Video Games : Nights Into Dreams

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Rating: 5 out of 5 stars - Amazing
Nights was made by the people who made Sonic, Sonic team and by many considered to be their best game.

Nights is an amazing, creative game and I wish they would have made a sequel. Nights is full of colorful levels and can be pretty challenging at times. The graphics really show off Saturn's power. As for play control, you need the 3D controller to play which looks like the Dreamcast controller where you use the analog controller to do moves that a regular D-pad couldn't do. The story line is confusing but interesting like the rest of the game.

Overall Nights is a captivating, original game that every Saturn owner should have.



Rating: 5 out of 5 stars - Extremely Simple, and yet, Fun in a Complex manner.
About a year after the release of The Sega Saturn, Sega was feeling the heat of the threat that Nintendo 64 presented and the threat of Super Mario 64. For quite a while, fans clamoured for a Sanic game in 3D. Seeing as this was basically impossible to do right on a machine on the Sega Saturn, Sega did the next best thing, they brought together all the original members of Sonic Team (plus a few more programmers and artist) and had them create a game that would easily be acomidated by the Sega Saturn's Hardware and be just as fun, if not more so, than Sonic The Hedgehog.

That's how NiGHTS came to be, and boy what a game it was ! Essentially, the game's most important aspect is it's extremely simple interface, like Sonic's. In this game, like in the Sonic games, all the player uses to control the game are a single button and the directional pad, oh and there are 2 buttons which are very rarely used (L shoulder and R Shoulder). Also like Sonic's games, all the player has to do is point in the direction he wants to go, No special button presses are required for flight, (sonic did not need to have a button pressed to accelerate although it was an option) The main button you press in this game is a dash button, in which NiGHTS will accelerate a spin as a form of attack and as a way to speed him up. The Shoulder button are used for acrobatic stunts, but these are not needed until you fly through a Stunt ring (more on that later).

The Basic goal of the game is to collect these things called "Ideya" which look like giant marbles, according to the story, these are the life blood of the dream universe which the evil Wiseman is trying to control. This is accomplished by picking up smaller blue orbs called "ideya chips" which are scattered around each level and which must be taken to the "Ideya Captures" where the Ideya are being kept, 20 chips destroys the capture and any leftover chips you have go towards the end of level bonus. Each level is divided into four courses with one Ideya Capture each. From the Begining of the level (and start of all courses) Nights must fly around through rings collecting Chips and Stars (for scoring purposes only) in order to destroy the Captures, and making as many laps as he needs to make to do so. Once he has the Ideya, he must take it back to the start of the level, and start a new course. During each course, NiGHTS has a time limit of 120 seconds counted down from the begining of the course, if he runs out of time, he loses the power of the dreamer, and the dreamer must destroy the Capture or return to the Starting point on his own if he has the Ideya, if this should occur, the score for that course is brought to zero. The dreamer must Avoid the Alarm Egg which will wake him up (more on that later). If NiGHTS takes damage, he loses five seconds from the Clock. After 4 Ideyas are collected, NiGHTS fights a Boss, known as a Nightmaren, One of Wiseman's Henchmen.

The Dreamers in the Game, Claris and Elliot, are mainly in the game as plot devices. But they also serve the pupose of a secondary game mode where the player can walk around the level in a sort of clumsy super Mario 64 fashion mainly as a way to avoid waking up. But it's Rather cool how every level begins with Claris or Elliot falling into the dreamworld and landing softly, and at the end of every level the screen fades white and the kids wake up.

All in all, my friend said it best when he said "NiGHTS is like a platform game without platforms". Jumping is not Neccesary, The game is pure motion and flight, and because of this, it is a timeless game which you can pick up after beating it and still play it even if it is only 7 levels long.



Rating: 5 out of 5 stars - Beautiful
This game is one of the most beautifully crafted games I have ever seen. The controls are very natural and comfortable. The graphics are outstanding. The plot is entertaining. Sure to delight anyone who owns a saturn, a definate must buy. Loads and loads of nonstop fun. (Untill you turn it off...)



Rating: 5 out of 5 stars - Nights into Dreams
If there was only one reason to get a Saturn this it. Not only is it by far the best Saturn Game it ranks in my mind as one the best period. The visuals are great for the time and the control is outstanding.



Rating: 5 out of 5 stars - Hands down the only reason to own a Sega Saturn
playing this game is like entering another world, the graphics are so surreal and playing it is fun. Without a doubt a real game lovers fantasy.Sonic 2 on dreamcast even has nights as a game in casinopolis, it takes you back. Gotta give credit where credit is due-- this is one of the best games out there in every aspect!!! If you have the money and a saturn get this [...] game.


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