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Rating:
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Not bad, not brilliant either. Saves toggling to the world map, and allows for generic route planning.
The tables at the back are nice, but poorly organized.
Rating:
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Atlas definition= A collection of maps of different regions of the world.
I just picked this up 2 weeks ago and have to say it's a true Atlas plus.
Apparently these other reviewers have never actually seen a real Atlas, I doubt it shows the location of the guy that will take you down the river and back on your family trip. They block out the maps so you can exp playing the game, not be handfed ...try exploring.
It has easily readable text and the graphical detail is good. It gives locations on Flight Paths,Dungeon Instances,Vendors,Flight Masters,Trainers,City Officials,(Quick Referance) to connecting regions,Towns and Camps. List of all creatures in game where to find them and rare mobs. I would recommend this for people just starting out in the game. It was well worth my $30. ( doubles as a good mouse pad, haha )
I agree, it could be better though.
Rating:
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This atlas is exactly what it claims to be - a book of game maps and charts telling approximately where most everything is. Brady did mess up the colors of the flight paths, but anyone who's got even one flight path can figure that out in 5 seconds or less. The book was published in December 2005 and game content including new flight paths and auction houses has been added since then, so they won't show up in the atlas. This is not the fault of Brady.
The atlas does not include contents information typically gleaned from Cosmos or Titan such as XY coordinate locations because add-ons are optional (and often illegal) and the book must cater to people who use no add-ons whatsoever. In that way, the atlas might seem vague or annoying to some, but I have had no difficulty whatsoever in coordinating between the index of mobs in the back and the gridded maps that make up the bulk of the book.
The maps of towns showing where each NPC is located along with their names and job descriptions, and the charts of node location by zone are what really make this atlas shine. This is an excellent reference that will not disappoint anyone who remembers that books don't get patches and that add-ons are just that: add-ons. It's so useful that someone stole mine and now I'm buying another to replace it.
Rating:
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First of all, this is a lovely piece of bookcraft -- a well-made, well-bound, solid book with full color pages, well-typeset, and easy to read. That's enough for a star all by itself in my eyes.
Second, it's a great reference for many kinds of Warcraft information. It holds great resources on production and gathering craft levels (one of the only places that explains what gathering level you need for each type of gathered item -- did you know you need Herbalism level 125 to harvest Purple Lotus?).
Of course (being an atlas) it has maps. Maps of every zone and capital city, as well as smaller (half-page) maps of each minor town. Every map has a listing of vendors and trainers included. This is valuable to me because I'm always walking into the capital city needing to know where the enchanting supplies vendor or the war effort recruiter or the weapons trainer is. These maps have it all provided. It has all flight paths shown on a large continent map, also.
The biggest value is an index of all mobs by name (great for when you have a quest to kill so many rothide gnolls or bristleback quillboars and need to know where to find them). The mobs are listed alphabetically with level range, location description, page number in the atlas, and a grid location on the map. It also has a complete list of rare (silver dragon) mobs by zone, listed with rarity, level, and locations.
... which leads me to my only complaint, which is that the grid locations are (in my suspicion) Brady's attempt to remove a level of precision from the atlas. Instead of game coordinates (such as those used by the Titan or Kronos addons, which are much more accurate), it has its own crude grid system. This will get you in the right neighboorhood, but not "knocking on the right door," so to speak. That's my only criticism.
I would strongly recommend this as a supplementary resource for any serious WoW gamer -- I find myself using it daily, which is more than I can say for the other WoW game guide out there. An informative and aesthetically strong book!
Rating:
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A crazy woman tore up my world of warcraft guide while I was vacationing last summer, and when I searched the local game stores, they said the information was too outdated that it was out of print, and for some reason my mother blieved that.
I received this later for my birthday last year, and honestly it was quite disappointing. It's an atlas, you could argue, therefore it delivers what it promises, which is true. But that in itself is what makes this horribly disappointing. No one who plays this game needs an atlast to get around. If you've wandered the areas, you'll have a decent sense of where you're going for future reference, and Blizzard has a world map on their world of warcraft site.
So why would I give it 2 stars? Partially because I was lied to by salesmen; I was told this was the updated version of the older brady games guide. Partially because this is simply put a shameless method of making money. And partially because this is a nearly useless source. It doesn't list quests, first of all, which is a prime aspect of what adventurers would be searching for. It does show the shape and layout of towns, which is a nice feature that won't be found elsewhere. It also shows the NPCs and where they can be found, but with a limit of buildings in towns, it's not a long search for the right bot, and spending time in cities will give players a natural sense of direction anyway.
In short, this is a decent reference source, if you're looking for a map noticably more useful than the in-game map or the map on the world of warcraft site. But this is just shameful on brady games's part; the guide was very helpful and detailed, and even after the information got old, it was quite useful. This is simply a way to make money off the most successful online game until enough of content has been added or changed so they can make a second actual strategy guide.
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