Binding: Paperback Dewey Decimal Number: 793.9325369 EAN: 9780761520696 ISBN: 0761520694 Label: Prima Games Manufacturer: Prima Games Number Of Items: 1 Number Of Pages: 360 Publication Date: June 16, 1999 Publisher: Prima Games Release Date: June 16, 1999 Sales Rank: 506634 Studio: Prima Games
Detailed guides for every region Expert advice on party creation and development Complete skill and spell lists In-depth walkthroughs for every quest Essential creature attribute tables
Amazon.com Review: Might & Magic VII is the latest title in one of the best and most popular role-playing series available on the PC. Prima's guide to the game is an exhaustive resource that can help you build a balanced party of characters to survive the cruel world of Erathia. You'll find tips for selecting the best mix of character races and classes, along with guidance for effectively assigning skills and skill points to each character. The book also includes maps of each area in the game, both underground and outdoors. Town maps include a list of guilds to join, along with the experts, masters, and grand masters who reside in each locale. Each of the various magic disciplines--along with the spells that go with it--is explained. Also, you'll find a complete bestiary that describes the many types of monsters you can expect to encounter during the game. Walkthroughs are provided for both core and secondary quests. --Mike Fehlauer
Customer Reviews
Average Rating:
Rating: - The Best Guide
I would have never gotten as far as I did without this guide. Very detailed and easy to read. Gives you just about every bit of information you could possibly imagine on the game. Reccomend for anyone who is having trouble or that just wants to move a little quicker.
Rating: - Second-worst strategy guide I've ever read!
I'd give it first-worst but frankly it does not deserve first-anything. It IS essential, if only because the manual is so deficient, but that's the best I can say. I've spent almost as much time searching through the guide as I have playing the game. Surely Prima can do better than this.
Rating: - Not up to Might&Magic VI standards
The Maps are to small and poorly organized
Rating: - Very disappointing
This book spends a lot of pages on non-important data, as introduction of every monster and weapon and numerous useful or useless items. However, the most important part, the DETAIL MAP OF EVERY REGION and CAREFULLY ORGANIZED WALKTHROUGH are very, very disappointing. Especially the survey map of every region, it's so slipshod! It uses only one hint to indicate a lot of regions and many houses, so a player get nothing and he MUST continuously play his trial-and-error game to find a special house. The survey maps are so small that you recognize almost nothing. Besides, how can a player use fast key? how to learn magic more fastly? How does a player know this item will be useful, or totally useless so he can sell it out immediately? These are the most crucial points a player wants to know in a RPG game. And although you can find the answer in this book ,but it takes a long time to find where these informations are! . I am for a long time a M&M fan, but I must say that I feel very disappointed at this book.
Rating: - badly organized, incomplete
The back says "In-depth walkthroughs of every quest", but a quick examination reveals that they don't even include information on where to find a couple of the class promotion quests, which are very important. Also, they've organized everything around the regions instead of around the quests, which makes it difficult to find the info you want without accidentally seeing stuff about quests that happen in the same region, but much later in the game.
It's an OK book, and does cover the things that are likely to have you stuck, but the MM6 book was superior in many ways.