Books : The Legend of Zelda: Oracle of Seasons & Oracle of Ages: Prima's Official Strategy Guide

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by: Debra Mcbride, David Cassady

 : The Legend of Zelda: Oracle of Seasons & Oracle of Ages: Prima's Official Strategy Guide





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Binding: Paperback
Dewey Decimal Number: 793.9325369
EAN: 9780761536215
ISBN: 0761536213
Label: Prima Games
Manufacturer: Prima Games
Number Of Items: 1
Number Of Pages: 144
Publication Date: 2001-06
Publisher: Prima Games
Release Date: May 15, 2001
Sales Rank: 445693
Studio: Prima Games




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Editorial Review:

Product Description:

Tips for Controlling Chaos using the Rod of Seasons
Time Travel tactics using the Harp of Ages
How to use the Innovative Link System
Statistics on all of Link's Friends and Enemies
Comprehensive maps outlining every searchable area



Customer Reviews
Average Rating:  out of 5 stars

Rating: 1 out of 5 stars - Prima drops the ball
I must say that I've been playing Zelda games since 1987 when the first one was released. I've been using Prima guides for Zelda games since the first book came out in the early 90s covering "A Link to the Past". Since then I've been using Prima Guides ever since after beating the Zelda games at least once in order to find the secrets I just couldn't find prior, and I have always found Prima to be the BEST at making guides, particularly for Zelda games. In fact, I can categorically say that their guide "Link's Awakening DX" is one of the best ever released for any game in the industry.

Now I am faced with two very recent exceptions. One is their guide for "The Legend of Zelda: Wind Waker", and the other is this guide. In fact, this guide isn't just bad for Prima, it is possibly the worst Zelda guide I have ever tried to use.

As mentioned I had already beaten the games, each twice: Once starting with Oracle of Seasons, and then linking to Oracle of Ages, and then once starting with Oracle of Ages, and linking to Oracle of Seasons. Yet even after beating these games, and knowing most of the secrets and details of both of them, I found this guide EXTREMELY confusing. I couldn't easily map my experience to the guide's content, and often found it in error. It was difficult to view the maps, as they were very small, and usually sectioned off with little context. The details of game play were simply not instructive (or even comparable) to direct game play. The best thing about it was the cartoons, but that is the most cosmetic and least instructive thing about the whole guide.

I suggest skipping this guide altogether. Heck, even the Nintendo Power guide was better than this one. I won't be giving up on Prima, but I hope this latest trend doesn't continue.



Rating: 3 out of 5 stars - Ummm..
its a good guide. I think i could have managed w/o it though.



Rating: 3 out of 5 stars - Too confusing
I was disappointed in this book. It's too much page flipping. If you don't do EXACTLY what the book says, you get totally lost!!! I quit playing the game early out of frustration. That's just me. OH well.. if you decide to buy this, have patience...



Rating: 1 out of 5 stars - I STINKS MAN!!!
This book is the WORST zelda book EVER!!! The map are so tiny! I need a microscope to see the it! It make me and my friends so confused! I would suggest to get The Lengend of Zelda oracle of Ages&Seasons from Versus Books.



Rating: 2 out of 5 stars - Could be WAY better
I'll list the pros and cons of this book one after the other; hopefully it's not too confusing...

Pros:

A great enemy list!

Okay boss strategies

Only guide so far to use coordinates (I find that fact surprising; the Zelda games are THE games to use coordinates with!)

Has an okay section about passwords

Nice cartoons

Cons:

Maps are TINY, boundaries not well marked, does not show inside of houses

Screenshots are small and blurry

Walkthrough is confusing; it might say something like, "In the next room, push the block and open the chest. In the next room, use the key," and it doesn't give details on WHICH keyhole to use the key on, and WHICH room is the "next" one. The could have used coordinates to their advantage way better than they did

The whole thing is somewhat monotonous

Cartoons, while cool, are VERY distracting. They are just plopped down anywhere; you might be in a section when you're encountering Zoras, and right there is a picture of a Goron!

Some AWFUL typos; it got me all confused about the Harp of Ages. It said that the Tune Of Currents made a temporrary Time Portal, that the Tune of Ages activated Time Portals, and that the Tune of Echoes gave you tital freedom to travel in time. Then it said that you wouldn't get the ToC until later on in the game. The real scoop on the Harp is this: The Tune of Echoes (the frist tune you get) activates Time Portals; the Tune of Currents (the second tune you get) lets you move from the past to the present (it does create a temporary Time Portal, but that's not it's main purpose) and the Tune of Ages lets you go from Past to Present and Present to Past. Those typos really got me mixed up.

Overall, this guide seemed like it was carelessely slapped together, and though it has some stuff you won't find in the Versus Guide, it has a lot more stuff that Versus does WAY better in.

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