Video Games : Pokemon - Trading Card Game

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from: SPIG

 : Pokemon - Trading Card Game

Price: $58.00
Prices subject to change.



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Amazon Maximum Age: 17 years
Amazon Minimum Age: 72 months
Binding: Video Game
EAN: 0045496731045
ESRB Age Rating: Everyone
Label: SPIG
Manufacturer: SPIG
Platform: Game Boy Color
Publisher: SPIG
Sales Rank: 1654
Studio: SPIG




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Editorial Review:

Editorial Review:
Pokémon Trading Card Game is a Game Boy Color title based on the popular strategy card game from Wizards of the Coast. Fans of the existing red, blue, and yellow versions of Pokémon will find this game to be less redundant than earlier Game Boy Pocket Monster offerings. This game is more of a hybrid of its predecessors--mixing strategy card gameplay and role-playing game elements--with highly successful results.

The story in Pokémon Trading Card Game is basically the same as that of the original Pokémon titles, only with new character and feature names substituted. Instead of Professor Oak, players meet Dr. Mason. Gym Leaders are named Club Masters, battles are duels, and so forth. Learning the card game is a breeze thanks to the inclusion of comprehensive instructions and an in-depth tutorial. Although some minor changes have been made, the method of play is virtually identical to the original card game, and just as addictive. While much shorter than the Pokémon games, the gameplay here doesn't involve random and repetitive battles, and follows a less linear path.

Although Pokémon Trading Card Game would seem to turn a social experience into a solitary one, it allows for and encourages interacting with other game owners. Duels can be fought between players via a game link cable, and cards and decks can be traded using the infrared communications port. The most interesting (although somewhat dubious) feature here is the "card pop!" option, which generates one new card for each player when communicating wirelessly; the catch is that you can't "card pop!" the same person again for a while after doing so, thus limiting the feature's appeal. --Joe Hon

Pros: Cons:



Customer Reviews
Average Rating:  out of 5 stars

Rating: 2 out of 5 stars - not the greatest game in the world
There are 3 games to play, but for one of them you need 2 gameboys and 2 cartridges. For another one, you just walk around through buildings and do absolutely nothing. In the other one, you just make a deck but it has to have 60 cards in it and only one deck has 60 cards in it. This game is really confusing, especially if you don't have the instructions. Don't buy it!



Rating: 4 out of 5 stars - THE AWESOME-EST GAME EVER!
The game is awesome! Don't let the other reviews fool you-you don't even notice the "faults" when you play b/c this game is so fun! I would reccomend this to anyone-even if you hate pokemon. It's that good. Now go get it!



Rating: 2 out of 5 stars - This Game Stinks
The first time I got this game I didn't like it very much. Then I let one of my friends borrow it and he never brought it back. Then I got it again in hopes of beating some people. So I walked into the Rock Club to defeat the master there and he told me I had to go find his pupils first. So I found two of them and I still can't find the others. I even went on a cheat website and I followed where it says she is and she's not there! This game is really boring. I mean really. Playing the TCG in real life is way more fun.



Rating: 5 out of 5 stars - A very fun game with a through-the-roof replay value!
Here is my review:
Replay value: 10/10
Difficulty: 7/10
Educational: 10/10

This...game...is...GREAT! Even with Pokemon Ruby/Sapphire out in stores, I still spend lots of time trying to complete my Pokemon Card collection on the Game Boy. The game is very fun and will quickly turn newbies to the Pokemon TCG into experts. I'm a 12-year-old girl and a dedicated Pokemon fan, and I must say...Let your Ruby/Sapphire Pokemon take a little rest so you can pick up a copy of this awesome game. (Pokemon Ruby/Sapphire is an awesome game too ^.^) The basic storyline of this game is that you are a boy with the default name of Mark, who wants to inherit the four Legendary Pokemon Cards (special GB versions of Articuno, Zapdos, Moltres, and Dragonite). You can carry up to four (4) decks at a time, but you can save your valuable deck configurations in a Deck Save Machine. You must defeat the 8 Club Masters (as you do Gym Leaders) then defeat the four ultimate experts of the Pokemon TCG (as with the Elite Four). Although the only deck expansions included are Jungle, Fossil, and Base Set, this is all in all an excellent game. Wonder when the Ruby/Sapphire TCG version will come out for GBA?



Rating: 3 out of 5 stars - Great card game - but this isn't a very good port of it
In 1999, the success of Nintendo's Pokemon Trading Card Game was unrivaled. So, it seemed only natural that they release the card game in video game form. It would satisfy fans of the card game, and, of course, would give Nintendo extra cash. Read on for my views on this game.

The good:

It's the Pokemon Trading Card Game on Game Boy! Now you can play card games without a second person (although you can link up if you want, to trade or to battle.) And of course, being on Game Boy makes it portable. The game has a minor storyline (get eight medals and defeat the card champions so that you can get the legendary cards,) obviously added in to make the game more appealing. There are even cards that were made up exclusively for this game! And, of course, you can obtain booster packs by winning duels, so that you can build your dream deck.

The bad:

This game uses very little common sense. Here's a few "stupid questions" that will make you realize all the flaws this game has.

-When my opponent has no Basic Pokemon in his starting hand, why doesn't the game let me draw up to two cards? I'm allowed to in the REAL card game.

-Why does the game ask me to place Pokemon on the bench when I don't have any?

-Why do the starter decks have so many different types of Pokemon in them? This makes the decks so scattershot, that you'll rarely get the type of energy you need. Accordingly, don't plan on winning a lot of duels until you customize your deck.

-Why does this game only have cards from the Base Set, Jungle, and Fossil expansions? And why does the game divide them into four sets that the actual card game never did?

-Why does the game ask me to select a prize card when I only have one left? Wouldn't it be common sense which one I wanted to take if there was only one left?

-Why does the game do unneccessary coin flips? If an attack will knock out a Pokemon and it can also paralyze the Pokemon, there is NO REASON to do a coin flip if the attack is certain to knock out the enemy.

-Why is the text speed so slow in this game?

-How can Booster Packs be sent you you via the internet?

-Why is your character's name written in a different font than everything else in the game?

-Why can you only play as a male character?

-Why is "no" the default answer to most of the game's questions?

-Why is the music different on the subscreen than on the main screen?

-Why does the computer always seem to have so much luck, and you never do?

-Why are energy cards so hard to obtain in this game?

OVERALL:

Take my advice. Don't get this game unless you're a die-hard fan of the card game, or unless you're a Pokemon fan and you find it for a good price. You may be better off waiting to see if a sequel is released for the Game Boy Advance.

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