Binding: Video Game Brand: Sega Dreamcast EAN: 0013388250103 ESRB Age Rating: Teen Label: "Sega of America, Inc." Manufacturer: "Sega of America, Inc." Platform: Sega Dreamcast Publisher: "Sega of America, Inc." Sales Rank: 6389 Studio: "Sega of America, Inc."
Editorial Review: Just when it seems 3-D fighting games have permanently made 2-D fighting games obsolete, something like Marvel vs. Capcom 2 comes along and proves just how deep and fun 2-D fighters can be. It's better than its predecessor in every way, and arguably the best 2-D fighting game to grace the Dreamcast.
The amount of playable characters is enough to put any fighting fan's salivary glands in overdrive. Beginning with favorites such as Spider Man, Wolverine, Ryu, and Chun Li, players can eventually unlock 56 characters. We had our hands full just mastering a few of these fighters, and getting familiar with all 56 would take months of intense practice. There are almost too many moves, all depicted with superb animation and augmented by several tag-team combos. When the match begins, you can pick three characters. Once things heat up, you can call in your pals to unleash a massive move on your opponent. This adds immensely to the game's depth, and button mashers will be in for a shock when they find that their mistimed tag-team moves backfire.
Visually, this game is intense. The large characters are slightly jagged around the edges, but that's more than compensated for by the massive amount of animation frames, colorful special effects, and stunning 3-D backgrounds that are loaded with detail. Marvel vs. Capcom 2 also delivers a sonic performance that is nearly arcade-perfect. This is a must-buy for any fighting fan, especially those who have a couple of buddies to bash. Just be prepared to put in a lot of time in practice mode if you want to get good. --T. Byrl Baker
Pros:
Brilliant 3-D backgrounds
A massive number of characters to play as
Tag-team element adds a fun strategic component to the gameplay
Cons:
Characters were drawn at low resolution
Customer Reviews
Average Rating:
Rating: - Epic!
I was never a fan of tag-team 2D fighters until I picked up this title.With a deep roster, crisp graphics and no slowdown this is a must-have for a DC owner. The only downside is that there isn't much single-player replay values. Only modes are arcade mode and once the unlockables are done the game will likely sit on the shelf. A few more game modes would have been nice but overall a must have for a 2D fight enthusiast.
Rating: - the game is excellent
i love all the chosable charaters 56 from the marvel and capcom universe my favorite fighters are seorm,cyclopes, and cable but all the fighters are great and it a great game
Rating: - 56 characters that you can select to fight
Yes this game has 56 characters that you can completely control.
Unlike part 1 where there were special characters that can only help you, but not fight for you. In this part 2, you can completely control everyone.
I am rating this game 4 stars rather than 5, because there is one very annoying factor: In order to unlock the secret fighters, you have to play the game for MANY, MANY hours in order to earn points. You use the points as money to unlock the secret fighters.
Rating: - badmanstylin
Marvel V.s Capcom is the dreadest game after the first Marvel vs Capcom. There are endless possibilities cool combos and stuff.
I've played with nerly every game you can think of, but my best team might be Guile,CharlieWith over 56 pleyers to play with, who can blame me? This is a must get for all true believers!
P.S I also like to play with Hayato,and Silver Samurai (did I spell it right?) and Venom not to mention Wolverine! So this is beyond repair over and [...]
Rating: - Highlight in the Twiglight of Segaz Last Console
For any die-hard 2-D fighting enthusiasts who were waiting for the next groundbreaking title, you got the predecessor to this game, which, when it debuted in arcadez, wuz one sweet deal. However, I remember itz own predecessor, Marvel Super Heroes Vs. Street Fighter, which I believe wuz the best in the long-running series of high-flying, button-mashing extravaganzas (feat. the non-pilot pilot, X-MEN: Children of the Atom; Marvel Super Heroes, which truly defined the game-type and engine that would accompany the game til the seriez' end; and X-Men Vs. Street Fighter, probably the most lackluster in the series). However, once MvC 2 hit the arcadez, it blew everything else away. Anywhere you go, you'll see this stealing busienss away from the newest 3-D titles (at that time), Tekken 4, Soul Calibur (one of the few fighters I enjoy more than MvC 2), and Project Justice, a little-hyped but spectacular sequel to Rival Schools: United By Fate (both of which are actually 2.5-D fighters: gamez in which playerz can move in and out of the foreground, sort of rotating on an axis, but most of the fighting takez place on a 2-D plane). But anyway, back 2 THIS game. The Dreamcast port wuz probably an enhancement to the title, as the resolution on a TV will most likely outdo that of the huge widescreenz they'll have this on in the arcadez, which gave a sort of big-tyme feel (especially since digital stereo sound accompnied it), but the fact that this is a pixel-based game made evertyhing kinda fuzzy. In termz of gameplay, the fun never seemz to stop coming with this one, as the number of character combinations (and thus cooeprative hyper combinations) are near-endless; and the sheer variety of the individual characterz addz even more to the variability in match-upz. There seemz to be not just one, but multiple characters to fit any playing style. In termz of learning curve, this is most definitely a button-masher, but any aficianado of the series will be familiar with the air combo system, which has been simplified in this game to allow for the assist move. The latter has been implemented as a replacement to the sheer annoying & limited special partner attack in the predecessor, which featured cameos from vintage Capcom gamez (Arthur from "Ghouls and Ghosts," Unkown Soldier from "Forgotten Worlds", etc.) and other fighters (Cyclops, Psylocke, Juggernaut, etc.) from former installments in this series that didn't make the suprisingly short cut for MvC 1. Thatz another area where this series triumphs: about 56 characters in all in this game as opposed to about half that in the 1st 1. In both gamez, a portion of those total characters are hidden, and the method of obtaining them in MvC 2 is alot more worthwhile and actually increases replay factor by giving you a motive to play different modes and get flashy finishes. Stated more specifically, you accumulate EXP pointz just from playing practice mode (directly proportional to time spent in the Danger Room, where you practice), and even more pointz for playing and winning competitve modez and getting hyper-combo finishes, more pointz awarded for more difficult to execute types of hyper-combos (e.g., Individual, Team, Devastating) However, in the 1st game, you seem to have to do thingz JUST so to obtain lackluster secret characters, which were really just pallete-switched variations of already available characters. Or, you could enter a sequence of button-presses on the character select screen to temporarily have access to these bumz. On a final note, the final boss of MvC 2 (A behemoth shape-shifting entity called "Abyss") is amazingly easy to defeat as opposed to the boss of the predecessor (the comic-derived amalgation of Professor X and Magneto known as "Onslaught"), probably becuz you have one more character to assist you in the sequel, the boss here has super-armor (i.e., he has infinite momentum and thus cannot be stunned, stopped or grabbed in any way), which, when you adapt your style of play, actaully makez it easier to defeat him (it). In the game that came before it, however, Onslaught does not have super armor, and thus moves upon you attacking him instead of standing there and taking your punishment. And boy, does he move. Onslaught teleports at will and can even call upon another character to fight in his stead by manipulating them telepathically. These are typically other characters from the game and, even though they don't have full health, are extremely hard to defeat. He is not guaranteed to summon a drone, and in some cases he will use more long-range attacks than short, so you never truly get a fair crack at him everytime (which I would prefer and is the case with the FIRST form of Abyss). However, both entities change forms as you defeat the one that came before it, with Abyss having 3 and Onslaught having only 2 (to parallel the number of characters playable at once in each game). As you may expect, the final formz of each are the most difficult, powerful, deceptive and massive. However, the durability of the final form of Abyss is suprisingly low, making him easy-pickinz one you've faced him enuff. Onslaught, on the other hand, is a hanfull no matter HOW many timez you've played him. This stemz from the fact that he is ridiculously cheap and you must often super-jump to attack him when vulnerable. So, as you can see, you get a helluva improvement over the predecessor and a marvelous (pun-intended) game that'll keep you entertained for yearz. EAZILY the GREATEST of a dying breed.