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Rating:
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Goldeneye 007 is the best game for the Nintendo 64. Its an amazing game, and its still fun to play today. There was a game called Perfect Dark that was similar to this and came out later, but this is the far better game. Tons of great guns and gadgets are here, and the gameplay is awesome. Its not the best first person shooter ever(Halo for Xbox is), but its still one of the best. The graphics arent the best ever right now, but at the time, in 1997 or so, they were real great. The music is good. It has a mysterious sound to it for some reason. This game has some of the best levels in any game, and it controls great. Multiplayer in this game is some of the most addictive ever. At the time it had the best multiplayer around. It might not now, since there are games like Halo and Diablo II, but like I said, it was the best at the time. There arent really any negatives. All hail to the best game on N64, and one of the best games ever.
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Goldeneye is the best game for 64 and is one fo the best games out there. though it does not have the best graphics or can sometimes be unrealistic it is neverending fun. random guys just keep coming and do stupid things and thats very entertaining. you can get in a take and nfinate numbers of guys come after you and you can just blow them up. and there are mysterys like on the dam and you look across the water and see that guard tower can you get there? whats in there? no one knows but me and my friends alwasy tell each other are theories. anyways this game is better then alot of gamecube and ps2 games. it is second to only Halo. if you like this game get Perfect dark also but you have to get that gay expansion pack. o ya and multiplayer. thats fun to because you can beat all your friends and make fun of them. buy this game.
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In 1997, Rare released what has become in my opinion the best game for the N64. Goldeneye is a great first-person shooter with 18 levels that mostly stay true to the movie's story. Also there are 2 bonus levels, which you can only unlock by beating the first 18 levels on Secret Agent. On top of that, you have the graphics and controls which are nothing short of amazing. Rare put a lot of time and effort in this game, just like they did with Killer Instinct and Donkey Kong Country and the later Perfect Dark. This is essential for any gamer's collection and especially owners of the now-defunct N64.
Rating:
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This is the one game that I would play day in and day out, for more than a year. The one game where I discovered something new almost every time I played. It was the one game which brought me and my friends together religiously at least 3 or 4 times a week. Somehow it just wouldn't die, no matter how hard we tried.
At first, it just seemed so standard and bland. Playing muliplayer for the first time, I had problems finding guns and felt confused and bored running through the Temple level. soon, somehow, something clicked, and me and my friends ended up playing it for about 4 hours straight. Towards the end of that introductory marathon Goldeneye session, we took our first stride out of the standard Deathmatch restriction- increasing my character's health to its highest limit and my friends fighting against me. Thus we coined the "God" mode, and we played this variant to death in the coming months.
It didn't end there. We had fests where we would do nothing but attack each other with punches. We bought a bunch of video cable and conected three televisions together to form a sort of splitscreen, LAN-type mode, covering up other player's screens so we wouldn't know where the other players were. We playedthe Team mode constantly, refining our knowledge of the levels and our marksmanship. Fed up with auto-aiming, we turned it off and further honed our skills. I began to be able to play the Complex level in my sleep. Proximity mines soon became an addiction. We pushed the game to its limits, learning that we could move the ammo boxes, shields, and guns around by shooting them, thus reworking their positions and creating large stockpiles in team games. We began to use Gameshark to unlock multiplayer maps that weren't intended for the final version, as well as increasing the limits on two and three player maps to four players. We discovered a code that turned one player invisible, and proceeded to do hunter-hunted scenarios over splitscreen.
Basically, it was the first game to really show limitless possibilities. It was a revolution for first-person shooters, and so many have overlooked this fact. It was the first to have targeting of individual body parts, over 20 weapons to choose from, realistic glass, shooting out of lights, and bullet holes, and for its time fairly revolutionary AI. All in all, it was an experience that defined video games for me, and few if any have matched it with a similar addictive experience.
Rating:
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i have this game for my nintendo 64. i think it's worth 3 stars
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