Video Games : Shadow Hearts: From the New World

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from: Crave Entertainment

 : Shadow Hearts: From the New World

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Amazon Minimum Age: 144 months
Binding: Video Game
Brand: XSEED Games
EAN: 0853466001025
ESRB Age Rating: Teen
Format: CD
Label: Crave Entertainment
Manufacturer: Crave Entertainment
Model: 853466001025
Platform: PlayStation2
Publisher: Crave Entertainment
Release Date: September 08, 2006
Sales Rank: 2534
Studio: Crave Entertainment

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Product Description:
Shadow Hearts: From The New World is the 3rd and latest installment of the critically acclaimed role-playing game series. Johnny Garland lost his father, sister and his memory in an accident. The criminal responsible for this has escaped custody, and young Johnny goes after him. Just when Johnny catches up to him, a strange monster come from a green light & swallows him. When he meets a young Native American bounty hunter named Shania, he learns these "windows" have been opening in every major city. Together, they'll learn the secret behind this supernatural mystery.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 4 out of 5 stars - Solid RPG
They say that 3rd times a charm, and this third installment to the series is no exception. It's a fun game overall, and has an engaging story and cast of characters. There is a lot of micromanagement which can be tedious at times, but it doesn't detract from the game. It's definitely worth the price of admission.



Rating: 3 out of 5 stars - It's not happening this time around
I've been a huge fan of the Shadow Hearts series, but "From the New World" is the weakest so far. I might be a little biased as I played it immediately after finishing Final Fantasy 12 and it just can't compare to that, but even so I remember having a far better time playing the first game and the sequel, "Covenant". The story of Yuri and Alice really made the first game memorable, and the second was almost as good, with Karin making a very sympathetic female lead. This time, however, I am not warming to any of them.

The story this time is a brand new one. A 16 year old called Johnny Garland has his own detective agency in New York (like all 16 year olds do), and one day a chance visit from a stranger begins a missing person hunt that leads to uncovering an evil force that threatens to wipe out the entire world. Along the way he gathers a team of new friends and so the stage is set for a typical RPG. Now, Shadow Hearts is famous for having off the wall characters and this time is no exception. I thought having the puppet master Gepetto and Princess Anastasia as part of your team in Covenant was whacky enough, but this time around you'll be joined by a giant drunken Kung-Fu cat, a kittenish female Vampire and a comedy Ninja. The trouble is that I'm having a harder time becoming attached to them in this game because they just don't seem to be original creations. Frank the Ninja is a direct copy of Joacim, with his weapon upgrades from found objects, and Hilda the childish and annoying vampire changes form between being fat, skinny or a bat in the same way that Keith and Joacim did. Shania the indian squaw can shape-shift into elemental fusion monsters like Yuri did, and characters learn new moves and spells by finding documents or manuscripts like Karin did. As this is supposed to be a completely new game, I found this amount of repetition in the characters to be very disappointing.

Another thing is that in this day and age, there is no excuse for the playable environments to be so small. New York is represented by four "boroughs", most with just one street and no visitable buildings. Go the wrong way or step off the kerb and you drift back to the world map, showing you how tiny each location is. There's no moveable camera and the scantest populations of NPCs to talk to in each place. The dungeons are little better, relegated to just a few rooms or stages, with no more than about three varieties of enemy in each. You can do each dungeon level and boss in a single sitting and it sometimes seems like the game is whizzing by. The game still plays with "alternative" versions of real places, but it doesn't impress much this time around, with Alcatraz prison and the Roswell UFO site being very lack-lustre.

There are some new ideas, but they are not all good. The stellar chart magic system is terribly clumsy and you have to navigate endless permutations of screens and options to set each character up with decent spells. Plus the stellar charts themselves have to be modified at shops to hold the better magic spells, which makes it even more of a bother. One good thing is that each character has unique abilities, which means that they are not endlessly interchangeable like in some RPGs (even in Final Fantasy 12 you could have built up all the characters in exactly the same way), and this gives some variety.

The best thing about the series, though, is still it's trademark Judgement Ring system, and if you enjoyed the first two games for this reason you will be well served here. The battles have even become more complicated with the introduction of the "Stock" guage, which acts like a meter that fills up when you give or receive damage. This can then be used to unleash devastating linked attacks once filled. Managing Stock is crucial to a good battle, and I enjoyed it. I also enjoyed the Combo mechanism, with great results for those who have good reflexes (missing the correct symbol button and breaking a good combo is frustrating but fair, because if you want that 4 chain Combo magic you have to work for it!).

My overall impression is that "From The New World" has been created to ride on the glory of the games before it by simply copying them. It's nowhere near as impressive as "Covenant", and all it's ideas are second hand. It's also trying too hard to be funny. There's scarcely a serious moment in here, or anything approaching the depth or the adult orientated themes that the series did so well in the past. It's all now just a giant cartoon, and while Kung-Fu cats and fat vampires are funny for a while, they don't draw you into the story at all. There is scarcely any plot to speak of as it is, the whole game is just a chase from start to finish, following the villains all around the world. The fun in the game lies with the battles and becoming an expert using the Judgement Ring. Battles are complex and even random encounters need some forethought, especially as there are bonuses available for very good performances (perfect ring turns, enemies killed without having a single turn, etc), so there is a lot to enjoy. Boss battles can be long, but at the same time, the game never gets particularly difficult, and levelling up sems to happen very rapidly so you can easily make a powerhouse team to face almost anything. Sidequests are good - there are seperate side stories for each character which is a nice aspect, and something of a tradition now in the series. It's a shame that these good aspects are not complementing a more impressive basic game, because as it stands, the Judgemant Ring and the good "extras" are the only thing lifting a very short and mediocre RPG plot and characters into being a passable game.




Rating: 5 out of 5 stars - Beautiful...
This game, though it starts a little slow, gets better and better by the minute. The interactive battle system, using rings that spin around and around, is a fun addition to this RPG. It draws you slowly into the new Battle System so that it is not hard to get used to. There are also ways to slow the rings and create more opportunities to attack. Enjoyable game with beautiful graphics (mostly the movie modes but still good during gameplay) and even better music with a blend of a Native American style and old western with a modern rock influence. All in all, a great installment of the Shadow Hearts series and a great addition to any RPG collection.



Rating: 4 out of 5 stars - Shadow Hearts: From the New World
An awesome RPG adventure with an unforgettable story with amazing game play the best in the series by far a must for RPG fans.



Rating: 3 out of 5 stars - Interesting Twist on RPGs
Teh combat system is the most interesting thing. Timing and correct button presses make a standard menu-driven RPG more interactive. Don't get me wrong - I'm no fan of the FFIXX/Kingdom Hearts style of full-speed combat RPG, but I do start dozing off sometimes during point-and-click scenarios.
The story itself seems to follow the trend of most modern RPGs: meet characters, learn how to use abilities, level up, save world.
Voice acting is mediocre, and a lot of characters seem to be there just to try and make the game more-notable in a politically correct era.
The game is alright, a nice deviation from most of the norm.

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