, pokemon!!)
Good luck. Even if you get frustrated at times, the experience is more than worth it.
Rating:
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Title says all. I had this game when I was young and it was SWEET! the last boss was SO CREEPY! IT WAS LIKE- I better not tell you the last boss! But it was awesome! I don't have the game any more. Bummer. We released our old broken Super Nintendo that I played it on and traded it and all the games we had for it for a PlayStation. But a few years after that we got another SNES! Double Bummer! But I would highly recommend this game for ANYONE ABSOLUTLEY ANYONE WHO HAS AN SNES!!!!
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