Video Games : Star Wars Galaxies: An Empire Divided

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from: LucasArts Entertainment

 : Star Wars Galaxies: An Empire Divided
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Price: $28.44
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Amazon Maximum Age: 20 years
Amazon Minimum Age: 144 months
Binding: CD-ROM
Brand: Lucas Arts
EAN: 0023272318185
ESRB Age Rating: Teen
Format: CD-ROM
Label: LucasArts Entertainment
Manufacturer: LucasArts Entertainment
Publisher: LucasArts Entertainment
Release Date: June 25, 2003
Sales Rank: 7154
Studio: LucasArts Entertainment

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Product Description:
Wookies Towering, fur-covered humanoids native to the planet Kashyyyk, Wookiees are exceedingly strong and prone to fits of rage. However, they are also intelligent, loyal, and trusting. Among the species, bravery and honor are considered paramount. Although their culture is not warlike, Wookiees do make fierce warriors and deadly opponents when angered or threatened. In Star Wars Galaxies, we will strive to capture the b

Amazon.com Product Description:
Star Wars Galaxies is a massively multiplayer online role-playing game (MMORPG) that lets you assume the role of nearly any type of character in the Star Wars universe and interact with thousands of other players' characters as well as established characters from the movies. You can be a shady smuggler, like Han. You can be a cold bounty hunter, like Boba Fett. You can even be a Jedi, like Luke. You can create and develop any character you like and seek out adventure and excitement as you see fit. Best of all, the game never ends--it persists and changes online, even when you're not playing. Interaction with other players is what this game is all about; you can get together with your Rebel friends and raid an Imperial bunker, or work with other Imperial troops to squash Rebel scum. You can instruct young Jedi in the ways of the Force, or you can work with other bounty hunters to hunt down outlaw Jedi and bring them to justice. Or you can manage a cantina or parts shop and marvel at the galaxy's vast variety of heroes, scum, and villainy.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - Is a GREAT game and a GREAT story!
I have played this game almost since the beginning. And i have been a Star Wars fan for 31 years now. Never will you have the opportunity to play in the vast world of Star Wars like you will in Galaxies. There are 12 planets and the space around the planets to explore, battle, and have fun.

Whether you like low key exploration, run and gun auction, "Player vs. Player", or linear story line adventures this game has it all. I know some of the early players gave up on the game because SOE changed the combat system. They basically changed it to a shooter from a turn based platform. But it is just as good of a game. The only negative thing that came with the "New Game Enhancements" a couple of years ago was less choices for each player to make. I won't get into details, but after the NGE we players could not make quite as many choices as to what our characters did. But SOE has been reversing some of those changes over the last couple of years and it is getting better and better.

Don't write this game off. The worlds are huge, and character/alien/beast varieties endless. And the gameplay styles are endless. Whatever mood you are in for the day, you will be able to find the correct kind of game play you desire. And come on, its Star Wars! I loved it when it first came out, and i love it still today. If you love Star Wars you will enjoy playing in this world!



Rating: 1 out of 5 stars - Combat revamp killed the game
I played this game from launch date until they game out with the stupid new combat system. I played the game non-stop to become a jedi. Then THey totally made jedi useless. They nerfed their powers and everything. but that wasnt the worst part. Later they made it so everyone could start as a jedi. all that work for nothing. Plus the combat system sucked. I couldnt get into it. The game at the beginning was great but then when they changed the combat style it all went down hill. this game is not worth getting now.



Rating: 1 out of 5 stars - The greatest MMO blunder of all time...
SWG was the greatest game ever made, until Sony Online Entertainment got there hands on it. I played this game threw beta and for the next two and a half years after the release. The game started off so strong it had everything you could ever want. The crafting/mining system was amazing, there were people who would just play this game for the crafting system it was that good. Its heart breaking to see what Sony Online Entertainment has done to SWG... how a company could completely change and dismantle the game after having such a large player base is beyond me. Why would you change a product that was doing so well?
Its very sad to see the state of the game today, seems to be geared at children. Why is everyone a Jedi? It used to be a great privilege to become a Jedi (I was the 4th to unlock on Bria). It used to require a lot of work/luck to unlock the Jedi slot. I remember that there was only a hand full of Jedi around, and now it's a started profession??? Kind of takes wow factor out of the game. After playing World of Warcraft for two years I still miss the original SWG. I wish they could bring this game back to its original glory, but there is no chance of that ever happening. The game is to far gone...
I wish they would release SWG II update the graphics and bring it back to the point right before the combat revamp! I would come back to the game, and so would 1000's of others.
DO NOT BUY THIS GAME
-Just another Hardcore gamer




Rating: 1 out of 5 stars - Rise and Fall of a GREAT Game
I started playing Star Wars a little over four years ago now, at first it was great. Depending on my mood at the time I could either grab a blaster and go hunting or sit in my (In-Game) House and do some crafting. Things were made much easier for me because I had the support of a well established and very active guild at my back (which Included two real-life friends).

The Expansions, starting with Jump to Lightspeed and then Rage of the Wookies were both resounding successes in my opinion. In space, the ship controls were a little tricky for beginners but once you got the hang of it you didn't even have to think about pushing this button to turn or that button to fire... you just locked on, closed in and BAGGED whoever you happened to be aiming for. My favorite component of this game was the crafting (Droid Engineer/Tailor/Medic). This was always very easy for me because my guild was always very supportive, I rarely ran out of supplies thanks to the modification of the Bazaar terminals being linked planet/galaxy-wide. I could be on tatooine in my shop and order supplies from coruscant or Naboo.

Then, they (Sony/Lucasarts) took something that worked well and was a lot of fun that alot of people enjoyed playing every day (like myself) and Did to the game what the Death Star did to Alderaan... Instant, total and complete destruction for which they soon paid a dear price. Loss of players = loss of revenue = loss of popularity and VERY negative reviews all around. They basically took everything that I, among others, enjoyed about the game and completely eliminated it. Before this.. incident.. My player character was very strong in many areas, Master Artisan (Crafting/Surveying), Master Droid Engineer (again more crafting) and Tier 3 Rebel Pilot with Master Marksman as well as a tier 2 medic. It took me more than two years to get that far and the whole thing was destroyed in less than a week. I left for about five or six months and when I returned not only was I locked out of my own houses and unable to use any of my tools but I was forced to pass up all that I had worked for in order for my character to fit in to their new (and I must say, completely ridiculous) system. One of eight or nine character base-types, no crafting and probably not much else either. Rumors abound as to why they did what they did but I think they just took the easy way out, they did it because they could. They were constantly adding patches/hotfixes (most of the time without the approval or even the opinion of their player base) and with each new patch came new problems. A continually expanding game universe.. more like a continually deteriorating one.

I am very angry about what Lucasarts and Sony have done to this game because even to this day I have not yet found a game that is anything like what SWG used to be, chances are there never will be again.



Rating: 1 out of 5 stars - The Farce is strong with this one...
Star Wars Galaxies is a game of broken promise upon broken promise; ill-conceived updates, constantly shifting goalposts, bugs and poor content.

I beta tested this game pre-release and then played it for 18 months before quitting as a jedi (back when they were rare). Only one (out of 20) of my friends still play now and he only due to a 12 month subscription.

The game was originally released over 2 years ago, and in the opinion of most at the time well before it was ready. Many of the basic constituents (weapons for whole classes of characters, vehicles etc.) were missing as they were not ready in time for the launch. Content was entirely missing and the game could be any other MMORPG with a simple star wars skin tacked on in places.

Instead of fixing the bugs and adding content, the effort was directed at revamp after revamp, never finishing anything or polishing it until it shined, but scrapping and re-launching with new bugs and new problems.

Decide what you want to do with your character, spend months developing him/her along the path you want and then wait for the next publish to come along and render your choice useless as your profession changes radically, or in some cases is even scrapped.

The latest re-launch, known as NGE, scrapped the entire game and started again with a very dumbed down version losing the one redeeming feature: the diversity of characters (and the majority of players to boot.)

There have been rumours recently that SOE are to lose the franchise from LucasArts in the next year and their response has been denial stating "On our forums, we have shared early plans for game updates through Publish 34". This really doesn't say much as just prior to the release of NGE, SOE were posting details of future publishes which they knew would never be implemented.

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