Video Games : Mad Catz Dream Pad

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Rating: 2 out of 5 stars - The best of a limited choice for fighting fans
The major qualm I had with the Dreamcast when I first saw it was the standard controller. I like the analog control and the feel overall of Sega's' standard controllers, but the limited number of buttons angered me immediately. Any one who enjoys Capcom's Street Fighter series can understand my frustration. When I saw Madcatz Dreampad, I was elated to see that a company had met my need for six buttons! That is about the only good this controller has going for it though. The large size of the controller is the first problem, if I wanted something so cumbersome I would have bought an arcade stick. The rubber-padded directional and analog control are difficult to use. By using the Dreampad with Marvel vs. Capcom one gains a six-button layout but sacrifices the ability to easily pull off complex controller motions. The L and R buttons do not respond well, when I used the Dreampad on Midways' Hydrothunder I could not perform jumps, and many times was unable to use my boost. I do still use this controller for six button games, but if I am playing anything else, I stick with Sega's standard pad.


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