Video Games : Metroid Prime 2: Echoes

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 : Metroid Prime 2: Echoes

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Amazon Maximum Age: 20 years
Amazon Minimum Age: 144 months
Binding: Video Game
Brand: Nintendo
EAN: 0045496962159
ESRB Age Rating: Teen
Label: Nintendo
Manufacturer: Nintendo
Model: 45496962159
Number Of Items: 1
Platform: GameCube
Publisher: Nintendo
Release Date: September 08, 2006
Sales Rank: 1158
Studio: Nintendo

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Product Description:
Metroid Prime 2: Echoes lets you explore the light and dark worlds of a doomed planet,as the powerful bounty hunter Samus Aran! In this highly anticipated sequel to Metroid Prime, she is hunted by a mysterious entity and a warring race called the Ing. Discover strange secrets while augmenting her suit's weapons and abilities, and fighting for her survival.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 1 out of 5 stars - a review for Metroid Prime 2 and 3
First of all, I apologize for posting a review for Metroid Prime 3 on the MP2 page. The Metroid Prime 3 page won't accept my review no matter how many times I try to post it. However, this review will work for MP2 as well.

Yes, because Metroid is one of Nintendo's most long-running and successful gaming franchises, Metroid Prime 3 had no choice but to be created and released. But you know, it's certainly NOT a classic because it's basically the same as the first two Metroid Prime games but with better graphics, sound effects, and sweet-looking explosions. Remember the original Metroid on the NES, Metroid 2 on the Game Boy, and Super Metroid on the Super NES? These games were released a long time ago, and what made them so fantastic was how the gameplay emphasis on each of them was on "exploration".

In Metroid Prime 3, you predictably go through one hallway after another shooting whatever you see. While it's fun, the lack of exploring hurts the game a LOT and prevents it from having much in the way of replay value. I also hate how it takes such a long time to defeat some of the bosses in the game. It was never like that in the past.

Also, the first three Metroid games ever made for the NES, Game Boy and Super NES were REALLY different from each other and that's another thing that made each of them appealing to gamers everywhere. The first three Metroid Prime games however, are all basically the same. It's *really* not like Nintendo to ever milk a series, but for some reason, they're letting it happen with the Metroid series. It's probably time they stopped working on making Metroid games and focused on another creation, because innovative gaming in the Metroid series is probably now a thing of the past.



Rating: 3 out of 5 stars - Not the best Metroid, but a good installment in the series...
Simply put, the game is just way too similar to the first Metroid Prime. Unfortunately this immediately makes Echoes feel inferior. So if you're looking for a brand new innovative game, you will be disappointed.

However, as a Metroid game, it's just as engrossing and enveloping as the rest. Storywise, this one is much darker and much more surreal. The puzzles and the tasks that Samus must go through are MUCH more involved...sometimes to the point of frustration. The bosses are tricky, but not unbeatable. It'll sometimes take a few tries. However, save points are much more scarce, which makes dying more of an inconvenience since you'll likely have to traverse a long way (solving the same puzzles) in order to try again.

This game introduces having ammo for your beam weapons. Big, big hinderance. There seems to be no point in having this on there. Also, the light world/dark world plotline is straight out of The Legend of Zelda: A Link to the Past, so in that respect it seems unoriginal. And speaking of unoriginality, having Samus start fully-equipped only to "accidentally" lose all the powerups is repetitive and farfetched.

Controlwise, it's identical to Metroid Prime. Graphically, it's identical to Metroid Prime. So unfortunately, this game doesn't bring a lot of new elements to the table. I'm playing through it to see what happens before I start Metroid Prime 3 (now THAT'S a revolutionary game!), but I probably won't touch Echoes again after I beat it.



Rating: 5 out of 5 stars - Awesome. Metroid Prime 1 & 2 are the best Gamecube games, period.
When I first heard about Metroid Prime, I was so happy that a sequal was finally coming out for a normal console (I don't like tiny, portable screens). Then I heard that a new developer was making it, and I worried a little. Then I heard that it was going to be a FPS (first person shooter), and I panicked being that the old Metroid games were not FPS and I generally hate FPS. When the game finally came out though, I was amazed. It is a fantastic update of the series. The gameplay and graphics are first rate for a modern game, and yet it feels like a Metroid game. It's something that you can't really describe, but if no one told you what game you were playing, you would just know it's Metroid. Metroid Prime 2 is just as good as the first. BUY THIS!



Rating: 5 out of 5 stars - Metroid is the bomb!
I loved the first one and I love the second one. What I love about this one is that it's harder!! I've actually died a few times!!! I always love a good challenge, and this game is big enough to last you many hours of gameplay and intricate enough to make you think and have to backtrack your steps to find the extra items. It has great graphics, a fun story, and you really feel like you're kicking [...] playing Samus ;)



Rating: 2 out of 5 stars - This game didn't learn its lessons from the first Metroid Prime
This game is similar (and I mean really really similar) to the first Metroid Prime, except even more annoying.

The translation of style from sidescrolling Metroid to 3d was handled beautifully. Art, sound, level design, etc is all top notch, and the game sports some of the most impressive visuals to be found on the gamecube. Beyond aesthetics though, the game falls apart.

It's simply not fun to play. It has a somewhat awkward control scheme that even after you adjust to, is simply subpar to games that were being made in the N64 era. Nentendo tries to say that this is not a "First Person Shooter", but a "First Person Adventure" game. Well, you do occasionally have to shoot things in the first person perspective, and it's handled quite poorly, leading me to believe Nintendo's statement is really just a euphimism for "Bad First Person Shooter".

As already mentioned, the control scheme is poor. You cannot strafe and move at the same time (unless you're locked onto someething that moves your view while you're strafing), so enemies (the vast majority of which are extremely agile) can very easily get behind you. Aiming (which you also cannot do while moving) is so incredibly slow that it forces you to rely on the game's lock-on targetting system. Unfortunately, too many enemies (especially bosses) have moves that negate your lockon targetting making re-aquring them a painstaking effort. In addition to general slow aiming, your upward/downward viewing angle maxes out at about 30 degrees above/below the horizon, so when enemies get above you, it's very difficult to deal with them (as many flying enemies or bosses will often do). It makes the game challenging, but not in a fun way. It's challenging kind of like running a 20 mile marathon after having someone break both your knees with a sledgehammer.

And then there's backtracking. There is way way too much backtracking in this game. It's one thing to spend an hour in a game exploring new environments without making progress, it's another thing to constantly be forced to backtrack an hour through previously explored territory to retrieve a single item, and then spend an hour getting back, only to get another item, and use it to backtrack an hour someplace else, etc.

Making the backtracking even worse is the frequent forced encounters where doors will lock preventing you from leaving and you have to fight a particular enemy (Dark Pirte Trooper) until you either kill it or it leaves. Either method takes upwards of 5-6 minutes, because like many other annoying enemies in the game, it spends most of its time being completely invincible.

Metroid Prime 1 was a basically good game with some large flaws. This game took it upon itself to be a copy of the first game, and increase the size of all those flaws without adding anything good.

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