Rating: - Fun game
This game is great fun if you are into RPG's. The only bad part is that the maximum number of players is two. I like to play with my three older kids and with this game two have to sit out and then switch. Other than that it's perfect and just hard enough to keep you engaged but not hard enough to stump you and frustrate everyone. Worth the money.
Rating: - Magical Fun
This game has all the things a boy would like, blood and gore!
Rating: - Not too good...
If you like wimpy over-head view games you'll like this one. The characters are so small they are almost undistinguishable from each other. The worlds are hard to find your way through. Unless you have a walkthrough it would be nearly impossible to find your way through this game. And even then it's still almost impossible not to get lost. I quit after only a few sessions. Because the fun level is almost zero. You can play with a friend. And then both of you can get lost and not have fun.
Rating: - Baldur's Gate Coulda Been a Contender...
Baldur's Gate Dark Alliance is basically a version of Diablo with a Dungeon & Dragons makeover. While it implements only a small subset of the D&D rules, there are many game elements -- feats, creatures, weapons, attribute buy-up, etc -- that would be very familiar to someone familiar with the D&D rules. All of those rules are implemented in a 3rd-person-from-above-perspective, graphical interface which Diablo seemed to invent, but which is often copied in RPG style games. In my opinion, this is not a negative -- that interface formula has proven to work well for this style of game, and there's no reason to invent an inferior wheel to avoid being labeled a Diablo clone.
Here are the positives of this game:
- Unlike most RPGs that claim to be multiplayer, this game actually allows a second player to participate in the adventure in the main game mode to the same degree as the first player. Usually, "multiplayer" turns out to be some limited, deathmatch mode thrown into the game as an afterthought.
- The water and shadow graphic effects are outstanding. Clearly, the developers thought this as well since you need to wade through water in half the scenes. The way the water ripples, and how the waves propagate and reflect is really quite a nice piece of eye candy.
- You can 'import' a character into the game you're playing, even if it was saved while playing another mission. This ability to develop and then keep your character for other adventures is a great feature. If only there were other, harder editions of Baldur's Gate to reuse my characters, I'd call this the crowning achievement of the game.
But here are the game's negatives:
- The game is very short. At 'normal' difficulty, I'd estimate I only had 10 hours of play time into the game when I suddenly found that I'd defeated the entire game. And that was at a conservative pace... less patient players might finish the entire game in a single sitting.
- There is not much variety in the three character types. Even though you may choose to be a warrior, an archer, or a mage, towards the end, all three are best served by using the very powerful melee weapons that become available along the way. The mage, in particular, does not receive comparable upgrades, and the bows also fell short of their melee counterparts. Baldur's Gate should have implemented D&D-like character creation to create better differentiation between characters. Seems like it would have been easy to do.
- The box sets an expectation that D&D rules are implemented, but they are very loosely and inconsistently applied. There are certainly recognizable D&D elements, but I suspect that hard core D&D fans will be disappointed. It would have been nice if the various creature types had been identified by a label (even though I think I know what most of them were).
- The replies to computer characters ("NPCs") don't seem to affect the story progression in any way. There is really only a single story line to follow, and either you find all the requested items, or you don't. Whether you find everything or not, you can still finish the game. It seems to me that one of the basic premises of D&D is that there can be consequences to your actions, but that is not the case here.
Nevertheless, my son and I had a lot of fun playing this game up until its premature, abrupt end. Had some of the basic negatives been fixed, and if the storyline had been expanded to make the game last for a month of play, this could have been one of the all-time best Gamecube titles. It leaves me wondering which is the bigger crime: 1) the total absence of greatness; or 2) wasted, unfulfilled potential? In the case of #1, I just feel like I wasted some money. In the case of #2 and Baldur's Gate, I think I feel even more disappointed than a mere dent in my wallet. Sigh... Baldur's Gate, you coulda been a contender, but in the end, you turned out to be a bum.
Rating: - normal people beware
I played this game once and it was realy bad and nerdy. this is a game that nerds (the ugly kind with long leater coats and plactic jewels that call themsleves lords of daeath an stuff.) play when they arent playing dungeons and dragons. amazon save these young kids life and post my review,