Binding: CD-ROM Brand: A-Sharp EAN: 0697538081917 ESRB Age Rating: Teen Format: CD-ROM Label: A Sharp Manufacturer: A Sharp Publisher: A Sharp Sales Rank: 8242 Studio: A Sharp
Features:
For Windows 95/98/ME/2000/NT/XP
For Mac OS 7.5 or Higher - runs in Classic mode under Mac OS X
The game is composed of hundreds of unique stories, which fit together into an overall saga.
Starting with a small plot of land and a band of warrior-chiefs, take your clan through the challenges of the seasons as you attempt to become King of Dragon Pass.
Plant your crops. Explore nearby lands. Raid other villages. Sacrifice to the Gods. Search for hidden treasures. The possibilities for action are endless!
Editorial Review:
Product Description: In this turn-based strategy game you take control of a tribe of humans in the magical world of Glorantha. Yours and many other tribes have recently migrated to Dragon Pass, a rich and fertile valley if vastly unexplored. You try to survive and thrive in this environment however you can. You can raid or fight the other tribes, trade with them or explore the wilderness around you. The future of your tribe depends on your choices. Basically the game is split into four seasons in which you can do a limited amount of things. As resources you have the land you live on, you have horses, cattle and pigs. Your tribe consists of trained warriors and farmers. The tribe is ruled by a Council of six, which you choose among a group of potential candidates, according to their abilities and the gods they believe in. There are also random events, which will force you to make decisions. Alas remember every decision has its consequences and even the most trivial choice will have repercussions in time. Also this game is based on the role-playing game Rune Quest.
Customer Reviews
Average Rating:
Rating: - King of Dragon Pass - cult classic
King of Dragon Pass is a 1999 computer game published by A Sharp. Set in the fictional world of Glorantha, it depicts the lives and fortunes of one of several barbarian clans, settling the untamed lands of Dragon Pass over the course of several decades. The clans bear some similarities, such as fyrds and lawspeakers, to the Iron Age Nordic peoples.
The most distinctive features of the game are its greatest oddities. KoDP contains no animation whatsoever, instead depicting people and events with lavish hand-drawn artwork. The game's genre is somewhat unclassifiable and anachronistic -- it has elements of strategy, simulation, and role-playing, even though it offers no proper alter ego.
The player controls the seven-member clan ring leading the clan, providing leadership to the clan in all aspects of its life from rituals to diplomacy. The ring can make two macro-level decisions per each of the five seasons in the Gloranthan year. Random events are drawn from a pool of hundreds and are often influenced by previous decisions. In battle, the player determines the goals and preparations, and possibly chooses the actions of his nobles at pivotal moments.
To succeed, a player must balance the various needs of survival and prospering, as well as manage the problems presented by the setting or the clan individuals - a lack of food might be solvable by clearing more farmland, but when the forest responds by sending a talking fox to urge leaving the trees alone, a wrong choice could bring the clan hunters to war with their environment. Likewise, should a member of the clan act in a selfish and foolish manner, action needs to be taken to stabilize and defuse the situation, if necessary.