Video Games : Psychic Force 2012

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Rating: 5 out of 5 stars - COOL GAME
This is a really cool game that I first played in the arcade. If I were you I'd buy it!



Rating: 4 out of 5 stars - Psychic Force 2012
It's a surprise how even when an employee himself rated the game as horrible when I first got this game when I really enjoyed the game. All the characters hold their own personality which is a trademark in every game. Keith Evans is the 'cool' type while Setsuna is a cocky show-off who has a violent behavior. All the fighters have a power which fits them personally such as the gentle Patty who has the power of voice/tone, the hot-blooded Regina with fire, the soficicated water master known as Carlo or the manipulative Wong with the ability of time. The stage that the fighters fight in is called 'Kekkai' where the fighters actually create the stage on the spot. All the stages are held somewhere in the air except the infamous Noah HQ.

The game storyline is actually a continuation from the original Psychic Force that was released on Playstation, which was followed by horrible reviews. Anyhow psyichccers-people who can use psychic powers-were tested by the Army in hopes of creating the ulimate weapon. Psyichccers were exploited in grueling yet fatal tests. To end this horrible cycle, a young psyichccer named Keith Evans, rised from the rubble and decided to make a utopia for all psyichccers. He called the operation [ NOA ] which despite his original plans had conquered the world and all the humans. Keith's best friend, Burn Griffes, disagreed with NOA's actions and fights Keith, believing that humans and psychiccers can co-exist peacefully together. During their fight Richard Wong (who had joined Keith for personal ambitions) explodes NOA's HQ. Wong captures half of NOA to join his own psychic army. 2 years later, however, Keith stikes back with Neo-NOA (Resurrected NOA) while trying to have any free psychiccers as well.

I strongly believe this game is terrific for all those anime lovers out there, for the Japanese voices all come from famous roles (ie Might--Hikaru Midorikawa did Jap. role Fuushigi Yugi/Mysterious Play's Tamahome and Genshin--Hiroshi Ito does Jap. Kent Brookman from the Simpson's! ^^;). The provided translations as it did with Soul Calibur and King of Fighters Dreamatch are edited severely or are sometimes WAY off. The art is beautiful in between psychiccers' storyline's and the gameplay is unique for it is not the redundant 'Dragon-punch, double fireball, and then hurricane kick' joystick motions. The most complicated motion is the 'half circle' along with simple forward and back moves. Although the game does take time getting used to with it's 360's, at least it's something new to get your hands on.



Rating: 4 out of 5 stars - Fun but slightly limited
Previous reviews state false advertising because of the 360 degree movement, and the fact that you cant move into and out of the background. That is a truly ignorant comment because if you would notice that on a flat 2d plane there are 360 degrees. moving in all dimensions would actually be about 129600 degrees (360degrees * 360degrees). Also, while there may not be as many moves as other games, and the combo system is limited, you have to realize the strategy involved in the fighting system. You have to take advantage of other characters' flaws and time your projectiles. You have to lead characters with your projectiles and manage your psi. Limited moves are made up for with the strategic elements. However, some characters are overly cheap (Setsuna) which somewhat detract from the experience. All in all, this is a great game if you take the time to learn more about it.



Rating: 3 out of 5 stars - Very mediocre.
I downloaded some awesome movies of this game in action. While it is a decent fighting game, at least as good as Street Fighter 2 for SNES, it looks more or less like it belongs there. The graphics are poor, not NEARLY as elegant as Soul Calibur. There are few attacks and fewer combos. The music is uninspiring. The premise is the only redeeming quality of this game but the storyline is so ridiculous, it's more fun to laugh at than be immersed in. Despite it's numerous flaws, it's a fun game if your SC disc is scratched and deffinitely fun multiplayer where you can laugh with friends about how silly things are. There are about fifty other games for the DC I'd buy first. Unfortunately, this was my fifth. =(



Rating: 3 out of 5 stars - Not all that great
Psychic Force 2012 is an alright sort of fighting game. It advertises 360 degrees of motion.. well, that's not quite true. It's in a 3D arena, but you don't get control over where your character flies in/out of the screen, only on the up and down, left and right dimensions. Any Z-axis movement is done by the computer. This doesn't affect gameplay that much, but it smacks of bad advertising.

On to the game. The 3D anime characters are superbly done. Where Soul Calibur renders realistic people, these are so far the best 3D anime-type characters I have seen. Their movements are fluid, and you really do get a feel for an aerial anime fight - they watched anime cartoons closely to get the look and feel of an anime fight correct. The explosions, lighting, special moves are all done well.

However, I did say this was only an "alright" fighter. Sadly, it comes nowhere close to Soul Calibur, and fails in the light of Marvel Vs Capcom. It *IS* better than Mortal Kombat Gold, but then again, that's not saying much. It gets VERY hard by the 3rd round, with the computer AI being incredibly cheesey.

With practice, you can get through with no problem, but why bother? You'll be playing Soul Calibur in a few moments, because the controls are what let this game down. Where Namco's offering has intuitive controls, this one tries to mix Capcom's control style with something like Soul Calibur, and it doesn't work..

However, I give it 3 stars, because of it's price, which is pretty good for a Dreamcast game at this time.. and it's a game that some may enjoy.

One thing to notice: On the cover art, Regina's really low neckline has been PAINTED RED, instead of left as flesh-tone. I don't understand this; I can see worse on the subway in New York City, or on the beach in the summer. Ah well.


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