Video Games : Indigo Prophecy

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from: Atari

 : Indigo Prophecy

List Price: $39.99
Price: $19.99
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Amazon Maximum Age: 20 years
Amazon Minimum Age: 204 months
Binding: CD-ROM
Brand: Atari
EAN: 0742725265493
ESRB Age Rating: Mature
Format: CD-ROM
Label: Atari
Manufacturer: Atari
Model: 52663
Number Of Items: 1
Platform: Windows XP
Publisher: Atari
Release Date: September 20, 2005
Sales Rank: 7242
Studio: Atari

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Editorial Review:

Product Description:
Indigo Prophecy is a paranormal thriller that lets you become multiple characters and view the experience from multiple viewpoints. Incredible film-style design pulls you into the story, until you're intimately immersed in the game. Your actions will affect the plot and create a scenario-driven, interactive experience.
New York City is stunned by a string of weird murders, all following the same pattern: Ordinary people kill total strangers in public areas. Lucas Kane becomes another of these killers when he murders a stranger in a men's bathroom. Covered in blood, Lucas regains consciousness with no Memory of why he committed murder. He must solve this mystery before being incarcerated for life. Over 50 stuntmen and actors were used for the game, to create the most realistic, high-caliber, Hollywood-style action sequences



Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - Good Cinematic Game
This is one of the best adventure games to come out in the last few years. It's very cinematic so the story is the major focus in the game. Gameplay is simplified to following the buttons on screen, so there is much variety, still if you like this sort of game get it for the interesting story and characters.



Rating: 3 out of 5 stars - Fun interesting, graphics great, but action sequences problem.
Indigo Prophecies had a captivating storyline, solid characters, nice graphics, and lovely cinematic sequences (of which there are many). I enjoyed playing through it the first time but would never do so again simply because it's much like a movie in that it has no replayability to speak of. Once you've experienced it through to the end, that's it.

My single major gripe is that the interactive action sequences require you to conduct a bizarre button mashing session that consists of pressing buttons that correspond to colored flashes on the screen. Basically, your successful pressing of the button sequence allows the cinematic scene to progress in your favor while mistakes result in the scene ending badly (death, capture, etc.). This interface gets very old very fast and I suspect that it was just designed to allow inexperienced gamers to fudge through it without having to learn the art of real-time 3D action.

All in all, an enjoyable experience, but limited to a single dose.



Rating: 5 out of 5 stars - Absolutly loved it!!!!
I purchased this game on a whim and was not really sure that I was going to like it when I started playing. The story line sucked me in right off the bat. The voice actors are good and the playing is fun. I have played it twice already.



Rating: 4 out of 5 stars - Fun but very hard
This game is so much fun and so intense, but it is very difficult (at least for me). Some of the controls are confusing and difficult to master. I have only played to Chapter three, and that is where I got stuck because of the controls. The game makes you do a kind of Simon combination of arrow pushes on the keys, but if you don't to them at precisely the right time, you fail. Very very difficult. The story behind the game is intense and full of mystery and I do like the game, it is just hard to play because of the controls.



Rating: 3 out of 5 stars - A Slight Disappointment
I say that I will not actually add true spoilers (cause most of the time nobody listens to that warning anyway), but I will discuss my general feelings of the ending, so you have been warned.

This game started off really good. The idea of trying to solve a murder that you, the character, committed AND trying to catch the killer, you again, was really intriguing. I liked the 'seemly' freedom of play and decisions that were offered during the first 20 or so acts. Even the little petty tasks of dragging boxes from one place to another didn't bother so much, but in fact added to the mundane feeling of an ordinary world.

My biggest problem with this game was the small amount of freedom you had to change the final ending. Nothing changes the final ending up until the last 2 or 3 acts. You could be a complete jerk to everyone, not save the kid, be mean to Markus, not collect ANY clues as the cops and it still have NO effect on the basic outcome of things. I decided to play this game through twice and make all sorts of different decisions. The only effect you get by making a less than positive choice is a decrease in the sanity bar. That's it. The basic plot line is really really linear and it feels that your trapped into making the mistakes that you would want to avoid.

For example, if the phone is ringing and picking it up would lead to a new plot advance, the game doesn't let you do anything else BUT answer the phone. I was really hoping for a few extra hidden acts that weren't necessarily available every time through. For that I actually recommend to play through the specific chapters just want to see what it said with a different action.

The actual storyline itself was good up until the last quarter or so. Than it takes this complete turn into a weird sci-fi ending that doesn't really make sense with the somber tone of the beginning of the game. A little less matrix would have been nice.

I must say though that the animation and motion were really well done. It really does look like a movie, including the sudden shift of camera angles and the close-ups on certain characters. The graphics are a little out-dated for 2008, but not so that you can't enjoy watching the large number of cut-scenes. Considering that the game play is integrated in watching a lot of cut scenes, they did a good job not making it an annoying task.

The game play I understand has also received some criticism. The thing to keep in mind is the sudden action sequences that are thrown in about every act. These include a DDR/Simon Says hit the button at the right time or fill a bar by hitting buttons alternating really fast. The last one I was personally annoyed with because my computer tends to lag with computer games and so I would lose every time that happened during this sequence. But in all nothing that can't be handled, even on hard mode. The actually moving of the character around is really easy to learn and takes about an act or two to get the hang of it.

In all I did enjoy the game to a point. I was compelled to find out what was going to happen to the protagonist in the end. My major disappointment was the boosted the lack of real freedom in changing the course of events. I was really looking forward to seeing drastic changes bear fruit in the end, but sadly I must look elsewhere for a truly choice-your-own-adventure game.

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