Video Games : The Legend of Zelda: Twilight Princess

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from: Nintendo

 : The Legend of Zelda: Twilight Princess

Amazon.com's Price: $49.99
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Amazon Maximum Age: 20 years
Amazon Minimum Age: 144 months
Binding: Video Game
Brand: Nintendo
EAN: 0605433010147
ESRB Age Rating: Teen
Format: Nintendo
Label: Nintendo
Manufacturer: Nintendo
Platform: Nintendo Wii
Publisher: Nintendo
Release Date: November 17, 2006
Sales Rank: 86
Studio: Nintendo

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Product Description:
The Legend Of Zelda: Twilight Princess brings you back tot he land of Hyrule, as you uncover the mystery behind its plunge intodarkness. Link, a young man raised as a wrangler in a rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure helps him break free, and with the aid of her magic, they set off to free the land from the shadows. Link must explore the vast land of Hyrule and As he does, he'll have to enlist the aid of friendly folk, solve puzzles and battle his way through dangerous dungeons. In the Twilight Realm, he'll have to use his wolf abilities and Midna's magic to bring light to the land. Revisit classic and new characters - Link, Zelda, Midna and many others

Amazon.com:


When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero and the animal within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old.



The most epic Zelda ever launches with the Wii.


Link roams an entirely new land of Hyrule. View larger.


Take control of your trusty horse as you travel from quest to quest. View larger.


Link must solve a number of challenging puzzles to progress to boss battles. View larger.


Fishing with the Wii Remote is a fun and worthwhile diversion. View larger.


Link's journeys, reinvented
Hailed by many as the best Zelda game since 1998's Ocarina of Time, Twilight Princess thrusts players into a troubled world ravaged by a dangerous magic. Sporting a new, more realistic visual style than the previous Zelda title, Link looks much more like an adult than in previous installments and fits well into an environment that provides Zelda fans with a much more gritty and grim environment to explore. The entirety of the quest fits this darker mood, as both Link and NPC's alike share the same concern for the changes about in Hyrule.



More than just a spiritual successor to previous Zelda installments, Twilight Princess offers players a new way of controlling Link through dungeons, forests, towns, and the bizarre Twilight Realm: precise weapon controls with the Wii remote! Players can use the remote to control Links' weapons including the sword, arrows, and boomerang. This new control scheme allows for much faster and more accurate control than on previous Nintendo hardware. For example, waving the remote in the air will result in Link performing the same move with the sword. To fire off on arrow, players "pull back" on a virtual controller string as the Wii remote's speaker lets players know that the projectile is ready for release. It all works incredibly well and adds to the title's immersion and style- you feel more in the center of the action than in previous Zelda games.



As impressive as the new control scheme is, the scope and size of the new land of the Hyrule is equally as impressive- truly the Wii's first epic adventure. Beautifully crafted and four years in the making, the land players travel through is vast and diverse as the dungeons and monsters that lie within. As players collect triforce pieces from the distant sections of the continent, they will get to know many different villages and foes. Thankfully, Link will be able to move over long stretches of land faster thanks to "Epona," your faithful horse. Epona also helps Link become a more effective fighter, as a number of powerful and impressive sword strikes can be launched while galloping through fields of enemies.



The Twilight Realm awaits
Like most games in the Zelda franchise, Link begins his adventure with little more than the clothes he has on an an inkling that something has gone awry. After an initial trip to the Twilight Realm, in which Link appears as a wolf, a friendly shadow dweller named Midna will meet up with players and give helpful advice on gameplay. Fortunately for players, this virtual assistant spells out ways to be a more effective adventurer in and out of the shadow world. Early stages of the game have Link spending a lot of time in the Twilight Realm, and outdoor areas of Hyrule, attempting to clear areas of the strange darkness that has seemingly fallen over every village, forest, and field. As the story progresses, players will learn the cause of the shadows, and what they must to do vanquish them for good.



Puzzling puzzles
Link once again finds himself in a number of classic Zelda-esque puzzle scenarios in which he must light torches to unlock doors, raise and lower water levels, and fight enemies to collect keys and open chests for valuable rupees. A number of the dungeons present unique puzzle challenges that rely on the player's ability to hone their Wii remote's control, such as an air castle in the sky that can only be accessed by an extremely accurate grappling hook toss.



In general, Twilight Princess is more challenging than the average Zelda game, with a number of boss battles having protracted hit sequences with little support potions about, and even less warning. Still, there's never been an adventure experience such as this, wherein players can literally charge at a dungeon boss with their fists and punch the air to defeat an enormous foe. As the finest Zelda experience in almost ten years and the game fans have been waiting for, Twilight Princess will delight young and old gamers alike.





Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - Amazon lied
When you first search for this product it says the price has been reduced to 45 but when I went to checkout the price was back up to 50. Seems like shady business practices to me. Also how about some sort of accessible customer support so that I could have informed amazon without having to badmouth them. ridiculous



Rating: 4 out of 5 stars - IT'S FOR MY BOYFRIEND
I ACTUALLY BOUGHT THIS GAME FOR MY BOYFRIEND. I THINK HE LIKES IT BECAUSE WHEN I COME HOME FROM WORK HE'S PLAYING IT EVERY SINGLE DAY.. AND I HAVE TO PRY HIS FINGERS OFF OF THE CONTROLS JUST TO GET HIM TO STOP PLAYING IT.



Rating: 4 out of 5 stars - One of the best
After just finishing this game I must say it was one of the most fun I have played in a while. I have been a fan of the Zelda series since the very first one. The overall mechanics to the game are very similar to Orcarina of Time, but with much better graphics, bigger levels, and more items. The best part about the game is the outstanding level design. They are challenging, but not so much that you loose your mind. The story is OK, but how many times can you keep creating the same game? I think this game falls short compared to orcarina of time. That to me was the best Zelda game to date. But this one certainly doesn't disappoint! This will be one of the greatest Wii games ever made.



Rating: 2 out of 5 stars - Eh
I've heard a lot about this game and how great it is from my classmates. But...I found it kinda boring. At first it was exciting. Running around with a sword, shield, cool monsters, and fun puzzles that required logic. But after the first temple, it got very repetitive. The same old monsters showed up over and over (these goblin like things), the temples were obnoxious because they took lots of running back and forth and they weren't easy. Yeah, I like a challenge. But the temples were plain stupid. For example,I spent too much time trying to figure out how to kill these fungal like plants until I realized that I had to throw bombs at them. After all this, I found the fighting system to be annoying. While swinging the wii remote is fun and all, it sometimes doesn't register with your wii and you end up making mistakes because you're not coordinating right. Also, it should be a little more realistic. Although reality would make the game too difficult, I found many things stupid. An example is your jump attack. When Link does a jump attack he jumps into the air and hangs around there for five seconds. Lastly, the music can melt your ear drums. While the music is helpful in the beginning and adds a lot to the gameplay it repeats over and over like a broken record player. Midna's giggles are very annoying and they sound more like someone's having sex than someone letting out a gasp of surprise...
Do yourself a favor. Don't buy this game and don't waste hours trying to figure out how to move a block of stone.



Rating: 5 out of 5 stars - Satisfaction.... FINALLY! *spoilers*
I've had my Wii for about a month now and I've played three games previously but none measure up to Twilight Princess. This game is addicting although it is slightly different from the two other Zelda games I've played which are Majora's Mask and Ocarina of Time. It does have a few things I don't like which are:
Now you cannot call Epona wherever you happen to be, you have to look for Whistle Grass. This wouldn't be so bad if Hyrule Field wasn't so massive compared to its size in OoT.
Now when you catch a fairy in a bottle you don't keep it until you use it, you keep it until you exit whatever temple/area you are in & it only refills eight hearts instead of all them as in OoT. Not that you even need them, at least not for the bosses because they are too f*n easy to kill which is the third thing I don't like. If you die you're not paying attention to what you are doing and getting too close too many times.
One other thing that kinda gets me annoyed is that they have locations from OoT but they're not in the same place as they were before. Like the Temple of Time. Now access to it is from the Sacred Grove which is similar to the Lost Woods in that it has Skull Kids and you must follow the music, as well as the Skull Kids lantern light to find the right path. The Skull Kid now attacks you and you fight him twice. The first time is as a wolf which makes it a bit of a challenge but it's still not too awfully difficult. The second time is a lot easier as you are back in human form and shoot him with arrows.
Lastly, Midna takes Navi's place as far as informing you about the next task you need to do but she doesn't give you hints about how to kill certain enemies. I'm one who likes to know what the enemy I'm confronted with is called which Midna doesn't tell you.
But even with all these things I like the game. Midna is a bit annoying because of her attitude but I still don't hate her. There are a lot of new enemies as well as some old ones. You still must hunt down special items such as the Fused Shadows and Mirror Shards. There are also Golden Insects which I'm not sure what you get as a reward for but I think it's a bigger wallet. But I haven't gotten them and still have managed to make significant progress in the game. I have all the Fused Shadows and am working toward the final Mirror Shard but like I said, they were easy as 123 to obtain.
I still don't understand why they changed the location in which Link supposedly grew up but oh well. I still consider the $50 I paid for this game money well spent which I can't say for Spyro.


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