Video Games : The Sims 2: Castaway

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from: Electronic Arts

 : The Sims 2: Castaway
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List Price: $19.99
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Amazon Maximum Age: 20 years
Amazon Minimum Age: 144 months
Binding: Video Game
Brand: Electronic Arts
EAN: 0014633158199
ESRB Age Rating: Teen
Label: Electronic Arts
Manufacturer: Electronic Arts
Model: 15819
Platform: Nintendo Wii
Publisher: Electronic Arts
Release Date: October 22, 2007
Sales Rank: 386
Studio: Electronic Arts

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Product Description:
Help your Sims build a life from scratch after washing ashore on a deserted tropical island. Overcome the forces of nature to help them become the ultimate survivors and thrive in this undiscovered paradise while unearthing clues that will lead them back to civilization. Build shelters, craft unique items, and discover many useful treasures and ancient mysteries hidden deep within a diverse jungle environment filled with plants, fruits, and even wildlife. Your Sims change as they take on the challenges of island life and learn to survive in style. Create a new life for your Sims on an uncharted island in The Sims 2 Castaway. Choose from a wide range of Sims - Auto Mechanic, Chef, Doctor, Musician, Teacher, Executive, or Park Ranger. Each one brings a unique Sim humor and quirkiness to your crew. Reunite members of your crew and build a thriving community. ESRB Rated T for Teen



Customer Reviews
Average Rating:  out of 5 stars

Rating: 3 out of 5 stars - Alright, not as good as Sims2 for the PC
Just like my title said, I found this game to be not as good as The Sims 2 for the PC. You make a couple people, they get stranded on an island, you control one of the people and build stuff and make friends with the chimps, eat, go to the bathroom and explore the island. Eventually you go to other islands and hook back up with the other person/people you created and work to get off the island (or stay if you want to). All pretty mindless stuff. The REALLY annoying thing is that you can only save one game/adventure. My daughter wanted to play so she had to save over my game. I didn't care too much, if that's any indication of how much fun the game is.



Rating: 4 out of 5 stars - beat my expectations
This is my third Sims Castaway game. I've played and completed The Sims 2 Castaway for DS and The Sims Castaway Stories for PC. While the DS version was addicting and entertaining, as most Sims games are, the PC version fell seriously short. Therefore, I didn't get my hopes up for this game but still opted to buy it used to give it a shot.

I am a PC Sim gamer, but I also thouroughly enjoy Sims platform games for the goal-oriented aspect. As you probably already know in this platform Sims version you create a character who becomes a crewmember aboard a ship that sinks. Your character is then washed ashore a deserted island and left to fend for him/herself. You start off with simple tasks of learning how to meet the sim's basic needs and gathering resources/food and exploring the island. As tasks are completed more goals are introduced that are increasingly more difficult and time consuming, yet equally intriguing. You gradually discover your other crewmates who, once you convince them to join your "tribe", you are able to control as you do your own sim. This is a perk for two reasons: you can use them to gather resources (depending on the job you select for them) while you're working on a goal your own sim; and if your original sim's meters are low you can switch to another and continue with whatever goal you're working on while your other sims are replenishing their meters.

I was not bothered at all about meeting the sims basic needs. It did get tiring having to rest my sims, especially when she would refuse to gather resources if she was tired. The sleep meter seemed to run down quite fast. But less than halfway through the game I'd met another Sim and was able to switch back and forth between the two which made it easier to play continuously without having to constantly replenish the needs.

I wish the game had done a little more with the recipe factor. There were so many different types of fish, fruit, veggies, and grains but little emphasis on the recipes themselves. I also felt there were WAAAY too many clothing designs and not enough time or desire to make them all. Essentially, my sims wore the same thing the whole way through the game.

I enjoyed the graphics of the game, although the perception got a little tricky. It is pretty difficult to adjust your view in the jungle in order to see anything but a bunch of shrubbery on your screen.

The one thing the game did not provide was closure. You can get off the island using 3 different methods, but once you've achieved that it just sends you right back to the island to continue meeting goals, making shelters, etc... I know that this the developer's way of allowing freeplay but once I'd met all the goals and discovered all the ways off the island I had no desire to continue playing.

All in all, if you like Sims, and you're willing to spend about $15 to buy this game used, then go for it. I played it off and on for about a month before I finished it and was ready to sell it off. That's more than I can say for many other games I've played in the past.



Rating: 3 out of 5 stars - Fun, but it's rather short and somewhat buggy.
Pros:
Interesting storyline
Variety of objectives
New maps and hidden areas to discover
Moderately challenging puzzles to solve
Different patterns to collect and craft
Traditional Sim "motives" to keep a sim happy
Make your own home

Cons:
Clunky controls and interface
Bugs still present in published game
Repetitiveness of gathering can become pretty tedious
A little too short for overall playtime

I'm an avid gamer, so when I heard about the Sims Castaway game, I was pretty curious to try it. I pretty much really liked this game, despite it's flaws. Overall playtime: 15-30 hours (took me less than a week).

I discovered a few bugs while playing. My pointer arrow disappeared randomly and I couldn't do anything to get it back. I searched online and found out you can press "1" on the wii-mote and use that to save and reboot. I also had a bug where one of the sims in my tribe became invisible, other sims could talk to it, and there'd be floating food and things, but you couldn't select it. Rebooting didn't help, but after going to another map, my invisible sim eventually came back.

Some of the controls were a little clunky. For example, you can only craft one thing at a time, so if a recipe calls for 20 rope, you open up the menu, select the the submenu, select the rope, select craft... repeat 20 times. There really should be a way you can say "craft 20 rope".

In spite of all that, I actually enjoyed the game very much. I just wished the plot lasted longer, or at least had more side quests, collectible patterns, etc.



Rating: 4 out of 5 stars - Neat Game
I've enjoyed playing this game. It takes a little bit to get used to it on Wii since i'm used to PC Sims but I like it.



Rating: 4 out of 5 stars - Hours of Fun
We have the version for the Wii. It's a lot of fun and challenging. You have to develop skills and collect things in order to go on to more advanced buildings and tools. I have re-started the game 3 or 4 times trying different senarios (either solo or with other characters). It's worth getting.

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