Books : World Of Warcraft The Roleplaying Game (d20 3.5)

In association with Amazon.com
  

More Information

Rating: 5 out of 5 stars - A Must have for WoW and RPG fans.
This has to be one of the most extensive books for any roleplaying game. If you are a fan of WoW or Warcraft, this book has alot of information of background information. If you are a D20 fan, it introduces some interesting options for your gaming group. In short there is nothing you can not do with this book.



Rating: 5 out of 5 stars - The Best of the Rest of the on-line RPG Games
The Game can be played how ever you want to play it - solo or with a group. The quests progress as you level and become more difficult adn the rewards start to get better.

The graphics are stunning so you can never get bored as you're running along doign quests as there's always something cool to look at.

You are also able to control many of the features from a profanity filter to how detailed it is when you kill a monster.

Other players are generally friendly and willing to answer questions along the way.

The different levels of the subscription is nice too - from a month to month basis to 3 month plans.

I've gotten several friends hooked on it.

The only down side, is the game takes time to do anything and before you know, you've spent the entire night questing.



Rating: 3 out of 5 stars - It hits and misses
This book was nice mainly for the consolidated information about the history of the Warcraft setting. I was pleased to find all of this data in an easy to read format and all in one place.

The actual mechanics, however could use some work. The paladin in particular felt like a "phoned-in" effort. The book also would have done better with a major reworking of d20, or even a different system all-together. The normal Deeindee magic system feels kind of tacked-on and many of the class defining tricks are absent or highly modified. The Warlock class, for example could have actually mentioned the various demons used by Warlocks in the World of Warcraft.



Rating: 4 out of 5 stars - An impressive improvement
This second edition of the Warcraft RPG is much better than the first. The RPG now follows the new WoW game more closely. In addition, the mechanics are more sensible. For example, instead of level adjustments for all player characters, non-human races have the option to take levels in a "racial class."

The printing, artwork, and overall quality of the book are a couple orders of magnitude above the first edition. This book also contains pretty much everything necessary to begin a Warcraft campaign (minus monsters, unfortunately), but at the same time remains mostly compatible with the other sourcebooks released over the last couple years.

If you want to run a pencil and paper RPG in the Warcraft setting, this book is your only choice, but you couldn't ask for much better.



Rating: 5 out of 5 stars - One of My Favorites
I've always loved Warcraft, and I've always thought it was one of the coolest fantasy worlds ever created. So, as should be expected, I had very high hopes when I found out about this new (and revised!) book that would let me play my D&D games in 100% Warcraft.

Now, I know that was a very cliché paragraph to start the review, and I'm sure you've all heard something like it before. I'm also sure you've all heard the next statement used to follow up said paragraph: Well, I was not let down by this wonderful product! It's very true. World of Warcraft The Roleplaying Game is perhaps my favorite of all the books I've bought to feed my roleplaying addiction. It has a brand new set of races, a brand new set of classes and a brand new set of feats and spells. All of which are very Warcraft in feel and all very playable.

Let me go into more detail about my favorites about the cool new stuff. I think the coolest new thing, which isn't really new at all if you own Monte Cook's Arcana Unearthed or Arcana Evolved, is the use of racial levels instead of level adjustment. I just think that's the coolest darn thing I've ever heard of. Instead of just leveling up slower, your character can take levels in your given race to gain your various high-powered abilities. This makes it very fun to play races such as the Tauren or the Jungle Trolls, and gives you more options when creating your character. I'm also in love with the ability of your character to build and operate all kinds of machinery and technology. I especially like the rules for firearms, where if you roll a 1 on your attack roll it's treated as the gun blowing up, and your character and everyone around takes damage. It makes for some humorous, and very dangerous, encounters. The new feats and spells are interesting too. The spellcasting system is a tad different than normal D&D and uses a spell slot system, which makes your Arcanist similar to an average D&D sorcerer. There are all kinds of spells you can use, and loads of cool feats, including new technological feats for the Tinker in your party.

There are very few bad things about the book. I mean, there are several spelling errors and so forth, but otherwise it's mostly perfect. The main thing that bothered me was simply the lack of any monsters for the setting. It's understandable, however, as World of Warcraft the Roleplaying Game is actually more of a variant Player's Handbook than anything else. And if you want mosters, just get The Manual of Monsters printed for Warcraft. Other than that the only other things that bothered me was not having quite as much information on the world as I would want, and the occasional use of WoW screenshots instead of actual art.

If you can look past a few very minor negatives about the book, World of Warcraft the Roleplaying Game is very worthy of five stars. It's in full color and contains 400 pages of information and rules necessary for running your campaign in the Warcraft setting. I definitely recommend it to any fan of Warcraft and D&D. It's one of my favorites.


More Information
page 2 of  3
 1  2  3 
 


HOME

Debt Consolidation - Bankruptcy - Reggaeton Videos - MPAA - Bankruptcy