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Golden Eye is widely considered one of the best FPS ever made. It is a great solid game, and I recommend this game to everybody.
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One of the best Nintendo 64 games ever made. The graphics aren't that hot, but hey, the gameplay is outstanding. Steal tanks and explore the 007 world. Highly reccomended.
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Ok, this game has to be the best, do not even bother with (tomarrow never dies) that has to be the worst one. I've beaten the game 100 times and multiplayers the best of all.And dont get me started with the cheats. overall i give this game five stars (3-1/2 for the graphics)
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this is by far one of the best first person shooter games ever made. when i first bought it, i was stuck playing it for eight hours. then switched to multiplayer, which was just fantastic; the gameplay is awesome, and the levels are unforgettable; my favorites (facility, jungle, cradle, dam, streets and bunker 1 and 2.) Then, a good five years ago i bought this book which gives you all the cheats. I had more fun playing this game than any other 1st person-shooter game, after Halo 1 and 2. This goes straight to the top of my James Bond 007 video game collection, along with Agent Under Fire, NightFire, Everything or Nothing, and GoldenEye: Rogue Agent. I'd highly recommend to any James Bond or video game fan.
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Like the planets aligning, all the right elements fell together to create a revolutionary new game. First of all, people were ready and waiting for a new FPS that wasn't just a re-hash of the Wolfenstein/Doom model. For years, every FPS that came out was basically just a fancier-looking Doom--which was getting kind of boring. Second, Goldeneye was suddenly one of the best Bond films (utilizing the talent of Pierce Brosnan) in recent history. This great movie made the perfect jumping board for a great game--if someone took advantage of it. Thirdly, Nintendo paired up with Rave were the ones to take that advantage and turn it into magic. Rave had developed many successful games in the past, and at the time it was exclusively for Nintendo. They took the great new (at the time) N64 game console and pushed its pre-expansion pack technology to the limit. They couldn't realize that all of these things made for a revolution in the FPS industry. Just as games used to be measured by how they compared to Doom 3, games were now measured by how they compared to Goldeneye. Every FPS developer now had to change the way they did things in order to survive the customers' suddenly higher expectations. Prices of older FPS games plummeted, current projects that used the same old FPS model failed, and it paved the way for games like Perfect Dark and Turok to come. Goldeneye was the benchmark game for years until the XBox and Halo took the crown.
Rare did an excellent job on Goldeneye with control, handling, gameplay, story, graphics, size. Everyone was laughing at Nintendo for the goofy-looking N64 controller, until Goldeneye showed them all how intuitively you could control FPS's with it--now all controllers use similar designs. There are multiple levels, some long action-packed levels and some small stealth-based levels. The environments and characters were visually cutting-edge at the time, using 3D polygonal graphics unlike the Doom-type "flat people" in 3D mazes. The music was great, especially concidering the N64 was a cartridge-based system, but unfortunately without the expansion pack it didn't have speach like Perfect Dark did. The story was based on the very successful Goldeneye movie and players actually got to play a James Bond in a way that was never accomplished before--people compared it to like being in the movie. Most importantly, the game was fun! Other games that look fancier came out afterwards, but didn't capture the same level of fun that Goldeneye had.
Unfortunately for all of us, Electronic Arts produced the later Bond games, and they just weren't as good as Rare's Goldeneye. Also, Rare doesn't make games like Goldeneye and Perfect Dark anymore (this is both because of the falling out with Nintendo and David Doak leaving the Rare team for Free Radical Design, makers of Time Splitters). So while it was a revolution, it was not long lived, though ultimately paving the way for games like Halo. People will look back fondly on Goldeneye and recognize it as a forefather of the great FPS industry.
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